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Rules guide · Artifact Creature

Sphinx of the RevelationHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Modern Horizons 3 Commander· June 14, 2024
Carte Magic Sphinx of the Revelation

Sphinx of the Revelation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying, lifelink Whenever you gain life, you get that many {E} (energy counters). {W}{U}{U}, {T}, Pay X {E}: Draw X cards.

Complete guide

Sphinx of the Revelation is a powerful artifact creature that serves as a bridge between life gain and card advantage. By converting every point of health you earn into energy counters, this Sphinx ensures your resources never run dry.

Converting Life to Energy

The primary function of Sphinx of the Revelation is its triggered ability: 'Whenever you gain life, you get that many energy counters.' These counters are not stored on the creature itself, but are placed on you, the player. Because this ability triggers every time you gain life, source-based life gain like lifelink or spells that grant health will immediately bolster your energy reserves. Importantly, if multiple sources deal damage or grant life at the exact same time, each source is treated as a separate life-gaining event, triggering the Sphinx individually for each instance.

Drawing through the Aether

Once you have accumulated energy, you can activate the Sphinx's second ability by paying three mana, tapping it, and spending any amount of energy (X). You then draw X cards. Unlike some energy abilities that have a fixed cost, this is a scalable 'X' cost. You must have at least X energy counters to pay the cost; you cannot attempt to pay more energy than you currently possess. Once the ability is activated and the energy is paid, the draw effect is put onto the stack.

Common Mistakes to Avoid

A frequent misconception is that energy counters disappear at the end of turns or phases like mana does. Energy counters persist until they are spent or an effect causes you to lose them. Additionally, remember that energy counters are not mana; effects that produce 'mana of any color' cannot create energy. Finally, be aware that if the Sphinx is removed from the battlefield in response to its activated ability, the ability will still resolve because the costs (mana, tapping, and energy) were already paid at the time of activation.

When to Deploy the Sphinx

Sphinx of the Revelation is best used in decks that can consistently trigger life gain or already utilize energy mechanics. Since it has lifelink itself, it can generate its own energy simply by attacking or blocking. It is an excellent late-game engine that turns a high life total into a massive hand size, allowing you to find answers or finishers while staying out of range of aggressive strategies.

Interaction examples

Self-Sustaining Energy

If Sphinx of the Revelation attacks and is not blocked, it deals 4 damage. Because it has lifelink, you gain 4 life. This triggers its ability, and you receive 4 energy counters. On your next turn, you could tap the Sphinx and pay those 4 energy counters to draw 4 cards.

Doubling the Revelation

With Roaming Throne on the battlefield naming 'Sphinx', every time you gain life, the Sphinx's triggered ability triggers an additional time. If you gain 3 life, the Sphinx triggers twice, granting you a total of 6 energy counters (3 from the original trigger and 3 from the additional trigger).

Managing Resources

Energy Reserve serves as a visual reminder of your energy pool. If you control Sphinx of the Revelation and gain 5 life, you place 5 energy counters in your Energy Reserve area. You can then activate the Sphinx's ability, removing 5 counters from the Energy Reserve to draw 5 cards.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sphinx of the Revelation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sphinx of the Revelation's triggered ability will trigger twice. This may be relevant if you control a permanent with an ability that triggers "Whenever you get one or more {E}."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    {E} is the energy symbol. It represents one energy counter.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Whirler Virtuoso
+Guide of Souls
+Sphinx of the Revelation
+Izzet Generatorium
#1

Whirler Virtuoso + Guide of Souls + Sphinx of the Revelation + Izzet Generatorium

Infinite creature ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokens
  1. 1Activate Whirler Virtuoso by paying {E}{E}{E}, creating a 1/1 Thopter artifact creature token.
  2. 2When the Thopter enters the battlefield, Guide of Souls triggers, causing you to get {E}{E} and gain 1 life.
  3. 3Sphinx of the Revelation triggers, causing you to get {E}{E}.
  4. 4Repeat.
Whirler Virtuoso
+Guide of Souls
+Sphinx of the Revelation
+Aether Refinery
#2

