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Rules guide · Legendary Artifact Creature

Rose, Cutthroat RaiderHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Fallout· March 8, 2024
Carte Magic Rose, Cutthroat Raider

Rose, Cutthroat Raider is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add {R}.

Complete guide

Rose, Cutthroat Raider is a versatile commander and utility piece that thrives on aggression and scrap. By rewarding you for attacking multiple opponents, she generates Junk tokens that provide both card advantage and mana ramp.

Aggression Meets Industry

Rose features a Raid ability that triggers at the end of your combat phase if you attacked that turn. For every unique opponent you attacked, you create a Junk token. These tokens are artifacts that can be sacrificed during your main phase to exile the top card of your library, allowing you to play it that turn. Additionally, whenever you sacrifice a Junk token—regardless of why—Rose adds one Red mana to your pool.

Resolving the Raid

At the end of your combat step, Rose checks if you declared any creatures as attackers. It doesn't matter if those creatures survived or if the player they attacked is still in the game. The ability counts each opponent who was the target of an attack during that combat. Upon resolution, you place a corresponding number of Junk tokens onto the battlefield. Note that Junk tokens can only be sacrificed for their card-exile ability at sorcery speed, but Rose's mana-generating trigger will happen whenever they are sacrificed.

Common Pitfalls

A frequent mistake is attempting to use the Junk token's exile ability at instant speed; however, the reminder text specifies it must be activated as a sorcery. Also, remember that Rose's mana trigger isn't limited to the token's own ability. If you sacrifice a Junk token to pay the cost of another spell or ability, you still get the Red mana. Finally, you cannot 'double dip' by sacrificing one Junk token to pay for two different costs simultaneously.

Strategic Timing

Because Rose provides mana when the Junk is destroyed, she effectively makes her own card-draw engine 'free' or even profitable. If you exile a cheap spell, the Red mana generated by the sacrifice can often pay for the spell you just revealed. It is best to wait until your second main phase to utilize these tokens to maximize your mana efficiency.

Interaction examples

Automated Multi-Attack

If you attack Opponent A with Rose, Cutthroat Raider and Opponent B with Solemn Simulacrum, Rose's Raid ability will see that you attacked two different opponents. At the end of combat, you create two Junk tokens. If you sacrifice both tokens during your post-combat main phase, Rose will add two Red mana to your mana pool.

Doubling the Output

With Roaming Throne on the battlefield naming 'Robot', Rose's triggered abilities will trigger an additional time. At the end of combat, the Raid ability triggers twice; if you attacked one opponent, you will create two Junk tokens (one per trigger). Furthermore, when you sacrifice a Junk token, Rose's mana ability will trigger twice, adding two Red mana to your pool for every single Junk sacrificed.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rose, Cutthroat Raider

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Rose's last ability triggers when you sacrifice a Junk for any reason, not just to activate a Junk's activated ability.

    Card named in this ruling

  4. #4· Wizards of the Coast

    You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.

    Card named in this ruling

  5. #5· Wizards of the Coast

    You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

    Card named in this ruling

  6. #6· Wizards of the Coast

    Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Rose, Cutthroat Raider
+Aggravated Assault
+Krark-Clan Ironworks
#1

Rose, Cutthroat Raider + Aggravated Assault + Krark-Clan Ironworks

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Declare at least two creatures as attackers, ensuring to attack at least two opponents.
  2. 2At the end of your combat phase, Rose's first ability triggers, creating a Junk token for each opponent that was attacked.
  3. 3Move to your postcombat phase, and activate Krark-Clan Ironworks twice by sacrificing two Junks, adding {C}{C}{C}{C}.
  4. 4Rose's second ability triggers twice, adding {R}{R}.
  5. 5Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  6. 6Repeat.
Duchess, Wayward Tavernkeep
+Rose, Cutthroat Raider
+Quest for Pure Flame
+Reckless Fireweaver
#2

Duchess, Wayward Tavernkeep + Rose, Cutthroat Raider + Quest for Pure Flame + Reckless Fireweaver

