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Rules guide · Legendary Enchantment

Sanctum of Fruitful HarvestHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Core Set 2021· July 3, 2020
Carte Magic Sanctum of Fruitful Harvest

Sanctum of Fruitful Harvest is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

Complete guide

Sanctum of Fruitful Harvest is a cornerstone for any Shrine-themed deck, acting as a powerful engine for mana acceleration. This legendary green enchantment rewards you for gathering the sacred structures of Kamigawa, providing a steady flow of resources to fuel your late-game spells. By counting the number of Shrines you control, it ensures your mana pool grows deeper with every piece of the puzzle you place on the battlefield.

Harnessing the Harvest

Sanctum of Fruitful Harvest features a triggered ability that fires at the beginning of your pre-combat main phase. When the ability resolves, you check the number of permanents you control with the 'Shrine' subtype. You then choose one color of mana and add a quantity of that mana to your mana pool equal to the number of Shrines found. Because this is a triggered ability and not a mana ability, it uses the stack and can be responded to by opponents.

Step-by-Step Resolution

First, the ability triggers as you transition from your draw step to your first main phase. Second, as the ability resolves, the game counts your Shrines; this count includes Sanctum of Fruitful Harvest itself. Third, you choose a single color (White, Blue, Black, Red, or Green). Finally, the mana is added to your mana pool. Remember, this mana will disappear if not spent before you move to your combat phase or second main phase.

Common Pitfalls

A frequent mistake is counting cards that have the word 'Shrine' in their name but lack the actual 'Shrine' enchantment subtype. For example, land cards like Jungle Shrine or artifacts like Luxa River Shrine do not contribute to the X value. Additionally, since this is a legendary enchantment, controlling two copies of Sanctum of Fruitful Harvest will trigger the Legend Rule, forcing you to put one into the graveyard before the main phase trigger can even occur.

When to Play It

Ideally, you want to cast this on turn three to begin generating mana immediately on turn four. It is most effective when you have other Shrines in hand or on the board to maximize the X value. Since the mana is generated at the start of the main phase, it is perfect for casting high-cost enchantments or creatures during that same phase.

Interaction examples

Establishing the Engine

With only Sanctum of Fruitful Harvest on the battlefield, the ability will trigger at the start of your first main phase. The game counts one Shrine, allowing you to add one mana of any color. This effectively makes the card a repeatable source of mana ramp.

Filtering for Answers

During your draw step, Sylvan Library allows you to see more cards to find additional Shrines. Immediately after, as you enter your first main phase, Sanctum of Fruitful Harvest triggers. You can use the mana generated by the Sanctum to help pay for any high-cost spells you just drew with the Library.

Setting Up Big Plays

If you control Sanctum of Fruitful Harvest and two other Shrines, you will add three mana of any one color at the start of your main phase. You can use this mana to cast a large creature. If Garruk's Uprising is on the field and that creature has power 4 or greater, you will also draw a card, combining mana ramp with card advantage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sanctum of Fruitful Harvest

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each Shrine has an ability that counts the number of Shrines you control. These abilities include the Shrine they're printed on.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Shrines count only enchantments with the subtype Shrine. Other cards with “shrine” in their name (such as Jungle Shrine, Luxa River Shrine, and Nantuko Shrine) don't count.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Weaver of Harmony
+Freed from the Real
+Sanctum of Fruitful Harvest
#1

Weaver of Harmony + Freed from the Real + Sanctum of Fruitful Harvest

Infinite colored mana
  1. 1At the beginning of your precombat main phase, Sanctum of Fruitful Harvest triggers.
  2. 2Holding priority, activate Weaver of Harmony by paying {G} and tapping it, copying Sanctum of Fruitful Harvest's ability.
  3. 3Resolve the copy of Sanctum of Fruitful Harvest's ability, adding at least {U}{U}{U}.
  4. 4Activate Freed from the Real's second ability by paying {U}, untapping Weaver of Harmony.
  5. 5Activate Weaver of Harmony by paying {G} and tapping it, copying Sanctum of Fruitful Harvest's ability.
  6. 6Resolve the copy of Sanctum of Fruitful Harvest's ability, adding at least {G}{G}{G}.
  7. 7Activate Freed from the Real's second ability by paying {U}, untapping Weaver of Harmony.
  8. 8Repeat from step 2.
Weaver of Harmony
+Pemmin's Aura
+Sanctum of Fruitful Harvest
#2

Weaver of Harmony + Pemmin's Aura + Sanctum of Fruitful Harvest

Infinite colored mana
  1. 1At the beginning of your precombat main phase, Sanctum of Fruitful Harvest triggers.
  2. 2Holding priority, activate Weaver of Harmony by paying {G} and tapping it, copying Sanctum of Fruitful Harvest's ability.
  3. 3Resolve the copy of Sanctum of Fruitful Harvest's ability, adding at least {U}{U}{U}.
  4. 4Activate Pemmin's Aura's first ability by paying {U}, untapping Weaver of Harmony.
  5. 5Activate Weaver of Harmony by paying {G} and tapping it, copying Sanctum of Fruitful Harvest's ability.
  6. 6Resolve the copy of Sanctum of Fruitful Harvest's ability, adding at least {G}{G}{G}.
  7. 7Activate Pemmin's Aura's first ability by paying {U}, untapping Weaver of Harmony.
  8. 8Repeat from step 2.
Weaver of Harmony
+Staff of Domination
+Sanctum of Fruitful Harvest
#3

Weaver of Harmony + Staff of Domination + Sanctum of Fruitful Harvest

Infinite card drawInfinite colored manaInfinite draw triggersInfinite lifegain
  1. 1At the beginning of your precombat main phase, Sanctum of Fruitful Harvest triggers.
  2. 2Holding priority, activate Weaver of Harmony by paying {G} and tapping it, copying Sanctum of Fruitful Harvest's ability.
  3. 3Resolve the copy of Sanctum of Fruitful Harvest's ability, adding at least six {G}.
  4. 4Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Weaver of Harmony.
  5. 5Activate Staff of Domination's first ability by paying {1}, untapping it.
  6. 6Repeat from step 2.
Weaver of Harmony
+Umbral Mantle
+Sanctum of Fruitful Harvest
#4

Weaver of Harmony + Umbral Mantle + Sanctum of Fruitful Harvest

Infinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
  1. 1At the beginning of your precombat main phase, Sanctum of Fruitful Harvest triggers.
  2. 2Holding priority, activate Weaver of Harmony by paying {G} and tapping it, copying Sanctum of Fruitful Harvest's ability.
  3. 3Resolve the copy of Sanctum of Fruitful Harvest's ability, adding at least {G}{G}{G}{G}{G}.
  4. 4Activate Weaver of Harmony by paying {3} and untapping it, giving it +2/+2 until end of turn.
  5. 5Repeat from step 2.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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