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Rules guide · Artifact Creature

SolarionHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Fifth Dawn· June 4, 2004
Carte Magic Solarion

Solarion is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.) {T}: Double the number of +1/+1 counters on this creature.

Complete guide

Solarion is a classic artifact construct from the Mirrodin era that showcases the power of the Sunburst mechanic. This heavy hitter rewards you for playing multiple colors, growing from a modest creature into a massive board threat with just a few taps. Let's explore how to maximize its potential and double your power.

Understanding Sunburst

Solarion features the Sunburst keyword, which determines its starting power based on your mana base. When you cast Solarion, the game checks how many different colors of mana (White, Blue, Black, Red, and Green) were used to pay its 7 mana cost. It enters the battlefield with one +1/+1 counter for each of those colors. If you only use colorless mana, it enters with zero counters and will likely be put into the graveyard immediately unless an external effect increases its toughness.

The Doubling Process

Once Solarion is on the battlefield and no longer has summoning sickness, you can use its activated ability to double its +1/+1 counters. When this ability resolves, you count the number of +1/+1 counters currently on Solarion and add that many more. For example, if it has five counters, the ability adds five more, resulting in a total of ten. This exponential growth allows Solarion to outpace almost any other creature in a long game.

Timing and Strategy

Because Solarion relies on its tap ability to grow, protecting it is vital. You should typically activate the ability at the end of your opponent's turn to keep it safe during their main phases, or during your own turn if you are sure the path is clear. Remember that doubling counters does not count as 'putting' a specific number until the ability resolves, so responding to the ability with a removal spell can prevent the growth entirely.

Interaction examples

Maximizing Sunburst

If you spend one White, one Blue, one Black, one Red, one Green, and two colorless mana to cast Solarion, it enters the battlefield with five +1/+1 counters. On your next turn, you tap it to double those counters, bringing the total to ten +1/+1 counters.

Facing a Meteor Golem

If your opponent casts Meteor Golem and targets Solarion with its triggered ability, you can respond by tapping Solarion to double its counters. The counters are added first, but then Meteor Golem's ability resolves and destroys Solarion regardless of how large it has become.

The Artifact Assembly

While Myr Battlesphere provides a wide board presence with its Myr tokens, Solarion provides a single tall threat. In a deck running both, Solarion acts as the primary target for your opponent's removal, potentially clearing the way for your Myr Battlesphere to attack safely and use its triggered ability to deal direct damage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Solarion

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    “Double” has its normal English meaning. If Solarion had three +1/+1 counters on it, it would end up with six +1/+1 counters on it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Solarion
+Agatha's Soul Cauldron
+Devoted Druid
#1

Solarion + Agatha's Soul Cauldron + Devoted Druid

Infinite green manaInfinite +1/+1 counters on a creature
  1. 1Activate Solarion by tapping it, doubling the number of +1/+1 counters on it.
  2. 2Activate Solarion using Devoted Druid's second ability by putting a -1/-1 counter on it, untapping Solarion.
  3. 3Repeat.
Solarion
+Agatha's Soul Cauldron
+Barrenton Medic
#2

Solarion + Agatha's Soul Cauldron + Barrenton Medic

Infinite +1/+1 counters on a creature
  1. 1Activate Solarion by tapping it, doubling the number of +1/+1 counters on it.
  2. 2Activate Solarion using Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping Solarion.
  3. 3Repeat.
Solarion
+Agatha's Soul Cauldron
+Cinderhaze Wretch
#3

Solarion + Agatha's Soul Cauldron + Cinderhaze Wretch

Infinite +1/+1 counters on a creature
  1. 1Activate Solarion by tapping it, doubling the number of +1/+1 counters on it.
  2. 2Activate Solarion using Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping Solarion.
  3. 3Repeat.
Sage of Hours
+Resourceful Defense
+Solarion
#4

Sage of Hours + Resourceful Defense + Solarion

Infinite turnsLock
  1. 1Activate Solarion by tapping it, doubling the number of +1/+1 counters on it.
  2. 2Activate Resourceful Defense by paying {4}{W}, moving five +1/+1 counters from Solarion onto Sage of Hours.
  3. 3Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  4. 4Repeat each turn.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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Meta decks with Solarion

No archived Top 8 deck with this card yet.

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