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite damage
  1. 1Activate Duchess by paying {1} and removing a quest counter from a permanent you control, creating a Junk token.
  2. 2When the Junk enters, Reckless Fireweaver triggers, dealing 1 damage to each opponent.
  3. 3Quest for Pure Flame triggers, putting a quest counter on it.
  4. 4Activate the Junk by tapping and sacrificing it.
  5. 5Rose triggers, adding {R}.
  6. 6Resolve the Junk's ability, exiling the top card of your library with the ability to play it until end of turn.
  7. 7Repeat.
Duchess, Wayward Tavernkeep
+Rose, Cutthroat Raider
+Quest for Pure Flame
+Ingenious Artillerist
#3

Duchess, Wayward Tavernkeep + Rose, Cutthroat Raider + Quest for Pure Flame + Ingenious Artillerist

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite damage
  1. 1Activate Duchess by paying {1} and removing a quest counter from a permanent you control, creating a Junk token.
  2. 2When the Junk enters, Ingenious Artillerist triggers, dealing 1 damage to each opponent.
  3. 3Quest for Pure Flame triggers, putting a quest counter on it.
  4. 4Activate the Junk by tapping and sacrificing it.
  5. 5Rose triggers, adding {R}.
  6. 6Resolve the Junk's ability, exiling the top card of your library with the ability to play it until end of turn.
  7. 7Repeat.
Duchess, Wayward Tavernkeep
+Rose, Cutthroat Raider
+Quest for Pure Flame
+Weftstalker Ardent
#4

Duchess, Wayward Tavernkeep + Rose, Cutthroat Raider + Quest for Pure Flame + Weftstalker Ardent

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite damage
  1. 1Activate Duchess by paying {1} and removing a quest counter from a permanent you control, creating a Junk token.
  2. 2When the Junk enters, Weftstalker Ardent triggers, dealing 1 damage to each opponent.
  3. 3Quest for Pure Flame triggers, putting a quest counter on it.
  4. 4Activate the Junk by tapping and sacrificing it.
  5. 5Rose triggers, adding {R}.
  6. 6Resolve the Junk's ability, exiling the top card of your library with the ability to play it until end of turn.
  7. 7Repeat.
Duchess, Wayward Tavernkeep
+Rose, Cutthroat Raider
+Quest for Pure Flame
+Hedron Detonator
#5

Duchess, Wayward Tavernkeep + Rose, Cutthroat Raider + Quest for Pure Flame + Hedron Detonator

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite damage
  1. 1Activate Duchess by paying {1} and removing a quest counter from a permanent you control, creating a Junk token.
  2. 2When the Junk enters, Hedron Detonator triggers, dealing 1 damage to an opponent.
  3. 3Quest for Pure Flame triggers, putting a quest counter on it.
  4. 4Activate the Junk by tapping and sacrificing it.
  5. 5Rose triggers, adding {R}.
  6. 6Resolve the Junk's ability, exiling the top card of your library with the ability to play it until end of turn.
  7. 7Repeat.
Duchess, Wayward Tavernkeep
+Rose, Cutthroat Raider
+Quest for Pure Flame
+HYDRA Assault Robot
#6

Duchess, Wayward Tavernkeep + Rose, Cutthroat Raider + Quest for Pure Flame + HYDRA Assault Robot

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersExile your library with the ability to play the exiled cards until end of turn
  1. 1Activate Duchess by paying {1} and removing a quest counter from a permanent you control, creating a Junk token.
  2. 2When the Junk enters, HYDRA Assault Robot triggers, dealing 1 damage to an opponent.
  3. 3Quest for Pure Flame triggers, putting a quest counter on it.
  4. 4Activate the Junk by tapping and sacrificing it.
  5. 5Rose triggers, adding {R}.
  6. 6Resolve the Junk's ability, exiling the top card of your library with the ability to play it until end of turn.
  7. 7Repeat.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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