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Rules guide · Legendary Enchantment

Sanctum of Stone FangsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Core Set 2021· July 3, 2020
Carte Magic Sanctum of Stone Fangs

Sanctum of Stone Fangs is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Complete guide

Sanctum of Stone Fangs is a legendary black enchantment that serves as a cornerstone for Shrine-themed decks. It provides consistent life drain and stabilization by rewarding you for every Shrine you manage to keep on the battlefield. This card transforms your board presence into a direct clock that wears down your opponents every turn.

Shrine Mechanics Explained

The core power of Sanctum of Stone Fangs lies in the 'Shrine' subtype. When its ability resolves, it checks how many permanents you control with the subtype Shrine. This count includes Sanctum of Stone Fangs itself, meaning that even if it is the only Shrine you control, it will cause each opponent to lose 1 life and you to gain 1 life. Note that only cards with the actual 'Shrine' enchantment type count; lands or artifacts with 'Shrine' in their name do not contribute to the X value.

Resolution and Timing

The ability triggers specifically at the beginning of your first main phase. If the Sanctum is destroyed in response to the trigger while it is on the stack, the game will check how many Shrines you control as the ability resolves. If you control no Shrines at that moment, X becomes 0, and no life is exchanged. In multiplayer formats like Two-Headed Giant, the 'each opponent' clause means the opposing team loses double the life (X from each head), while you gain X life once.

Strategic Implementation

Because this triggers at the start of your main phase, it happens after your draw step but before you can cast spells during that phase. It is an excellent tool for offsetting the life costs of powerful black draw engines. To maximize the impact, you should focus on protecting your enchantment board state, as losing Shrines directly weakens the life-swing potential of the Sanctum.

Interaction examples

Offsetting Upkeep Costs

During your upkeep, Phyrexian Arena triggers, causing you to draw a card and lose 1 life. Immediately following your draw step, you enter your first main phase, triggering Sanctum of Stone Fangs. Since you control at least one Shrine, you gain 1 life back (and your opponent loses 1), effectively canceling out the life penalty from the Arena's card draw.

Managing Main Phase Triggers

Both cards trigger at the beginning of your first main phase. As the active player, you choose the order in which these triggers are placed on the stack. If you are low on life and want to use the 'Hire a Mercenary' mode on Black Market Connections, you can stack the triggers so Sanctum of Stone Fangs resolves first, giving you a life buffer before the Connections deal damage to you.

Solo Performance

If you control only Sanctum of Stone Fangs, the ability counts 'X' as 1. Every turn at the start of your first main phase, each opponent loses 1 life and you gain 1 life. This provides a slow but steady inevitable victory if the game stalls.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sanctum of Stone Fangs

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Sanctum of Stone Fangs leaves the battlefield while its ability is on the stack, you may control no Shrines as the ability resolves. In that case, no player gains or loses any life.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    In a Two-Headed Giant game, Sanctum of Stone Fangs causes the opposing team to lose twice X life and you to gain X life.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Each Shrine has an ability that counts the number of Shrines you control. These abilities include the Shrine they're printed on.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Shrines count only enchantments with the subtype Shrine. Other cards with “shrine” in their name (such as Jungle Shrine, Luxa River Shrine, and Nantuko Shrine) don't count.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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