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Superior Foes of Spider-ManHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Superior Foes of Spider-Man

Superior Foes of Spider-Man is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Trample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.

Complete guide

Superior Foes of Spider-Man is a powerful engine for decks that love to go big, rewarding you for casting high-cost spells. By turning your expensive plays into a source of card advantage, it ensures you never run out of steam. As a Villain with Trample, it also provides a solid offensive presence on the battlefield.

How the Ability Triggers

Whenever you cast a spell with a mana value of 4 or greater, Superior Foes of Spider-Man triggers. Note that this happens upon casting, not upon the spell resolving. When the ability resolves, you have the option to exile the top card of your library. If you choose to exile it, you gain the permission to play that card. This permission lasts until Superior Foes of Spider-Man exiles another card through its own ability.

Playing the Exiled Cards

You must follow all normal timing rules for the exiled card. If it is a land, you can only play it during your main phase when the stack is empty and you have a land drop available. If it is a spell, you must pay its mana cost. If you cast another spell with mana value 4 or greater and choose to exile a new card, the previous card is no longer playable via this ability, even if you hadn't used it yet.

Common Mistakes to Avoid

Players often forget that the 'mana value' is determined by the printed cost in the corner of the card, not how much mana was actually spent. For example, if a spell's cost is reduced, it still triggers Superior Foes of Spider-Man as long as its printed mana value is 4 or higher. Additionally, remember that if Superior Foes of Spider-Man leaves the battlefield and returns, it is a new object; you cannot play cards exiled by the 'old' version of the creature.

Interaction examples

Chaining Big Spells

You cast Solemn Simulacrum, which has a mana value of 4. This triggers Superior Foes of Spider-Man. You exile the top card of your library. As long as you don't trigger the Foes again and exile a new card, you can play that exiled card at any time it would normally be legal to do so.

Doubling the Villainy

With Roaming Throne on the battlefield naming 'Human' or 'Villain', the triggered ability of Superior Foes of Spider-Man triggers twice whenever you cast a spell with mana value 4 or greater. The first trigger resolves, exiling a card. Then the second trigger resolves, exiling a second card. Because the second card was 'another card' exiled by the creature, the first card immediately becomes unplayable, meaning you only ever have access to the most recently exiled card.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Superior Foes of Spider-Man

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You must follow all normal timing rules when playing a land or casting a spell this way.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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