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Sundering ArchaicHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Secrets of Strixhaven· April 24, 2026
Carte Magic Sundering Archaic

Sundering Archaic is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature. {2}: Put target card from a graveyard on the bottom of its owner's library.

Complete guide

Sundering Archaic is a versatile colorless Avatar that rewards players for diversifying the colors of mana used to cast it. By utilizing the Converge mechanic, it provides immediate board interaction followed by consistent graveyard control.

Understanding Converge

When Sundering Archaic enters the battlefield, its Converge ability triggers. You check how many different colors of mana (White, Blue, Black, Red, or Green) were spent to cast it. You then choose a target nonland permanent an opponent controls with a mana value less than or equal to that number. Because Sundering Archaic costs six mana, you can spend up to five colors, allowing you to exile permanents with a mana value of 5 or less.

Step-by-Step Resolution

First, cast Sundering Archaic by paying its six mana cost; the game tracks the specific colors used. Once it resolves and enters the battlefield, the Converge ability goes on the stack. You must choose a legal target at this time based on the mana spent. If the target is still legal when the ability resolves, that permanent is exiled. Finally, while it is on the battlefield, you may pay two colorless mana at any time to move a card from a graveyard to the bottom of its owner's library.

Common Mistakes

A common misconception is that colorless mana counts as a color; however, 'colorless' is not a color in Magic. If you cast this using only colorless mana, the value for Converge is zero. Additionally, if you cast Sundering Archaic 'without paying its mana cost,' zero colors were spent, and the ability will not be able to target anything with a mana value of 1 or higher.

When to Play It

Play Sundering Archaic when you need to remove a problematic nonland permanent permanently, as exiling is often better than destroying. Its second ability is particularly useful against decks that rely on graveyard recursion or 'reanimation' strategies, allowing you to tuck key pieces away at instant speed.

Interaction examples

Exiling Cheap Threats

Suppose you cast Sundering Archaic using mana from a Plains, an Island, a Swamp, a Mountain, and two Wastes (four colors total). When it enters, you can target Psychosis Crawler. Since Psychosis Crawler has a mana value of 5 and you spent four colors, the target is invalid if you spent only four. You would need to spend five colors of mana to successfully exile the Crawler.

Comparison with Destruction

While Meteor Golem destroys any nonland permanent regardless of mana spent, Sundering Archaic exiles the target, preventing 'death triggers' or graveyard recursion. If you spend three colors to cast the Archaic, it can exile any nonland permanent with mana value 3 or less. After this, you can use the Archaic's activated ability to put a card from an opponent's graveyard—perhaps a card destroyed earlier by a Meteor Golem—on the bottom of their library.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sundering Archaic

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Unless a spell or ability allows you to, you can't choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can't ignore that cost reduction in order to spend more colors of mana.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If there are any alternative or additional costs to cast a spell with a converge ability, the colors of mana spent to pay those costs will count.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The maximum number of colors of mana you can spend to cast a spell is five. Colorless is not a color. Note that the cost of a spell with converge may limit how many colors of mana you can spend.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Grenzo, Dungeon Warden
+Threefold Thunderhulk
+Ashnod's Altar
+Sundering Archaic
#1

Grenzo, Dungeon Warden + Threefold Thunderhulk + Ashnod's Altar + Sundering Archaic

Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggers
  1. 1Activate Sundering Archaic by paying {2}, putting Threefold Thunderhulk on the bottom of your library from your graveyard.
  2. 2Activate Grenzo by paying {2}, putting Threefold Thunderhulk into your graveyard from the bottom of your library, and then putting it onto the battlefield.
  3. 3When Threefold Thunderhulk enters the battlefield, it triggers, creating three 1/1 Gnome artifact creature tokens.
  4. 4Activate Ashnod's Altar four times by sacrificing Threefold Thunderhulk and the Gnomes, adding {4}.
  5. 5Repeat.
Grenzo, Dungeon Warden
+Orcish Bowmasters
+Ashnod's Altar
+Sundering Archaic
#2

Grenzo, Dungeon Warden + Orcish Bowmasters + Ashnod's Altar + Sundering Archaic

Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggers
  1. 1Activate Epitaph Golem by paying {2}, putting Orcish Bowmasters on the bottom of your library from your graveyard.
  2. 2Activate Grenzo by paying {2}, putting Orcish Bowmasters into your graveyard from the bottom of your library, and then putting it onto the battlefield.
  3. 3When Orcish Bowmasters enters the battlefield, it triggers, dealing 1 damage to any target, then creating a 0/0 Orc Army creature token and putting a +1/+1 counter on it.
  4. 4Activate Ashnod's Altar twice by sacrificing the Army and Orcish Bowmasters, adding {C}{C}{C}{C}.
  5. 5Repeat.
Grenzo, Dungeon Warden
+Threefold Thunderhulk
+Phyrexian Altar
+Sundering Archaic
#3

Grenzo, Dungeon Warden + Threefold Thunderhulk + Phyrexian Altar + Sundering Archaic

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggers
  1. 1Activate Sundering Archaic by paying {2}, putting Threefold Thunderhulk on the bottom of your library from your graveyard.
  2. 2Activate Grenzo by paying {2}, putting Threefold Thunderhulk into your graveyard from the bottom of your library, and then putting it onto the battlefield.
  3. 3When Threefold Thunderhulk enters the battlefield, it triggers, creating three 1/1 Gnome artifact creature tokens.
  4. 4Activate Phyrexian Altar four times by sacrificing Threefold Thunderhulk and the Gnomes, adding {4}.
  5. 5Repeat.
Grenzo, Dungeon Warden
+Threefold Thunderhulk
+Thermopod
+Sundering Archaic
#4

Grenzo, Dungeon Warden + Threefold Thunderhulk + Thermopod + Sundering Archaic

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggers
  1. 1Activate Sundering Archaic by paying {2}, putting Threefold Thunderhulk on the bottom of your library from your graveyard.
  2. 2Activate Grenzo by paying {2}, putting Threefold Thunderhulk into your graveyard from the bottom of your library, and then putting it onto the battlefield.
  3. 3When Threefold Thunderhulk enters the battlefield, it triggers, creating three 1/1 Gnome artifact creature tokens.
  4. 4Activate Thermopod four times by sacrificing Threefold Thunderhulk and the Gnomes, adding {4}.
  5. 5Repeat.
Wretched Throng
+Ashnod's Altar
+Pitiless Plunderer
+Stone Calendar
#5

Wretched Throng + Ashnod's Altar + Pitiless Plunderer + Stone Calendar

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggers
  1. 1Activate Ashnod's Altar by sacrificing Wretched Throng, adding {C}{C}.
  2. 2When Wretched Throng dies, it and Pitiless Plunderer trigger.
  3. 3Holding priority, activate Sundering Archaic by paying {2}, putting Wretched Throng from your graveyard onto the bottom of your library.
  4. 4Resolve the Pitiless Plunderer trigger, creating a Treasure token.
  5. 5Resolve the Wretched Throng trigger, putting Wretched Throng from your library into your hand.
  6. 6Activate the Treasure by tapping and sacrificing it, adding {U}.
  7. 7Cast Wretched Throng by paying {U} due to Stone Calendar.
  8. 8Repeat.
Wretched Throng
+Ashnod's Altar
+Pitiless Plunderer
+Duskwatch Recruiter // Krallenhorde Howler
#6

Wretched Throng + Ashnod's Altar + Pitiless Plunderer + Duskwatch Recruiter // Krallenhorde Howler

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggers
  1. 1Activate Ashnod's Altar by sacrificing Wretched Throng, adding {C}{C}.
  2. 2When Wretched Throng dies, it and Pitiless Plunderer trigger.
  3. 3Holding priority, activate Sundering Archaic by paying {2}, putting Wretched Throng from your graveyard onto the bottom of your library.
  4. 4Resolve the Pitiless Plunderer trigger, creating a Treasure token.
  5. 5Resolve the Wretched Throng trigger, putting Wretched Throng from your library into your hand.
  6. 6Activate the Treasure by tapping and sacrificing it, adding {U}.
  7. 7Cast Wretched Throng by paying {U} due to Krallenhorde Howler.
  8. 8Repeat.
Wretched Throng
+Ashnod's Altar
+Pitiless Plunderer
+Nightscape Familiar
#7

Wretched Throng + Ashnod's Altar + Pitiless Plunderer + Nightscape Familiar

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggers
  1. 1Activate Ashnod's Altar by sacrificing Wretched Throng, adding {C}{C}.
  2. 2When Wretched Throng dies, it and Pitiless Plunderer trigger.
  3. 3Holding priority, activate Sundering Archaic by paying {2}, putting Wretched Throng from your graveyard onto the bottom of your library.
  4. 4Resolve the Pitiless Plunderer trigger, creating a Treasure token.
  5. 5Resolve the Wretched Throng trigger, putting Wretched Throng from your library into your hand.
  6. 6Activate the Treasure by tapping and sacrificing it, adding {U}.
  7. 7Cast Wretched Throng by paying {U} due to Nightscape Familiar.
  8. 8Repeat.
Teval, the Balanced Scale
+Extractor Demon
+Ashnod's Altar
+Sundering Archaic
#8

Teval, the Balanced Scale + Extractor Demon + Ashnod's Altar + Sundering Archaic

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite mill
  1. 1Activate Ashnod's Altar by sacrificing another creature, adding {C}{C}.
  2. 2When the creature dies, Extractor Demon triggers, causing you to mill two cards if your graveyard is empty, or causing an opponent to mill two cards otherwise.
  3. 3If your library is empty, activate Sundering Archaic by paying {2}, putting a card from your graveyard onto the bottom of your library.
  4. 4Teval triggers, creating a 2/2 Zombie Druid creature token.
  5. 5Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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