Shinechaser is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, vigilance This creature gets +1/+1 as long as you control an artifact. This creature gets +1/+1 as long as you control an enchantment.
Complete guide
Shinechaser is a versatile Faerie from the Eldraine setting that rewards you for diversifying your board state. By surrounding this creature with artifacts and enchantments, you can transform a simple flyer into a formidable threat. Let's explore how to maximize its potential and keep your opponent on the defensive.
Dual Stat Bonuses
Shinechaser features two separate static abilities that check for the presence of specific permanent types. If you control at least one artifact, it receives +1/+1; if you control at least one enchantment, it receives another +1/+1. Because these are static abilities, the bonus is applied instantly as soon as the corresponding permanent enters the battlefield and is lost immediately if that permanent leaves the battlefield.
Resolution Step by Step
First, cast Shinechaser for its mana cost of one white, one blue, and one generic mana. Once it enters the battlefield, the game constantly checks your board state. If you have an artifact, its base power and toughness of 1/1 becomes 2/2. If you then play an enchantment, it becomes 3/3. If a single permanent you control has both types, it satisfies both conditions simultaneously, granting the full +2/+2 bonus.
Common Pitfalls
A common mistake is thinking the bonus stacks for each artifact or enchantment you control. The text reads 'as long as you control an artifact,' meaning the bonus is binary; you either have one or you don't. Controlling five artifacts still only grants +1/+1 from that specific ability. Additionally, remember that Shinechaser's own types are Creature and Faerie, so it does not count itself toward its own power-boosting requirements.
When to Play Shinechaser
Due to having both Flying and Vigilance, Shinechaser is an excellent choice for aggressive decks that also need to maintain a defense. It is best deployed in 'Artifacts and Enchantments matter' archetypes where you can reliably ensure it is at least a 3/3 for three mana, allowing it to soar over ground blockers while remaining untapped to block on your opponent's turn.
Interaction examples
With Shinechaser on the battlefield as a 1/1, you cast Solemn Simulacrum. As soon as the Simulacrum resolves and enters the battlefield, Shinechaser's static ability detects you control an artifact. Shinechaser immediately becomes a 2/2 creature with flying and vigilance.
If you control Roaming Throne (which is an artifact), Shinechaser gains +1/+1. While Roaming Throne can double the triggered abilities of other Faeries, note that Shinechaser's stat boosts are static abilities, not triggered ones, so they do not trigger a second time.
In a scenario where you control no other permanents, Shinechaser is a 1/1 creature. Because it has vigilance, you can declare it as an attacker during your combat phase and it will not tap, leaving it available to block an incoming creature during your opponent's next turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Shinechaser
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A permanent that's both an artifact and an enchantment satisfies both of Shinechaser's abilities, so Shinechaser gets +2/+2.
No other card is named in this ruling.
Legal formats
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Meta decks with Shinechaser
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne