Sisay's Ingenuity is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant creature When this Aura enters, draw a card. Enchanted creature has ": Target creature becomes the color of your choice until end of turn."
Complete guide
Sisay's Ingenuity is a versatile blue Aura that provides immediate card advantage while granting a creature a powerful utility ability. By allowing you to manipulate the colors of creatures on the battlefield, it opens up a world of tactical possibilities for both offense and defense. Whether you need to bypass protection or enable specific synergies, this enchantment is a clever tool for any blue mage.
Color Manipulation at Will
This Aura transforms the enchanted creature into a tactical engine. By paying two generic and one blue mana, the creature can target any creature on the battlefield—including itself—and change its color to any single color or combination of colors of your choice. This effect lasts until the end of the turn and does not remove the creature's existing types or abilities; it simply overwrites its current color profile.
Resolution and Timing
When you cast Sisay's Ingenuity, you must choose a legal creature to enchant. Once it enters the battlefield, its triggered ability goes on the stack, allowing you to draw a card immediately. The activated ability granted to the creature is an activated ability that can be used at any time you could cast an instant, provided you can pay the mana cost. Because the ability targets a creature, it can be responded to by your opponents.
Common Mistakes
A frequent point of confusion is what happens if the enchanted creature leaves the battlefield. If the creature is destroyed, Sisay's Ingenuity is put into the graveyard as a state-based action, and the color-changing ability is lost. Additionally, remember that changing a creature's color does not change its mana cost or mana value; it only affects its color identity for the purpose of protection, spells, and abilities that care about color.
Strategic Deployment
The best time to use Sisay's Ingenuity is when you need to replace a card in your hand while building a long-term utility piece. It is particularly effective in decks that rely on 'Protection from [Color]' or 'Color Matters' mechanics. By changing an opponent's blocker to a color they have protection from, or changing your attacker to avoid a specific removal spell, you can dictate the flow of combat.
Interaction examples
If you have Mystic Remora on the battlefield and cast Sisay's Ingenuity, you will draw a card from the Aura's triggered ability upon resolution. While Mystic Remora punishes opponents for casting noncreature spells, Sisay's Ingenuity helps you maintain your own hand size while setting up a way to manipulate colors for later turns.
If you use Urza's Saga to create a Construct token, you can enchant that token with Sisay's Ingenuity. Not only do you draw a card, but the token can now spend mana to change its own color or the color of another creature. This is useful if an opponent tries to use a spell like 'Destroy target non-artifact creature'—you can't change the fact that it's a creature, but you can change its color to interact with other specific color-based effects.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Sisay's Ingenuity
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Sisay's Ingenuity
No archived Top 8 deck with this card yet.



Mystic Remora
Urza's Saga