Sold Out is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Complete guide
Sold Out is a versatile removal spell that rewards players for finishing off wounded foes. This black instant allows you to exile problematic creatures while potentially replenishing your hand with a Clue token. It provides a clean answer to threats while generating incremental card advantage in the right circumstances.
Exile and Evidence
When you cast Sold Out, you choose a target creature to be removed from the game. Unlike destruction effects, exile prevents creatures from triggering 'when this creature dies' abilities and stops them from being recurred from the graveyard. The spell then checks a specific condition: has the creature been dealt damage this turn? If the answer is yes, you create a Clue token.
Step-by-Step Resolution
First, Sold Out targets a creature. Upon resolution, that creature is moved directly to the exile zone. Immediately after the creature leaves the battlefield, the game checks its history for the current turn. If any amount of damage was marked on it—whether from combat, another spell, or an ability—you create one Clue token. This token is an artifact that can be sacrificed later for two mana to draw a card.
Common Mistakes and Clarifications
A key distinction to remember is that Sold Out creates a Clue token, but it does not technically 'Investigate.' While the resulting token is identical, any triggered abilities that specifically look for the keyword 'Investigate' will not trigger. Additionally, the damage must have happened before Sold Out resolves; the act of exiling itself does not count as dealing damage.
When to Play Sold Out
This spell is most effective during the post-combat main phase or during combat after blockers have been declared. If your opponent's creature survives a trade or a block, Sold Out can finish it off permanently and grant you a Clue. It is also an excellent response to indestructible creatures that have been pinged by damage, as exile bypasses the indestructible keyword entirely.
Interaction examples
While both spells exile a creature, Deadly Rollick offers a conditional mana discount if you control a commander. Sold Out, however, offers a different bonus: card draw potential. If the target was damaged, Sold Out leaves you with a Clue, whereas Deadly Rollick simply removes the threat.
If your opponent controls a creature with 'Indestructible,' Fell the Profane will fail to remove it because it attempts to 'destroy' the target. In this scenario, playing Sold Out is the superior choice because it exiles the target. Furthermore, if you had previously dealt damage to that indestructible creature, Sold Out still gives you a Clue token, turning a stalled combat into a resource advantage.
Imagine your 1/1 creature blocks an opponent's 4/4 creature. After combat damage is dealt, the 4/4 has 1 damage marked on it. You cast Sold Out targeting the 4/4. The creature is exiled, and because it was dealt damage earlier in the turn, you create a Clue token. You can then pay {2} at any time you have priority to sacrifice that Clue and draw a card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Sold Out
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Clue tokens are artifact tokens with "
, Sacrifice this token: Draw a card."
Card named in this ruling
- #2· Wizards of the Coast
Creating a Clue token this way isn't the same thing as investigating. Notably, an ability that triggers whenever you investigate won't trigger because of creating a Clue token this way.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Sold Out
No archived Top 8 deck with this card yet.



Deadly Rollick
Fell the Profane // Fell Mire
Clue