Solarion is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.): Double the number of +1/+1 counters on this creature.
Complete guide
Solarion is a classic artifact construct from the Mirrodin era that showcases the power of the Sunburst mechanic. This heavy hitter rewards you for playing multiple colors, growing from a modest creature into a massive board threat with just a few taps. Let's explore how to maximize its potential and double your power.
Understanding Sunburst
Solarion features the Sunburst keyword, which determines its starting power based on your mana base. When you cast Solarion, the game checks how many different colors of mana (White, Blue, Black, Red, and Green) were used to pay its 7 mana cost. It enters the battlefield with one +1/+1 counter for each of those colors. If you only use colorless mana, it enters with zero counters and will likely be put into the graveyard immediately unless an external effect increases its toughness.
The Doubling Process
Once Solarion is on the battlefield and no longer has summoning sickness, you can use its activated ability to double its +1/+1 counters. When this ability resolves, you count the number of +1/+1 counters currently on Solarion and add that many more. For example, if it has five counters, the ability adds five more, resulting in a total of ten. This exponential growth allows Solarion to outpace almost any other creature in a long game.
Timing and Strategy
Because Solarion relies on its tap ability to grow, protecting it is vital. You should typically activate the ability at the end of your opponent's turn to keep it safe during their main phases, or during your own turn if you are sure the path is clear. Remember that doubling counters does not count as 'putting' a specific number until the ability resolves, so responding to the ability with a removal spell can prevent the growth entirely.
Interaction examples
If you spend one White, one Blue, one Black, one Red, one Green, and two colorless mana to cast Solarion, it enters the battlefield with five +1/+1 counters. On your next turn, you tap it to double those counters, bringing the total to ten +1/+1 counters.
If your opponent casts Meteor Golem and targets Solarion with its triggered ability, you can respond by tapping Solarion to double its counters. The counters are added first, but then Meteor Golem's ability resolves and destroys Solarion regardless of how large it has become.
While Myr Battlesphere provides a wide board presence with its Myr tokens, Solarion provides a single tall threat. In a deck running both, Solarion acts as the primary target for your opponent's removal, potentially clearing the way for your Myr Battlesphere to attack safely and use its triggered ability to deal direct damage.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Solarion
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
“Double” has its normal English meaning. If Solarion had three +1/+1 counters on it, it would end up with six +1/+1 counters on it.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Solarion + Agatha's Soul Cauldron + Devoted Druid
- 1Activate Solarion by tapping it, doubling the number of +1/+1 counters on it.
- 2Activate Solarion using Devoted Druid's second ability by putting a -1/-1 counter on it, untapping Solarion.
- 3Repeat.
Solarion + Agatha's Soul Cauldron + Barrenton Medic
- 1Activate Solarion by tapping it, doubling the number of +1/+1 counters on it.
- 2Activate Solarion using Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping Solarion.
- 3Repeat.
Solarion + Agatha's Soul Cauldron + Cinderhaze Wretch
- 1Activate Solarion by tapping it, doubling the number of +1/+1 counters on it.
- 2Activate Solarion using Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping Solarion.
- 3Repeat.
Sage of Hours + Resourceful Defense + Solarion
- 1Activate Solarion by tapping it, doubling the number of +1/+1 counters on it.
- 2Activate Resourceful Defense by paying
, moving five +1/+1 counters from Solarion onto Sage of Hours.
- 3Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- 4Repeat each turn.
Legal formats
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Meta decks with Solarion
No archived Top 8 deck with this card yet.



Meteor Golem
Myr Battlesphere




