← MTG Rules

Rules guide · Enchantment

Stormchaser's TalentHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Bloomburrow· August 2, 2024
Carte Magic Stormchaser's Talent

Stormchaser's Talent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 1/1 blue and red Otter creature token with prowess. {3}{U}: Level 2 When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand. {5}{U}: Level 3 Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.

Complete guide

Stormchaser's Talent is a versatile blue Class enchantment that grows alongside your spellcasting strategy. Starting as a simple creature generator, it eventually transforms into a powerful engine for recurring spells and building an army of Otters.

How Classes Work

When Stormchaser's Talent enters the battlefield, it starts at level 1. You only have access to the first ability until you pay the level-up cost as a sorcery. Leveling up doesn't remove previous abilities; instead, the enchantment accumulates them, meaning a level 3 Stormchaser's Talent possesses all three class abilities simultaneously.

Step-by-Step Resolution

1. Cast the spell: Upon resolution, you create a 1/1 blue and red Otter token with prowess. 2. Level 2: Pay {3}{U} during your main phase. When this resolves, the 'enters level 2' ability triggers, allowing you to target and return an instant or sorcery from your graveyard to your hand. 3. Level 3: Pay {5}{U} during your main phase. Once at level 3, every instant or sorcery you cast triggers the creation of another Otter token.

Common Mistakes

Remember that leveling up a Class can only be done at sorcery speed, meaning you cannot do it during an opponent's turn or in response to a spell. Additionally, the level 2 ability is a triggered ability that happens once when the level is gained; it is not a repeatable effect you can use every turn.

Strategic Timing

Play this card early to establish board presence with an Otter. Use the Level 2 ability when you have a high-impact spell in your graveyard, like a board wipe or a powerful draw spell. Reach Level 3 in the late game to ensure every spell you cast provides both a prowess trigger for your existing army and a brand new creature to join the fray.

Interaction examples

The Prowess Chain

If you have an Otter token and Stormchaser's Talent on the battlefield, casting Mystic Remora will trigger the Otter's prowess ability. The Otter becomes a 2/2 until end of turn. Because Mystic Remora is a noncreature spell, it triggers prowess even though it is not an instant or sorcery.

Building the Otter Army

Once Stormchaser's Talent reaches Level 3, every instant or sorcery spell you cast triggers the Class ability. If you cast a Cantrip, the Class creates a new 1/1 Otter token first. Then, both the new token and any existing Otter tokens will have their prowess triggered by the spell, resulting in a growing board of buffed creatures.

Class vs Saga Mechanics

Unlike Urza's Saga, Stormchaser's Talent does not gain counters automatically and is not sacrificed after reaching its final level. You must manually pay mana to increase the level, and the enchantment stays on the battlefield indefinitely to provide its Level 3 benefits.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Stormchaser's Talent

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The level 3 class ability of Stormchaser's Talent resolves before the spell or ability that caused it to trigger. It resolves even if that spell is countered.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Gaining a level won't remove abilities that a Class had at a previous level.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Intruder Alarm
+Harmonized Trio // Brainstorm
+Stormchaser's Talent
#1

Intruder Alarm + Harmonized Trio // Brainstorm + Stormchaser's Talent

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature tokens
  1. 1Activate a creature by tapping it, adding at least {U}.
  2. 2Activate Harmonized Trio by tapping it and two other creatures you control, causing it to become prepared.
  3. 3Cast a copy of Brainstorm by paying {U}.
  4. 4Stormchaser's Talent and each creature you control that has prowess triggers.
  5. 5Resolve all prowess triggers as applicable, giving those creatures +1/+1 until end of turn.
  6. 6Resolve the Stormchaser's Talent trigger, creating a creature token.
  7. 7When the creature token enters, Intruder Alarm triggers, untapping all creatures.
  8. 8Resolve Brainstorm, causing you to draw three cards and put two cards from your hand onto the top of your library.
Stormchaser's Talent
+Valley Floodcaller
+Get Out
+Enduring Vitality
#2

