Super-Skrull is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying: Create a 0/4 colorless Wall creature token with defender.
: Super-Skrull gets +4/+4 until end of turn.
: Super-Skrull deals 4 damage to target creature.
: Target player draws four cards.
Complete guide
Super-Skrull is a powerhouse legendary creature that brings a diverse toolkit to your deck. With five distinct abilities, it embodies versatility by drawing from every color in the Magic color pie. Whether you need defense, offense, or raw card advantage, this Skrull Shapeshifter has you covered.
A Swiss Army Knife of Abilities
Super-Skrull has four activated abilities, each requiring a different color of mana and offering a specific utility. It starts as a 4/4 flyer, but you can spend white mana for tokens, green for a massive stat boost, red for creature removal, or blue for significant card draw. Note that since these are activated abilities without the tap symbol, you can use them as many times as you can pay for them in a single turn, provided the timing is appropriate.
Resolving the Powers
When you activate one of Super-Skrull's abilities, it goes on the stack. The green +4/+4 boost and the white Wall creation resolve immediately without needing targets. However, the red ability requires a 'target creature' and the blue ability requires a 'target player.' If those targets become illegal before the ability resolves (for example, if the creature is sacrificed in response), the ability will fail to resolve and its effect will not happen.
Common Pitfalls
A common mistake is forgetting that Super-Skrull does not gain the abilities of other creatures on the battlefield; it simply has its own printed list of powers. Additionally, remember that the Wall tokens created by the white ability have 'defender,' meaning they cannot attack unless another effect allows them to. Lastly, while Super-Skrull is a black creature, none of its activated abilities require black mana, meaning you often need a complex mana base to unlock its full potential.
Strategic Deployment
Because Super-Skrull costs triple black mana ({1}{B}{B}{B}), it is difficult to cast early in multi-color decks. However, once it is on the battlefield, it acts as a mana sink. If your opponent tries to destroy it, you can respond by drawing four cards with the blue ability or pumping it with the green ability to survive damage-based sweepers.
Interaction examples
If your opponent attacks with a non-flying creature, you can pay {2}{W} to activate Super-Skrull's first ability. This creates a 0/4 colorless Wall creature token with defender. You can then declare this new Wall as a blocker to soak up damage, keeping your life total safe while Super-Skrull stays ready for a counter-attack.
If your opponent controls an Eternal Witness that you want to remove, you can activate Super-Skrull's red ability by paying {4}{R}. You target the Eternal Witness; when the ability resolves, it deals 4 damage to the Witness, which is more than enough to destroy it since its toughness is only 1.
In a late-game scenario where you have plenty of mana from cards like Solemn Simulacrum, you can pay {5}{U} to target yourself with Super-Skrull's final ability. You draw four cards instantly. If you have ten mana, you could even do this twice, drawing eight cards to find a way to end the match.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Super-Skrull
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Super-Skrull + Smothering Tithe + Training Grounds
- 1Activate Super-Skrull's fourth ability by paying
due to Training Grounds, causing an opponent to draw four cards.
- 2Smothering Tithe triggers four times, causing you to create four Treasure tokens.
- 3Activate the Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Super-Skrull + Smothering Tithe + Biomancer's Familiar
- 1Activate Super-Skrull's fourth ability by paying
due to Biomancer's Familiar, causing an opponent to draw four cards.
- 2Smothering Tithe triggers four times, causing you to create four Treasure tokens.
- 3Activate the Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Super-Skrull + Smothering Tithe + Zirda, the Dawnwaker
- 1Activate Super-Skrull's fourth ability by paying
due to Zirda, causing an opponent to draw four cards.
- 2Smothering Tithe triggers four times, causing you to create four Treasure tokens.
- 3Activate the Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Super-Skrull + Smothering Tithe + Agatha of the Vile Cauldron
- 1Activate Super-Skrull's fourth ability by paying at most
due to Agatha of the Vile Cauldron, causing an opponent to draw four cards.
- 2Smothering Tithe triggers four times, causing you to create four Treasure tokens.
- 3Activate the Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Super-Skrull + Smothering Tithe + Illusionist's Bracers
- 1Activate Super-Skrull's fourth ability by paying
, targeting an opponent.
- 2Illusionist's Bracers triggers, copying Super-Skrull's ability, targeting the same opponent.
- 3Resolve the first Super-Skrull ability, causing the opponent to draw four cards.
- 4Smothering Tithe triggers four times, causing you to create a Treasure token for each time the opponent cannot pay for the trigger.
- 5Repeat steps 3 and 4 for the other Super-Skrull ability.
- 6Activate six Treasures by tapping and sacrificing them, adding
.
- 7Repeat.
Super-Skrull + Phyrexian Altar + Training Grounds
- 1Activate Super-Skrull's first ability by paying
due to Training Grounds, creating a 0/4 Wall creature token.
- 2Activate Phyrexian Altar by sacrificing the Wall, adding
.
- 3Repeat.
Super-Skrull + Phyrexian Altar + Biomancer's Familiar
- 1Activate Super-Skrull's first ability by paying
due to Biomancer's Familiar, creating a 0/4 Wall creature token.
- 2Activate Phyrexian Altar by sacrificing the Wall, adding
.
- 3Repeat.
Super-Skrull + Phyrexian Altar + Zirda, the Dawnwaker
- 1Activate Super-Skrull's first ability by paying
due to Zirda, creating a 0/4 Wall creature token.
- 2Activate Phyrexian Altar by sacrificing the Wall, adding
.
- 3Repeat.
Related cards and tokens
Legal formats
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