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Rules guide · Creature

Skyshroud RangerHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Tenth Edition· July 13, 2007
Carte Magic Skyshroud Ranger

Skyshroud Ranger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

Complete guide

Skyshroud Ranger is a classic utility creature that provides green mages with a way to accelerate their mana development beyond the standard one-land-per-turn limit. By using its activated ability, you can jump ahead on your mana curve and deploy threats much faster than your opponents expect.

What It Does

Skyshroud Ranger allows you to put a land card directly from your hand onto the battlefield by tapping it. Unlike many mana-producing creatures, it doesn't create mana itself; instead, it uses the land cards already in your hand to provide permanent acceleration. This effect is optional, meaning you are not forced to reveal your hand or play a land if you choose not to when the ability resolves.

How It Resolves Step by Step

First, ensure it is your main phase and the stack is empty, as this ability is restricted to sorcery speed. You pay the cost by tapping Skyshroud Ranger. Once the ability resolves, you may choose a land card from your hand and place it onto the battlefield. This does not count as your 'play a land' action for the turn, allowing you to effectively put two or more lands into play in a single round.

Common Mistakes

The most frequent error is attempting to use this ability on an opponent's turn or in response to a spell. Because of the 'Activate only as a sorcery' restriction, you can only use it during your own turn when you have priority and the stack is empty. Additionally, remember that this is an activated ability that requires the tap symbol, so Skyshroud Ranger must have been under your control since the beginning of your most recent turn to be used.

When to Play It

You should play Skyshroud Ranger early in the game, ideally on turn one, to maximize the benefit of extra land drops. It is particularly effective in decks that draw many cards, ensuring you always have a land in hand to utilize the Ranger's ability. In the late game, it can also help you quickly rebuild your mana base after land destruction or returning lands to your hand.

Interaction examples

Accelerating with Elves

On turn one, you play Skyshroud Ranger. On turn two, you play a Forest as your normal land for the turn and cast Llanowar Elves. Because Skyshroud Ranger no longer has summoning sickness, you can then tap it to put a second Forest from your hand onto the battlefield. You now have three mana available for turn three.

Fixing Colors Early

If you have Skyshroud Ranger on the battlefield and a Birds of Paradise in hand, you can use your normal land play for a Forest to cast the Birds. Then, use the Ranger's ability to put a second land, perhaps one that produces a different color, onto the battlefield. This setup ensures you have both diverse mana colors and a high volume of mana sources by turn two.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Skyshroud Ranger

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Putting the card onto the battlefield is optional. When the ability resolves, you can choose not to.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Retreat to Coralhelm
+Simic Growth Chamber
+Skyshroud Ranger
#1

Retreat to Coralhelm + Simic Growth Chamber + Skyshroud Ranger

Infinite landfall triggers
  1. 1Activate Skyshroud Ranger by tapping it, putting Simic Growth Chamber from your hand onto the battlefield.
  2. 2When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger.
  3. 3Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand.
  4. 4Resolve the Retreat to Coralhelm trigger, untapping Skyshroud Ranger.
  5. 5Repeat.
Meloku the Clouded Mirror
+Retreat to Coralhelm
+Skyshroud Ranger
#2

Meloku the Clouded Mirror + Retreat to Coralhelm + Skyshroud Ranger

Infinite creature tokensInfinite creature ETBInfinite landfall triggers
  1. 1Activate Skyshroud Ranger by tapping it, putting the land from your hand onto the battlefield.
  2. 2When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Skyshroud Ranger.
  3. 3Activate the land by tapping it, adding at least {1}.
  4. 4Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token.
  5. 5Repeat.
Retreat to Coralhelm
+Guildless Commons
+Skyshroud Ranger
#3

Retreat to Coralhelm + Guildless Commons + Skyshroud Ranger

Infinite landfall triggers
  1. 1Activate Skyshroud Ranger by tapping it, putting Guildless Commons from your hand onto the battlefield.
  2. 2When Guildless Commons enters the battlefield, it and Retreat to Coralhelm trigger.
  3. 3Resolve the Guildless Commons trigger, returning itself from the battlefield to your hand.
  4. 4Resolve the Retreat to Coralhelm trigger, untapping Skyshroud Ranger.
  5. 5Repeat.
Retreat to Coralhelm
+Golgari Rot Farm
+Skyshroud Ranger
#4

Retreat to Coralhelm + Golgari Rot Farm + Skyshroud Ranger

Infinite landfall triggers
  1. 1Activate Skyshroud Ranger by tapping it, putting Golgari Rot Farm from your hand onto the battlefield.
  2. 2When Golgari Rot Farm enters the battlefield, it and Retreat to Coralhelm trigger.
  3. 3Resolve the Golgari Rot Farm trigger, returning itself from the battlefield to your hand.
  4. 4Resolve the Retreat to Coralhelm trigger, untapping Skyshroud Ranger.
  5. 5Repeat.
Trade Routes
+Retreat to Coralhelm
+Skyshroud Ranger
#5

Trade Routes + Retreat to Coralhelm + Skyshroud Ranger

Infinite landfall triggers
  1. 1Activate the land by tapping it, adding at least {1}.
  2. 2Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand.
  3. 3Activate Skyshroud Ranger by tapping it, putting the land from your hand onto the battlefield.
  4. 4When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Skyshroud Ranger
  5. 5Repeat.
Retreat to Coralhelm
+Skyshroud Ranger
+Dimir Aqueduct
#6

Retreat to Coralhelm + Skyshroud Ranger + Dimir Aqueduct

Infinite landfall triggers
  1. 1Activate Skyshroud Ranger by tapping it, putting Dimir Aqueduct from your hand onto the battlefield.
  2. 2When Dimir Aqueduct enters the battlefield, it and Retreat to Coralhelm trigger.
  3. 3Resolve the Dimir Aqueduct trigger, returning itself from the battlefield to your hand.
  4. 4Resolve the Retreat to Coralhelm trigger, untapping Skyshroud Ranger.
  5. 5Repeat.
Retreat to Coralhelm
+Gruul Turf
+Skyshroud Ranger
#7

Retreat to Coralhelm + Gruul Turf + Skyshroud Ranger

Infinite landfall triggers
  1. 1Activate Skyshroud Ranger by tapping it, putting Gruul Turf from your hand onto the battlefield.
  2. 2When Gruul Turf enters the battlefield, it and Retreat to Coralhelm trigger.
  3. 3Resolve the Gruul Turf trigger, returning itself from the battlefield to your hand.
  4. 4Resolve the Retreat to Coralhelm trigger, untapping Skyshroud Ranger.
  5. 5Repeat.
Retreat to Coralhelm
+Selesnya Sanctuary
+Skyshroud Ranger
#8

Retreat to Coralhelm + Selesnya Sanctuary + Skyshroud Ranger

Infinite landfall triggers
  1. 1Activate Skyshroud Ranger by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
  2. 2When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
  3. 3Resolve the Selesnya Sanctuary trigger, returning itself from the battlefield to your hand.
  4. 4Resolve the Retreat to Coralhelm trigger, untapping Skyshroud Ranger.
  5. 5Repeat.
03

Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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