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Rules guide · Legendary Artifact

Sceptre of Eternal GloryHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Warhammer 40,000 Commander· October 7, 2022
Carte Magic Sceptre of Eternal Glory

Sceptre of Eternal Glory is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.

Complete guide

Sceptre of Eternal Glory is a legendary artifact that rewards players who specialize in a consistent mana base. While it functions as a standard mana rock initially, it transforms into a powerful ritual engine once your landscape is established. Whether you are running a mono-colored deck or a strategy with many duplicates, this scepter offers incredible acceleration.

What it Does

The Sceptre of Eternal Glory has two distinct activated abilities. The first is a simple tap ability that provides one mana of any color. The second ability, however, is the highlight: it can tap for three mana of any one color, provided you meet the specific requirement of controlling at least three lands that share the exact same name.

How it Resolves Step by Step

First, you must determine if you meet the condition for the second ability by checking the names of the lands you control. If you have three or more lands with the same name (such as three copies of 'Mountain'), the second ability becomes legal to activate. When you activate it, you choose one color of mana, and the Sceptre adds three units of that color to your mana pool immediately, as it is a mana ability that does not use the stack.

Common Mistakes

A frequent error is assuming the lands must be basic lands; however, the Sceptre only cares about the name, so non-basic lands with the same name also work. Note that you cannot split the three mana between different colors; you must choose one single color to receive all three mana. Additionally, remember that as a legendary artifact, having a second copy on the battlefield will result in one being put into the graveyard due to the 'legend rule'.

When to Play it

This card is at its best in mono-colored Commander decks where basic lands are plentiful, or in constructed formats where you run four copies of specific utility lands. It is an ideal mid-game play to bridge the gap between four mana and seven or more mana on subsequent turns.

Interaction examples

Building Your Foundation

If you control two Islands and cast Solemn Simulacrum, you can search for a third Island and put it onto the battlefield. Once that third Island is in play, the Sceptre of Eternal Glory's condition is met, allowing you to tap it for three mana of any color instead of just one.

Mana Rock Efficiency

With both artifacts on the board and three Swamps in play, you have access to four mana from your artifacts alone. You can tap Commander's Sphere for one black mana and the Sceptre for three black mana, giving you enough to cast high-cost spells early in the game.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sceptre of Eternal Glory

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Trazyn the Infinite
+Staff of Domination
+Sceptre of Eternal Glory
#1

Trazyn the Infinite + Staff of Domination + Sceptre of Eternal Glory

Infinite card drawInfinite colored manaInfinite draw triggersInfinite lifegain
  1. 1Activate Trazyn using Sceptre of Eternal Glory's ability by tapping it, adding three mana of any color.
  2. 2Activate Trazyn using Staff of Domination's first ability by paying {1}, untapping it.
  3. 3Repeat.
Trazyn the Infinite
+Pili-Pala
+Sceptre of Eternal Glory
#2

Trazyn the Infinite + Pili-Pala + Sceptre of Eternal Glory

Infinite colored mana
  1. 1Activate Trazyn using Sceptre of Eternal Glory's ability by tapping it, adding three mana of any color.
  2. 2Activate Trazyn using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color.
  3. 3Repeat.
Trazyn the Infinite
+Voltaic Construct
+Sceptre of Eternal Glory
#3

Trazyn the Infinite + Voltaic Construct + Sceptre of Eternal Glory

Infinite colored manaInfinite untap of artifact creatures you control
  1. 1Activate Trazyn using Sceptre of Eternal Glory's ability by tapping it, adding at least three mana of any color.
  2. 2Activate Voltaic Construct or activate Trazyn using Voltaic Construct's ability by paying {2}, untapping Trazyn.
  3. 3Repeat.
Trazyn the Infinite
+Farmstead Gleaner
+Sceptre of Eternal Glory
#4

Trazyn the Infinite + Farmstead Gleaner + Sceptre of Eternal Glory

Infinite +1/+1 counters on a creatureInfinite colored mana
  1. 1Activate Trazyn using Sceptre of Eternal Glory's ability by tapping it, adding three mana of any color.
  2. 2Activate Trazyn using Farmstead Gleaner's ability by paying {2} and untapping it, putting a +1/+1 counter on Trazyn.
  3. 3Repeat.
Voltaic Construct
+Sceptre of Eternal Glory
+Karn, the Great Creator
#5

Voltaic Construct + Sceptre of Eternal Glory + Karn, the Great Creator

Infinite colored manaInfinite untap of artifact creatures you control
  1. 1Animate Sceptre of Eternal Glory using Karn, the Great Creator.
  2. 2Activate Sceptre of Eternal Glory by tapping it, adding three mana of any color
  3. 3Activate Voltaic Construct by paying {2}, untapping Sceptre of Eternal Glory.
  4. 4Repeat from step 2.
Voltaic Key
+The Enigma Jewel // Locus of Enlightenment
+Sceptre of Eternal Glory
#6

Voltaic Key + The Enigma Jewel // Locus of Enlightenment + Sceptre of Eternal Glory

Infinite colored manaInfinite untap of artifacts you controlInfinite mana artifacts you control can produce
  1. 1Activate Sceptre of Eternal Glory by tapping it, adding three mana of any color.
  2. 2Activate Voltaic Key by paying {1} and tapping it, targeting Sceptre of Eternal Glory.
  3. 3Locus of Enlightenment triggers, copying Voltaic Key's ability, targeting Voltaic Key.
  4. 4Resolve both Voltaic Key abilities, untapping it and Sceptre of Eternal Glory.
  5. 5Repeat.
Myr Welder
+Staff of Domination
+Sceptre of Eternal Glory
#7

Myr Welder + Staff of Domination + Sceptre of Eternal Glory

Infinite colored manaInfinite lifegain triggersInfinite lifegainInfinite card draw
  1. 1Activate Myr Welder using Sceptre of Eternal Glory's ability by tapping it, adding at least three mana of any color.
  2. 2Activate Myr Welder using Staff of Domination's first ability by paying {1}, untapping it.
  3. 3Repeat.
Ghostly Flicker
+Mystic Sanctuary
+Sceptre of Eternal Glory
+The Reality Chip
#8

Ghostly Flicker + Mystic Sanctuary + Sceptre of Eternal Glory + The Reality Chip

Infinite artifact ETBInfinite artifact LTBInfinite colored manaInfinite storm count
  1. 1Activate Mystic Sanctuary and Sceptre of Eternal Glory by tapping them, adding {3}{U}
  2. 2Cast Ghostly Flicker either from your hand or from the top of your library by paying {2}{U}, blinking Mystic Sanctuary and Sceptre of Eternal Glory.
  3. 3When Mystic Sanctuary enters untapped, it triggers, putting Ghostly Flicker from your graveyard onto the top of your library.
  4. 4Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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