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Shimmerscale DrakeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Amonkhet· April 28, 2017
Carte Magic Shimmerscale Drake

Shimmerscale Drake is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Complete guide

Shimmerscale Drake is a versatile blue creature that offers both an aerial threat and the ability to cycle away for a new card when it is not needed. It embodies the flexibility required in high-level play by functioning as either a late-game finisher or an early-game draw spell.

Understanding the Mechanics

Shimmerscale Drake possesses two distinct abilities: Flying and Cycling. Flying ensures that the Drake can only be blocked by other creatures with Flying or Reach. Cycling is an activated ability that functions while the card is in your hand. By paying two generic mana and discarding the Drake, you draw a new card from your library.

Resolving the Cycling Ability

To cycle Shimmerscale Drake, you must first have priority. You pay the cost of two generic mana and discard the card as part of the activation process. Once the ability is on the stack, it exists independently of the card itself. If the ability resolves, you draw one card. Because cycling involves discarding, it can trigger other abilities that look for cards being discarded or entering the graveyard.

Strategic Considerations

Common mistakes often involve forgetting that cycling is an activated ability, not a spell; therefore, it cannot be countered by spells like Negate. Additionally, players sometimes forget that once you discard the Drake to pay the cycling cost, you cannot cast it as a creature in response to your own ability. Use the cycling feature when you are searching for land drops or specific answers, and cast the creature when you need to apply pressure in the air.

Synergy and Types

While Shimmerscale Drake is a Drake, it often interacts with generic artifact creatures in many decks. Knowing when to cycle the Drake into a more impactful permanents is key to maintaining card advantage throughout a match.

Interaction examples

Basic Cycling

With Shimmerscale Drake in your hand, you pay two generic mana and discard it. The cycling ability goes on the stack. When it resolves, you draw the top card of your library.

Curve Management

On turn two, you cycle Shimmerscale Drake to find a land. On turn four, you use that land to cast Solemn Simulacrum, allowing you to search for a basic land and put it onto the battlefield tapped. This sequence uses the Drake's flexibility to ensure you hit your land drops for your mid-game threats.

Type-Specific Synergies

If you have Roaming Throne on the battlefield with 'Drake' chosen as the creature type, it will not affect Shimmerscale Drake's cycling because cycling is an activated ability, not a triggered one. However, if a future Drake had a triggered ability like 'When this creature enters, draw a card,' Roaming Throne would cause that ability to trigger twice.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Shimmerscale Drake

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduel
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