← MTG Rules

Rules guide · Enchantment

Rite of the DragoncallerHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Foundations· November 15, 2024
Carte Magic Rite of the Dragoncaller

Rite of the Dragoncaller is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.

Complete guide

Rite of the Dragoncaller is a powerful enchantment that transforms every magical incantation into a draconic ally. By rewarding players for casting spells, it quickly builds an airborne army capable of ending games in short order. This red enchantment is a must-have for any spellslinger looking to add some heavy-hitting aerial support to their deck.

Unleashing the Dragons

Rite of the Dragoncaller has a simple yet devastating triggered ability. Whenever you cast an instant or sorcery spell, you create a 5/5 red Dragon creature token with flying. Because this ability triggers on the act of casting, the token creation happens regardless of whether the original spell actually resolves. This makes it an excellent tool for overwhelming opponents who rely on counterspells.

The Timing of the Flight

The timing of this enchantment is crucial for strategic play. When you cast an instant or sorcery, Rite of the Dragoncaller's ability is put onto the stack on top of that spell. This means the 5/5 Dragon token enters the battlefield before the spell that triggered it finishes resolving. If your spell is countered, the ability has already triggered and will still grant you a Dragon.

Common Pitfalls to Avoid

A common mistake is thinking that 'copying' a spell triggers the Rite. The ability specifically looks for you to 'cast' a spell; therefore, copies created by effects that don't use the word 'cast' will not generate a Dragon. Additionally, remember that the Rite itself is an enchantment, so it does not trigger its own ability when you first play it.

Strategic Deployment

Because of its high mana cost, you should play Rite of the Dragoncaller when you have enough resources to protect it or when you have cheap instants held back to immediately generate tokens. It shines brightest in decks that utilize low-cost cantrips to flood the board with 5/5 flyers in a single turn.

Interaction examples

The Fiery Dragon Breath

With both enchantments on the battlefield, you cast a simple sorcery. Rite of the Dragoncaller triggers first, creating a 5/5 Dragon token. As that Dragon enters the battlefield, Warstorm Surge triggers. Since the Dragon has 5 power, Warstorm Surge allows it to deal 5 damage to any target before your sorcery even resolves.

Triple Threat Destruction

In this scenario, you cast an instant. Rite of the Dragoncaller creates a 5/5 Dragon, which triggers Warstorm Surge. Because Fiery Emancipation is in play, the 5 damage from Warstorm Surge is tripled. The result is a massive 15 damage dealt to a target, followed by your 5/5 Dragon being ready for combat on the next turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rite of the Dragoncaller

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Rite of the Dragoncaller's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Intruder Alarm
+Harmonized Trio // Brainstorm
+Rite of the Dragoncaller
#1

Intruder Alarm + Harmonized Trio // Brainstorm + Rite of the Dragoncaller

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature tokens
  1. 1Activate a creature by tapping it, adding at least {U}.
  2. 2Activate Harmonized Trio by tapping it and two other creatures you control, causing it to become prepared.
  3. 3Cast a copy of Brainstorm by paying {U}.
  4. 4Rite of the Dragoncaller triggers, creating a creature token.
  5. 5When the creature token enters, Intruder Alarm triggers, untapping all creatures.
  6. 6Resolve Brainstorm, causing you to draw three cards and put two cards from your hand onto the top of your library.
  7. 7Repeat.
The Tenth Doctor
+Mana Echoes
+Charnel Serenade
+Rite of the Dragoncaller
#2

The Tenth Doctor + Mana Echoes + Charnel Serenade + Rite of the Dragoncaller

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Charnel Serenade.
  2. 2Charnel Serenade triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Rite of the Dragoncaller triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Charnel Serenade.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Reality Strobe
+Rite of the Dragoncaller
#3

The Tenth Doctor + Mana Echoes + Reality Strobe + Rite of the Dragoncaller

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Reality Strobe.
  2. 2Reality Strobe triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Rite of the Dragoncaller triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Reality Strobe.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Inspiring Refrain
+Rite of the Dragoncaller
#4

The Tenth Doctor + Mana Echoes + Inspiring Refrain + Rite of the Dragoncaller

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite colorless mana
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Inspiring Refrain.
  2. 2Inspiring Refrain triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Rite of the Dragoncaller triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Inspiring Refrain.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Venture Forth
+Rite of the Dragoncaller
#5

The Tenth Doctor + Mana Echoes + Venture Forth + Rite of the Dragoncaller

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Venture Forth.
  2. 2Venture Forth triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Rite of the Dragoncaller triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Venture Forth.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Arc Blade
+Rite of the Dragoncaller
#6

The Tenth Doctor + Mana Echoes + Arc Blade + Rite of the Dragoncaller

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite damage
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Arc Blade.
  2. 2Arc Blade triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Rite of the Dragoncaller triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Arc Blade.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Cyclical Evolution
+Rite of the Dragoncaller
#7

The Tenth Doctor + Mana Echoes + Cyclical Evolution + Rite of the Dragoncaller

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Cyclical Evolution.
  2. 2Cyclical Evolution triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Rite of the Dragoncaller triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Cyclical Evolution.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Festering March
+Rite of the Dragoncaller
#8

The Tenth Doctor + Mana Echoes + Festering March + Rite of the Dragoncaller

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Festering March.
  2. 2Festering March triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Rite of the Dragoncaller triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Festering March.
  6. 6Repeat.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Rite of the Dragoncaller

No archived Top 8 deck with this card yet.

Explore the meta
Official source