Scrivener is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, you may return target instant card from your graveyard to your hand.
Complete guide
Scrivener is a classic utility Wizard that provides valuable card advantage to blue mages by reclaiming powerful spells from the past. Whether you are looking to reuse a counterspell or a draw spell, this creature ensures your graveyard is never truly the end of the line. It serves as a reliable bridge between your graveyard and your hand while leaving a body behind on the battlefield.
What It Does
Scrivener has a single, enter-the-battlefield triggered ability. When it successfully enters the battlefield from any zone, you can target an instant card in your graveyard and put it back into your hand. Note that this ability is optional, as indicated by the word 'may,' and it specifically targets 'instant' cards, meaning it cannot retrieve sorceries, enchantments, or other card types.
How It Resolves Step by Step
First, Scrivener enters the battlefield. If there is at least one instant card in your graveyard, the ability triggers and you choose a target instant. If there are no instant cards, the ability still triggers but will be removed from the stack immediately with no effect. Once the ability resolves, the targeted card moves from the graveyard to your hand. If the targeted card leaves the graveyard before the ability resolves, the ability fails to resolve and nothing happens.
Common Mistakes
The most common error is attempting to return a sorcery card; Scrivener is strictly limited to instants. Additionally, remember that Scrivener must actually enter the battlefield to trigger. If the creature spell is countered, the ability never triggers. Finally, players often forget that the ability is a 'may' ability, though in most cases, you will want to choose to return the card.
When to Play It
Scrivener is best utilized in mid-to-late game scenarios where you have already cast impactful instants. It is particularly effective in 'Blink' decks that can exile and return creatures to the battlefield repeatedly, or in tribal Wizard decks that care about the creature type. Because it costs five mana, it is often played when the board state has stabilized and you need to recur a specific answer from your graveyard.
Interaction examples
If you have Roaming Throne on the battlefield with 'Wizard' chosen as the creature type, Scrivener's ability will trigger an additional time when it enters. This allows you to target and return two separate instant cards from your graveyard to your hand instead of just one.
In a deck focused on enter-the-battlefield effects, you might play Solemn Simulacrum on turn four to ramp into a land, and then follow up with Scrivener on turn five. While they don't interact directly on the stack, they represent a sequence of high-value utility plays that keep your hand full and your board growing.
When Scrivener enters the battlefield alone, you check your graveyard for any card with the 'Instant' type. You choose one, such as an Opt or a Counterspell, and move it to your hand. You now have a 2/2 creature on the board and your spell ready to be cast again.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Scrivener
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Ghostly Flicker + Peregrine Drake + Scrivener
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Ghostly Flicker by paying
, blinking Scrivener and Peregrine Drake.
- 3When Scrivener and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Scrivener trigger, returning Ghostly Flicker to your hand from your graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
Displace + Scrivener + Peregrine Drake
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Displace by paying
, blinking Scrivener and Peregrine Drake
- 3When Scrivener and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Scrivener trigger, returning Displace from your graveyard to your hand.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
Illusionist's Stratagem + Peregrine Drake + Scrivener
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Illusionist's Stratagem by paying
, blinking Scrivener and Peregrine Drake and causing you to draw a card.
- 3When Scrivener and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Scrivener trigger, returning Illusionist's Stratagem to your hand from your graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
Abdel Adrian, Gorion's Ward + Momentary Blink + Scrivener
- 1Cast Momentary Blink by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Scrivener and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Scrivener trigger.
- 4Resolve the Scrivener trigger, returning Momentary Blink from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Momentary Blink.
- 6Resolve the Abdel Adrian trigger, exiling Scrivener and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Abdel Adrian, Gorion's Ward + Scrivener + Cloudshift
- 1Cast Cloudshift by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Scrivener and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Scrivener trigger.
- 4Resolve the Scrivener trigger, returning Cloudshift from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Cloudshift.
- 6Resolve the Abdel Adrian trigger, exiling Scrivener and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Abdel Adrian, Gorion's Ward + Scrivener + Flicker of Fate
- 1Cast Flicker of Fate by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Scrivener and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Scrivener trigger.
- 4Resolve the Scrivener trigger, returning Flicker of Fate from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Flicker of Fate.
- 6Resolve the Abdel Adrian trigger, exiling Scrivener and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Abdel Adrian, Gorion's Ward + Planar Incision + Scrivener
- 1Cast Planar Incision by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Scrivener and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Scrivener trigger.
- 4Resolve the Scrivener trigger, returning Planar Incision from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Planar Incision.
- 6Resolve the Abdel Adrian trigger, exiling Scrivener and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Abdel Adrian, Gorion's Ward + Scrivener + Essence Flux
- 1Cast Essence Flux by paying its mana cost, blinking Abdel Adrian.
- 2Abdel Adrian leaves the battlefield, returning Scrivener and all other cards that were exiled with it to the battlefield.
- 3Abdel Adrian and Scrivener trigger.
- 4Resolve the Scrivener trigger, returning Essence Flux from your graveyard to your hand.
- 5Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Essence Flux.
- 6Resolve the Abdel Adrian trigger, exiling Scrivener and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- 7Repeat.
Legal formats
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Meta decks with Scrivener
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum








