Scavenger Hunt is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Complete guide
Welcome to the most frantic game of seek-and-find in the Multiverse! Scavenger Hunt is a high-speed Attraction that challenges your knowledge of card art and your library-searching skills under pressure.
What it Does
Scavenger Hunt is an Attraction with a 'Visit' ability that triggers whenever you roll to visit your attractions and hit a lit number. Once triggered, you must randomly choose one of three specific visual categories from the card's text. You then have exactly ten seconds to find a matching card in your library. If you succeed, you claim the 'Prize,' which yields Tickets, a sticker, and a new Attraction.
How it Resolves Step by Step
First, roll your d6 during your main phase. If the result matches a lit number on Scavenger Hunt, the Visit ability goes on the stack. Second, when it resolves, determine the visual category at random. Third, start the ten-second timer immediately. You must search your library and physically reveal a card that features the chosen item in its artwork. Fourth, if you reveal a valid card in time, you gain two Tickets, may place a sticker on a nonland permanent you own, and must sacrifice Scavenger Hunt to 'Open an Attraction' from your Attraction deck. Finally, shuffle your library regardless of whether you won the prize.
Common Mistakes
The most frequent error involves the 'ten-second' rule; this time begins as soon as the category is chosen, so you must be fast! Additionally, remember that visual requirements are strict. For versions requiring a 'creature wearing a hat,' note that hoodies and space helmets do not count as hats, though wigs and headbands do. Also, if you win, you must sacrifice the Scavenger Hunt to open the next Attraction; you cannot keep it on the battlefield to use again next turn.
When to Play It
Scavenger Hunt is best played in decks that utilize the Sticker mechanic or require high Ticket generation. Since the prize allows you to open a new Attraction, it is excellent for cycling through your Attraction deck to find specific rooms or to trigger 'whenever you open an Attraction' abilities.
Interaction examples
You visit Scavenger Hunt and randomly select 'teeth.' You find a card with a toothy grin in 8 seconds. You receive two Tickets, which you track using your Ticket Bucket-Bot, and then you may place a sticker on the Bot before opening your next Attraction.
If the chosen category is 'words or numbers,' you can reveal Sol Ring, as the numeral '1' is clearly visible in the artwork's center. Finding this common card quickly ensures you secure the Tickets and the next Attraction.
Upon rolling a visit and selecting 'a weapon' at random, you search your deck. You reveal Skullclamp within the time limit. Because Skullclamp is an Equipment depicting a device used for clamping (a weapon/torture device), you claim the prize and shuffle.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Scavenger Hunt
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A hat is a garment worn on the head that's not part of another garment. Hoodies, for example, are not hats. Items that cover only the face and not the top of the head, such as a face mask, are also not hats. Hats are purposely decorative. Simply balancing a thing on your head doesn't make that thing a hat.
No other card is named in this ruling.
- #2· Wizards of the Coast
Key in this set—space helmets are not hats, although some creatures with space helmets also are wearing hats underneath those helmets.
No other card is named in this ruling.
- #3· Wizards of the Coast
Wigs and headbands count as hats. There are wig and headband stickers.
No other card is named in this ruling.
- #4· Wizards of the Coast
The above information pertaining to hats for creatures also pertains to actual hats for players.
No other card is named in this ruling.
- #5· Wizards of the Coast
A creature "has a hat" if the creature depicted in the art is in possession of a hat. That creature doesn't need to be wearing the hat. A background character such as a scale bird having a hat won't count.
No other card is named in this ruling.
- #6· Wizards of the Coast
You "have a hat" if you have a hat with you, not if you own one somewhere. You don't have to be wearing the hat. But if you have a hat with you, why wouldn't you be wearing it? Does it not fit? Is it for a sports team that's bad? Did you just get your hair done? We're just curious. You don't have to explain.
No other card is named in this ruling.
- #7· Wizards of the Coast
You're "wearing a hat" if you're wearing a hat.
No other card is named in this ruling.
- #8· Wizards of the Coast
No player can remove another player's hat. That's unsporting conduct.
No other card is named in this ruling.
Related cards and tokens
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Meta decks with Scavenger Hunt
No archived Top 8 deck with this card yet.



Scavenger Hunt
Ticket Bucket-Bot
Sol Ring
Skullclamp