← MTG Rules

Rules guide · Sorcery

SpelltwineHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander 2017· August 25, 2017
Carte Magic Spelltwine

Spelltwine is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Complete guide

Spelltwine is a powerful blue sorcery that allows you to weave together powerful magic from multiple graveyards. By exiling an instant or sorcery from your own bin and one from an opponent, you get to cast both for free. It is a fantastic way to turn the tide of a game by using your opponent's best spells against them.

Dual Graveyard Interaction

Spelltwine requires exactly two targets to be cast: one instant or sorcery card in your graveyard and one in an opponent's graveyard. When the spell resolves, both cards are exiled. You then create copies of those cards in exile and may cast them without paying their mana costs. The original cards stay in exile, and Spelltwine itself exiles itself upon resolution to prevent infinite loops.

Resolution and Timing

During resolution, you choose the order in which you cast the two copies. Note that you are casting these copies during the resolution of Spelltwine, which means you ignore normal timing restrictions for sorceries. If one target becomes illegal (for example, if a card is removed from a graveyard in response), Spelltwine will still resolve and copy the remaining legal target.

Costs and Variables

When casting spells without paying their mana costs, you cannot pay alternative costs, but you can pay additional costs like Kicker. If a spell has a mandatory additional cost, you must pay it to cast the copy. For any spell with {X} in its mana cost, you must choose 0 as the value for X.

Strategic Deployment

Wait to play Spelltwine until both graveyards contain high-impact spells. Since it exiles itself, it is a one-time effect, so you want to ensure you are maximizing value by targeting high-mana value sorceries that can swing the board state immediately.

Interaction examples

Massive Card Draw

If Sea Gate Restoration // Sea Gate, Reborn is in your graveyard, you can target it with Spelltwine. Even though it is a double-faced card, its front face is a sorcery. You will cast a copy of the sorcery side for free, potentially drawing a massive amount of cards based on your current hand size.

Clearing the Board

If an opponent has Raise the Palisade in their graveyard, you can target it with Spelltwine. When you cast the copy, you choose a creature type. All creatures not of that type are returned to their owners' hands. This allows you to clear your opponent's board using their own utility spell while simultaneously casting a spell from your own graveyard.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spelltwine

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Spelltwine has two targets: the instant or sorcery card in your graveyard and the one in an opponent’s graveyard. You can’t cast Spelltwine unless you can choose both legal targets.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If one of Spelltwine’s targets is illegal when Spelltwine tries to resolve, you’ll still exile and copy the remaining legal target.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The copies are created in exile and cast from exile. The cards remain exiled.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You can cast the copies in either order.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The copy you cast first will already be on the stack when you cast the other copy. If that spell targets a spell, you may choose the first copy as a legal target.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If the card has X in its mana cost, you must choose 0 as its value.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Spelltwine

No archived Top 8 deck with this card yet.

Explore the meta
Official source