Whirler Virtuoso + Guide of Souls + Sphinx of the Revelation + Aether Refinery

Infinite creature ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokens
  1. 1Activate Whirler Virtuoso by paying {E}{E}{E}, creating a 1/1 Thopter artifact creature token.
  2. 2When the Thopter enters the battlefield, Guide of Souls triggers, causing you to get {E}{E} and gain 1 life.
  3. 3Sphinx of the Revelation triggers, causing you to get {E}{E}.
  4. 4Repeat.
Automated Assembly Line
+Guide of Souls
+Sphinx of the Revelation
+Izzet Generatorium
#3

Automated Assembly Line + Guide of Souls + Sphinx of the Revelation + Izzet Generatorium

Infinite creature ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokens
  1. 1Activate Automated Assembly Line by paying {E}{E}{E}, creating a 3/3 Robot artifact creature token.
  2. 2When the Robot enters the battlefield, Guide of Souls triggers, causing you to get {E}{E} and gain 1 life.
  3. 3Sphinx of the Revelation triggers, causing you to get {E}{E}.
  4. 4Repeat.
Automated Assembly Line
+Guide of Souls
+Sphinx of the Revelation
+Aether Refinery
#4

Automated Assembly Line + Guide of Souls + Sphinx of the Revelation + Aether Refinery

Infinite creature ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokens
  1. 1Activate Automated Assembly Line by paying {E}{E}{E}, creating a 3/3 Robot artifact creature token.
  2. 2When the Robot enters the battlefield, Guide of Souls triggers, causing you to get {E}{E} and gain 1 life.
  3. 3Sphinx of the Revelation triggers, causing you to get {E}{E}.
  4. 4Repeat.
Whirler Virtuoso
+Guide of Souls
+Sphinx of the Revelation
+Lae'zel, Vlaakith's Champion
#5

Whirler Virtuoso + Guide of Souls + Sphinx of the Revelation + Lae'zel, Vlaakith's Champion

Infinite creature ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokens
  1. 1Activate Whirler Virtuoso by paying {E}{E}{E}, creating a 1/1 Thopter artifact creature token.
  2. 2When the Thopter enters the battlefield, Guide of Souls triggers, causing you to get {E}{E} and gain 1 life.
  3. 3Sphinx of the Revelation triggers, causing you to get {E}{E}.
  4. 4Repeat.
Whirler Virtuoso
+Guide of Souls
+Sphinx of the Revelation
+Winding Constrictor
#6

Whirler Virtuoso + Guide of Souls + Sphinx of the Revelation + Winding Constrictor

Infinite creature ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokens
  1. 1Activate Whirler Virtuoso by paying {E}{E}{E}, creating a 1/1 Thopter artifact creature token.
  2. 2When the Thopter enters the battlefield, Guide of Souls triggers, causing you to get {E}{E} and gain 1 life.
  3. 3Sphinx of the Revelation triggers, causing you to get {E}{E}.
  4. 4Repeat.
Sphinx of the Revelation
+Mind Over Matter
+Shabraz, the Skyshark
#7

Sphinx of the Revelation + Mind Over Matter + Shabraz, the Skyshark

Infinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggers
  1. 1Activate Sphinx of the Revelation by paying {W}{U}{U}, tapping it and paying at least {E}{E}{E}{E}, causing you to draw at least four cards.
  2. 2Shabraz triggers for each card drawn this way.
  3. 3Resolve the first Shabraz trigger, causing you to gain 1 life and putting a +1/+1 counter on Shabraz.
  4. 4Sphinx of the Revelation triggers, causing you to get {E}.
  5. 5Repeat from step 3 for each remaining Shabraz trigger.
  6. 6Activate Mind Over Matter by discarding a card, untapping Sphinx of the Revelation.
  7. 7Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent that can produce at least {W} or {U}.
  8. 8Activate the permanent by tapping it, adding at least {W} or {U}.
Whirler Virtuoso
+Guide of Souls
+Sphinx of the Revelation
+Vorinclex, Monstrous Raider
#8

Whirler Virtuoso + Guide of Souls + Sphinx of the Revelation + Vorinclex, Monstrous Raider

Infinite creature ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokens
  1. 1Activate Whirler Virtuoso by paying {E}{E}{E}, creating a 1/1 Thopter artifact creature token.
  2. 2When the Thopter enters the battlefield, Guide of Souls triggers, causing you to get {E}{E} and gain 1 life.
  3. 3Sphinx of the Revelation triggers, causing you to get {E}{E}.
  4. 4Repeat.
03

Legal formats

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