Stormchaser's Talent + Valley Floodcaller + Get Out + Enduring Vitality

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm count
  1. 1Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  2. 2Cast Get Out by paying {U}{U}, targeting Stormchaser's Talent. Stormchaser's Talent's first ability, Valley Floodcaller and each creature you control that has prowess trigger.
  3. 3Resolve the Stormchaser Talent trigger, creating a 1/1 Otter creature token with prowess.
  4. 4Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  5. 5Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  6. 6Resolve Get Out, returning Stormchaser's Talent from the battlefield to your hand.
  7. 7Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  8. 8Cast Stormchaser's Talent by paying {U}. Valley Floodcaller and each creature you control that has prowess trigger.
Stormchaser's Talent
+Valley Floodcaller
+Get Out
+Cryptolith Rite
#3

Stormchaser's Talent + Valley Floodcaller + Get Out + Cryptolith Rite

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm count
  1. 1Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  2. 2Cast Get Out by paying {U}{U}, targeting Stormchaser's Talent. Stormchaser's Talent's first ability, Valley Floodcaller and each creature you control that has prowess trigger.
  3. 3Resolve the Stormchaser Talent trigger, creating a 1/1 Otter creature token with prowess.
  4. 4Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  5. 5Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  6. 6Resolve Get Out, returning Stormchaser's Talent from the battlefield to your hand.
  7. 7Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  8. 8Cast Stormchaser's Talent by paying {U}. Valley Floodcaller and each creature you control that has prowess trigger.
The Tenth Doctor
+Mana Echoes
+Inspiring Refrain
+Stormchaser's Talent
#4

The Tenth Doctor + Mana Echoes + Inspiring Refrain + Stormchaser's Talent

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite colorless mana
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Inspiring Refrain.
  2. 2Inspiring Refrain triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Stormchaser's Talent triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Inspiring Refrain.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Venture Forth
+Stormchaser's Talent
#5

The Tenth Doctor + Mana Echoes + Venture Forth + Stormchaser's Talent

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Venture Forth.
  2. 2Venture Forth triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Stormchaser's Talent triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Venture Forth.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Cyclical Evolution
+Stormchaser's Talent
#6

The Tenth Doctor + Mana Echoes + Cyclical Evolution + Stormchaser's Talent

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Cyclical Evolution.
  2. 2Cyclical Evolution triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Stormchaser's Talent triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Cyclical Evolution.
  6. 6Repeat.
The Tenth Doctor
+Mana Echoes
+Reality Strobe
+Stormchaser's Talent
#7

The Tenth Doctor + Mana Echoes + Reality Strobe + Stormchaser's Talent

Infinite creature ETBInfinite colorless manaInfinite creature tokensInfinite magecraft triggers
  1. 1Activate The Tenth Doctor by paying {7}, removing all time counters from Reality Strobe.
  2. 2Reality Strobe triggers, causing you to cast it from exile without paying its mana cost.
  3. 3Stormchaser's Talent triggers, creating a creature token.
  4. 4When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. 5Resolve Reality Strobe.
  6. 6Repeat.
Stormchaser's Talent
+Valley Floodcaller
+Get Out
+A Realm Reborn
#8

Stormchaser's Talent + Valley Floodcaller + Get Out + A Realm Reborn

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm count
  1. 1Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  2. 2Cast Get Out by paying {U}{U}, targeting Stormchaser's Talent. Stormchaser's Talent's first ability, Valley Floodcaller and each creature you control that has prowess trigger.
  3. 3Resolve the Stormchaser Talent trigger, creating a 1/1 Otter creature token with prowess.
  4. 4Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  5. 5Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  6. 6Resolve Get Out, returning Stormchaser's Talent from the battlefield to your hand.
  7. 7Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  8. 8Cast Stormchaser's Talent by paying {U}. Valley Floodcaller and each creature you control that has prowess trigger.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Stormchaser's Talent

No archived Top 8 deck with this card yet.

Explore the meta
Official source