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Rules guide · Instant

Stabbing PainHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic 2011· July 16, 2010
Carte Magic Stabbing Pain

Stabbing Pain is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target creature gets -1/-1 until end of turn. Tap that creature.

Complete guide

Stabbing Pain is a versatile black instant that offers more than just a simple debuff. It functions as both a combat trick to weaken an opponent's creature and a tactical tool to disrupt blockers or utility creatures.

What it Does

Stabbing Pain applies a -1/-1 penalty to a target creature until the end of the turn and subsequently taps that creature. You can target any creature with this spell, regardless of whether it is already tapped or untapped, making it a flexible choice for various board states.

Resolution Step by Step

When Stabbing Pain resolves, the game checks if the target is still legal. If it is, the creature first receives the -1/-1 stat reduction. Immediately after, the creature is tapped. Even if the creature's toughness is reduced to 0 or it receives lethal damage due to the penalty, it still becomes tapped before it is moved to the graveyard by state-based actions. Any abilities that trigger when a creature becomes tapped will still fire normally.

Common Mistakes

A frequent misconception is that you cannot target a creature that is already tapped. You absolutely can; the -1/-1 effect will still apply, and the instruction to tap it simply does nothing if it's already sideways. Another mistake is assuming the creature dies before it taps; the tapping happens during the spell's resolution, while the creature only leaves the battlefield after the spell has finished resolving.

When to Play It

Use Stabbing Pain during your opponent's beginning of combat step to tap down their most dangerous attacker. Alternatively, use it during your own turn to remove a small blocker or to finish off a larger creature that has already taken damage earlier in the turn.

Interaction examples

Quick Mana Setup

You cast Dark Ritual to add three black mana to your pool. You then use one of those mana to cast Stabbing Pain on an opponent's 1/1 creature. The creature gets -1/-1 (becoming 0/0), gets tapped, and is then placed in the graveyard, leaving you with two mana remaining for further plays.

Top-Decking for the Win

During your opponent's end step, you cast Vampiric Tutor to place Stabbing Pain on top of your library. On your turn, you draw and cast it to tap your opponent's only remaining blocker, allowing your creatures to swing for lethal damage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Stabbing Pain

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Stabbing Pain targets an untapped creature with 1 toughness, that creature gets -1/-1, then it becomes tapped, then (after Stabbing Pain resolves) it’s put into the graveyard as a state-based action. Similarly, if Stabbing Pain targets an untapped creature with 1 less than lethal damage marked on it (such as a 3/3 creature with 2 damage marked on it), that creature gets -1/-1, then it becomes tapped, then (after Stabbing Pain resolves) it’s destroyed as a state-based action. In each case, any abilities that trigger when that creature becomes tapped will trigger.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You may target any creature with Stabbing Pain. It’s okay if it’s already tapped.

    No other card is named in this ruling.

02

Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredhtlr
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