Stangg, Echo Warrior is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
Complete guide
Stangg, Echo Warrior is a powerful commander that proves two warriors are better than one. By creating a twin that mimics his every modification, Stangg allows you to double your combat effectiveness for a single turn. This card specializes in maximizing the value of your Auras and Equipment without the usual risk of losing everything to a single removal spell.
A Mirror Image in Combat
When Stangg, Echo Warrior attacks, he triggers his ability to create a Stangg Twin. This token enters the battlefield already tapped and attacking, mirroring Stangg's pressure. Crucially, the ability looks at every Aura and Equipment currently attached to Stangg and creates a duplicate token of each, attaching those copies directly to the Stangg Twin. This ensures both warriors hit with equal force.
Navigating the Cleanup
The tokens created by Stangg's ability are temporary. At the beginning of the next end step, you must sacrifice the Stangg Twin and every Aura or Equipment token created by that specific trigger. Even if an effect like a Doubling Season causes extra tokens to be created, or if they change characteristics, the requirement to sacrifice them remains tied to the initial ability. If you lose control of these tokens before the end step, you cannot sacrifice them, and they will stay on the battlefield under their new controller's command.
Equipment and Aura Restrictions
While Stangg tries his best to copy everything, the rules of Magic still apply to the tokens. If an Aura token cannot legally be attached to the Stangg Twin (for example, if the Twin has Protection from that Aura's color), the token is never created. If an Equipment token cannot be attached for similar reasons, it will still enter the battlefield, but it will sit unattached rather than being equipped to the Twin.
Interaction examples
Declare Stangg, Echo Warrior as an attacker. His ability triggers, putting Stangg Twin onto the battlefield tapped and attacking. If Stangg has no attachments, the Twin enters as a base 3/4. Both must be sacrificed at the beginning of the next end step, unless the original Stangg leaves the battlefield beforehand (which does not save the Twin).
If Stangg, Echo Warrior is attacking alongside cards like Solemn Simulacrum or Eternal Witness, remember that only the Stangg Twin and its specific copies are sacrificed. Your other creatures remain unaffected. The timing of the end step sacrifice is a delayed triggered ability, meaning you can still use the Twin for other purposes, like crew costs or sacrifice outlets, before the end step arrives.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Stangg, Echo Warrior
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If, for any reason, an Aura token that would be created this way can't be attached to Stangg Twin, that token isn't created. If an Equipment token that can't be attached to Stangg Twin would be created, that token enters the battlefield unattached.
Card named in this ruling
- #2· Wizards of the Coast
If a replacement effect causes the created tokens to have different characteristics or causes additional tokens to be created this way, those tokens will still be sacrificed at the beginning of the next end step.
No other card is named in this ruling.
- #3· Wizards of the Coast
If another player gains control of the tokens created this way, the ability that causes you to sacrifice them will still trigger. However, any tokens you no longer control can't be sacrificed and will remain on the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Stangg, Echo Warrior + Éomer, Marshal of Rohan + Helm of the Host
- 1At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Éomer with haste.
- 2Declare Stangg and the additional legendary creature as attackers.
- 3Stangg triggers, creating a 3/4 Stangg Twin creature token that is tapped and attacking.
- 4Holding priority, kill the additional legendary creature.
- 5When the creature dies, each Éomer that has not triggered this turn triggers, causing you to untap all creatures you control and to get at least one additional combat phase after this one.
- 6Move to your next combat phase.
- 7At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Éomer with haste.
- 8Declare Stangg as an attacker.
Stangg, Echo Warrior + Éomer, Marshal of Rohan + Rionya, Fire Dancer
- 1At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Éomer with haste.
- 2Put all but the newest Éomer into your graveyard due to the legend rule.
- 3Declare Stangg and the additional legendary creature as attackers.
- 4Stangg triggers, creating a 3/4 Stangg Twin creature token that is tapped and attacking.
- 5Holding priority, kill the additional legendary creature.
- 6When the creature dies, the Éomer token triggers, causing you to untap all creatures you control and to get at least one additional combat phase after this one.
- 7Move to your next combat phase.
- 8At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Éomer with haste.
Bruce Banner // The Incredible Hulk + Stangg, Echo Warrior + Blasting Station
- 1Declare The Incredible Hulk and Stangg as attackers.
- 2Stangg triggers, creating a creature token.
- 3When the creature token enters, Blasting Station triggers, untapping Blasting Station.
- 4Holding priority, activate Blasting Station by tapping it and sacrificing a creature token, dealing 1 damage to The Incredible Hulk.
- 5The Incredible Hulk triggers, putting a +1/+1 counter on it, then untapping it and causing you to get an additional combat phase after this one.
- 6Repeat each combat phase.
Bruce Banner // The Incredible Hulk + Stangg, Echo Warrior + Goblin Bombardment
- 1Declare The Incredible Hulk and Stangg as attackers.
- 2Stangg triggers, creating a creature token.
- 3Holding priority, activate Goblin Bombardment by sacrificing the creature token, dealing 1 damage to The Incredible Hulk.
- 4The Incredible Hulk triggers, putting a +1/+1 counter on it, then untapping it and causing you to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Stangg, Echo Warrior + Samut, Hazoret's Champion
- 1Declare the creature with Breath of Fury attached and Stangg as attackers.
- 2Stangg triggers, creating at least one creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Related cards and tokens
Legal formats
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Meta decks with Stangg, Echo Warrior
No archived Top 8 deck with this card yet.



Stangg, Echo Warrior
Stangg Twin
Solemn Simulacrum
Eternal Witness





