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Sundering ForkHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Unstable· December 8, 2017
Carte Magic Sundering Fork

Sundering Fork is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you crank this Contraption, destroy target artifact.

Complete guide

Welcome to the wacky world of silver-bordered artifacts! Sundering Fork is a powerful Contraption that rewards you for keeping your sprockets turning. When this device is cranked, it provides a repeatable way to shatter your opponent's most valuable artifacts.

What It Does

Sundering Fork is a Contraption artifact that doesn't go in your main deck; instead, it resides in your Contraption deck. It features a triggered ability that activates whenever you choose to 'crank' it during your upkeep. When this happens, it allows you to destroy any target artifact on the battlefield.

How It Resolves Step by Step

First, you must assemble Sundering Fork by using a card that instructs you to 'assemble a Contraption.' You place it onto one of your three sprockets. At the beginning of your upkeep, you move your CRANK! counter to the next sprocket. If Sundering Fork is on that sprocket, you may choose to crank it. This puts the triggered ability on the stack, requiring you to choose a target artifact. Once the ability resolves, the targeted artifact is destroyed.

Common Mistakes

A common error is forgetting that cranking is optional; you aren't forced to destroy an artifact if only your own are on the board. Additionally, remember that Contraptions go to a special zone called the 'scrapyard' instead of the graveyard if they leave the battlefield. Effects that target cards in graveyards cannot interact with Sundering Fork once it has been destroyed or discarded.

When to Play It

Sundering Fork is most effective in matchups where your opponent relies on mana rocks or powerful equipment. Since it can trigger every three turns (as the CRANK! counter cycles through the sprockets), it provides long-term board control that can eventually strip an opponent of all their non-land resources.

Interaction examples

Shattering Mana Rocks

If your opponent has a Sol Ring, you can assemble Sundering Fork on a sprocket. When your upkeep begins and the CRANK! counter moves to that sprocket, you choose to crank the Fork. You target the Sol Ring, and upon resolution, the Ring is destroyed, depriving your opponent of two extra mana.

Breaking Equipment

Even if Skullclamp is attached to a creature, it is still an artifact. When you crank Sundering Fork, you can target the Skullclamp. The equipment is destroyed and moved to the graveyard, while the creature it was boosting remains on the battlefield (provided it has more than 1 toughness).

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sundering Fork

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

    No other card is named in this ruling.

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