Singing Bell Strike is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ": Untap this creature."
Complete guide
Singing Bell Strike is a blue Aura that offers a resonant way to neutralize an opponent's creature or potentially protect your own. It acts as a specialized locking mechanism that forces a heavy tax on any player wishing to wake the enchanted creature from its slumber. Understanding its specific activated ability is key to mastering this resonant enchantment.
A Soundless Slumber
When Singing Bell Strike enters the battlefield, it immediately taps the creature it is enchanting. Once attached, the creature is prevented from untapping during its controller's normal untap step. Unlike some other blue 'freeze' effects, this Aura does not care if the creature was already tapped when the spell was cast; it will still remain bound by the bell's chime until the enchantment is removed or the cost is paid.
Resolution Step by Step
First, you cast the spell by paying its mana cost and targeting a creature. Upon resolution, the Aura enters the battlefield and its triggered ability goes on the stack to tap the creature. From that moment on, a continuous effect prevents the creature from untapping naturally. Finally, it grants a new activated ability to the creature itself, allowing its controller to pay six mana at any time they could cast an instant to manually untap it.
Ownership and Activation
A common mistake involves who can pay the six mana to untap the creature. Because the card states the creature 'has' the ability, only the controller of the creature—not necessarily the owner of Singing Bell Strike—can activate it. If you enchant your opponent's creature, you cannot pay the mana to untap it yourself; only they have that option if they can afford the high price.
When to Strike
This card is most effective in the early to mid-game when six mana is an unreachable sum for your opponent. It serves as a soft removal spell that allows you to bypass powerful blockers or silence aggressive threats. While it doesn't remove the creature from the board, the high mana requirement to reactivate the creature often keeps it sidelined for the remainder of the match.
Interaction examples
You cast Singing Bell Strike targeting an opponent's 5/5 creature. When it resolves, the creature becomes tapped and stays that way during their next untap step, effectively removing it from combat unless they spend 6 mana to untap it.
If your opponent has Rhystic Study in play, you must pay the additional 1 mana when casting Singing Bell Strike to prevent them from drawing a card. Once Singing Bell Strike is on the battlefield, the creature's controller can use its new ability to untap for 6 mana; this is an activated ability, not a spell, so it does not trigger Rhystic Study.
When you cast Singing Bell Strike while an opponent controls Mystic Remora, you are casting a noncreature spell. Your opponent will be able to draw a card unless you pay the additional 4 mana. This makes the total cost 6 mana to successfully land the Aura without giving your opponent card advantage.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Singing Bell Strike
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Singing Bell Strike can be cast targeting any creature, including one that's already tapped.
No other card is named in this ruling.
- #2· Wizards of the Coast
The activated ability that untaps the creature is granted to the enchanted creature. Only the creature's controller can activate this ability.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Vhal, Candlekeep Researcher + Singing Bell Strike
- 1Activate Vhal by tapping it, adding at least seven
that cannot be spent to cast spells from your hand.
- 2Activate Vhal by paying
, untapping it.
- 3Repeat.
Selvala, Heart of the Wilds + Singing Bell Strike
- 1Activate Selvala by paying
and tapping it, adding at least
.
- 2Activate Selvala by paying
, untapping it.
- 3Repeat.
Kami of Whispered Hopes + Singing Bell Strike
- 1Activate Kami of Whispered Hopes by tapping it, adding at least seven mana of any color
- 2Activate Singing Bell Strike by paying
, untapping Kami of Whispered Hopes.
- 3Repeat.
Overgrown Battlement + Singing Bell Strike
- 1Activate Overgrown Battlement by tapping it, adding at least seven
.
- 2Activate Overgrown Battlement by paying
, untapping itself.
- 3Repeat.
Axebane Guardian + Singing Bell Strike
- 1Activate Axebane Guardian by tapping it, adding at least seven mana of any color
- 2Activate Singing Bell Strike by paying
, untapping Axebane Guardian.
- 3Repeat.
Marwyn, the Nurturer + Singing Bell Strike
- 1Activate Marwyn by tapping it, adding at least seven
.
- 2Activate Marwyn by paying
, untapping it.
- 3Repeat.
Singing Bell Strike + Topiary Lecturer
- 1Activate Topiary Lecturer by tapping it, adding at least seven
.
- 2Activate Singing Bell Strike by paying
, untapping Topiary Lecturer.
- 3Repeat.
Singing Bell Strike + Mona Lisa, Science Geek
- 1Activate Mona Lisa by tapping it, adding at least seven mana of any color.
- 2Activate Singing Bell Strike by paying
, untapping Mona Lisa.
- 3Repeat.
Legal formats
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Meta decks with Singing Bell Strike
No archived Top 8 deck with this card yet.



Rhystic Study
Mystic Remora






