Saheeli, Radiant Creator is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you cast an Artificer or artifact spell, you get(an energy counter). At the beginning of combat on your turn, you may pay
. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
How it works : Saheeli, Radiant Creator
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
is the energy symbol. It represents one energy counter.
No other card is named in this ruling.
- #2· Wizards of the Coast
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
No other card is named in this ruling.
- #3· Wizards of the Coast
The token you create copies the original characteristics of the permanent as printed on the card or, for a token, as stated by the effect that created that token (unless it’s copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras or Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Card named in this ruling
- #4· Wizards of the Coast
If the copied permanent has
in its mana cost, X is 0.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied.
Card named in this ruling
- #6· Wizards of the Coast
Any abilities of the copied permanent that trigger when that permanent enters will trigger. Any “as [this permanent] enters” or “[this permanent] enters with” abilities of the chosen permanent will also work.
No other card is named in this ruling.
- #7· Wizards of the Coast
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
No other card is named in this ruling.
- #8· Wizards of the Coast
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
No other card is named in this ruling.
- #9· Wizards of the Coast
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
No other card is named in this ruling.
- #10· Wizards of the Coast
Some spells and abilities say that you “may pay” a certain amount of
. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
No other card is named in this ruling.
- #11· Wizards of the Coast
Some spells and abilities say that you “may pay” a certain amount of
, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay
, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
No other card is named in this ruling.
- #12· Wizards of the Coast
Some spells and abilities which give you
or say you “may pay” some amount of
require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any
from it, and you won’t get the chance to pay any
for its effects even if you want to.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Saheeli, Radiant Creator + Gonti's Aether Heart + Academy Ruins
- 1During your upkeep, if Gonti's Aether Heart is in your graveyard, activate Academy Ruins by paying
and tapping it, putting Gonti's Aether Heart from your graveyard onto the top of your library.
- 2Move to your draw step, drawing Gonti's Aether Heart.
- 3Cast Gonti's Aether Heart by paying
.
- 4Saheeli triggers, causing you to get
.
- 5When Gonti's Aether Heart enters the battlefield, it triggers, causing you to get
.
- 6At the beginning of your combat phase, Saheeli triggers, causing you to pay
to create a token copy of Gonti's Aether Heart that is a 5/5 artifact creature with haste.
- 7Put the nontoken Gonti's Aether Heart into your graveyard due to the legend rule.
- 8Both Gonti's Aether Hearts trigger, causing you to get
.
Saheeli, Radiant Creator + Lightning Runner + Aetherwind Basker
- 1At the beginning of your combat phase, Saheeli triggers, causing you to pay
to create a token copy of Aetherwind Basker with haste.
- 2When the Aetherwind Basker token enters the battlefield, it triggers, causing you to get
for each creature you control.
- 3Declare Lightning Runner and each Aetherwind Basker token you control as attackers, triggering their abilities.
- 4Resolve all Aetherwind Basker triggers, causing you to get
for each creature you control for each trigger.
- 5Resolve the Lightning Runner trigger, causing you to get
and then pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 6Repeat each combat phase.
Saheeli, Radiant Creator + Lightning Runner + Peema Aether-Seer
- 1At the beginning of your combat phase, Saheeli triggers, causing you to pay
to create a token copy of Peema Aether-Seer with haste.
- 2When the Peema Aether-Seer token enters the battlefield, it triggers, causing you to get at least nine
.
- 3Declare Lightning Runner as an attacker, triggering its ability, causing you to get
and then pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Saheeli, Radiant Creator + Brudiclad, Telchor Engineer + Lightning Runner
- 1At the beginning of your combat phase, Brudiclad and Saheeli trigger.
- 2Resolve the Saheeli trigger, causing you to pay
to create a token copy of Lightning Runner.
- 3Resolve the Brudiclad trigger, creating a 2/1 Phyrexian Myr artifact token and then causing each token you control to become a copy of the Lightning Runner token.
- 4Declare all Lightning Runners you control as attackers, triggering their abilities.
- 5Resolve all but one Lightning Runner ability, causing you to get
for each ability and choosing not to pay each time.
- 6Resolve the final Lightning Runner ability, causing you to get
and then pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 7Move to your next combat phase. At the beginning of that phase, Saheeli and Brudiclad trigger.
- 8Resolve the Saheeli trigger, choosing not to pay.
Saheeli, Radiant Creator + Lightning Runner + Aethertide Whale + Aether Refinery
- 1At the beginning of your combat phase, Saheeli triggers, causing you to pay
to create a token copy of Aethertide Whale with haste.
- 2When the Aethertide Whale token enters the battlefield, it triggers, causing you to get twelve
.
- 3Declare Lightning Runner as an attacker, triggering its ability, causing you to get
and then pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Saheeli, Radiant Creator + Lightning Runner + Aethertide Whale + Adrix and Nev, Twincasters
- 1At the beginning of your combat phase, Saheeli triggers, causing you to pay
to create two token copies of Aethertide Whale with haste.
- 2When the Aethertide Whale tokens enter the battlefield, they trigger, causing you to get twelve
.
- 3Declare Lightning Runner as an attacker, triggering its ability, causing you to get
and then pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Saheeli, Radiant Creator + Saheeli Rai
- 1At the beginning of your combat phase, Saheeli, Radiant Collector triggers, causing you to pay
to create a token copy of Saheeli Rai that is a 5/5 artifact creature with haste in addition to its other types.
- 2Move to your postcombat main phase.
- 3Activate the token Saheeli Rai's second ability by removing two loyalty counters from it, creating a token copy of it with haste.
- 4Repeat step 3.
Saheeli, Radiant Creator + Gonti's Aether Heart + Emry, Lurker of the Loch
- 1If Gonti's Aether Heart is in your graveyard, activate Emry by tapping it, targeting Gonti's Aether Heart.
- 2Cast Gonti's Aether Heart either from your hand or graveyard by paying
.
- 3Saheeli triggers, causing you to get
.
- 4When Gonti's Aether Heart enters the battlefield, it triggers, causing you to get
.
- 5At the beginning of your combat phase, Saheeli triggers, causing you to pay
to create a token copy of Gonti's Aether Heart that is a 5/5 artifact creature with haste.
- 6Put the nontoken Gonti's Aether Heart into your graveyard due to the legend rule.
- 7Both Gonti's Aether Hearts trigger, causing you to get
.
- 8If needed, generate up to an additional
until you have eight
available.
Related cards and tokens
Legal formats
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