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Rules guide · Instant

Swift SilenceHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dissension· May 5, 2006
Carte Magic Swift Silence

Swift Silence is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Counter all other spells. Draw a card for each spell countered this way.

Complete guide

Swift Silence is a powerful blue and white instant that can completely shift the momentum of a game by wiping the stack clean. Not only does it stop every other spell currently being cast, but it also rewards you with fresh resources for every threat you neutralize.

What It Does

Swift Silence is a mass-counterspell that targets every other spell currently on the stack simultaneously. Unlike standard counterspells that target a single card, this spell clears everything out, meaning it can stop uncounterable spells from resolving by removing them, and it specifically provides card draw based on the number of spells it successfully counters.

How It Resolves Step by Step

When you cast Swift Silence, it goes on top of the stack. When it resolves, it attempts to counter every other spell currently waiting to resolve. For each spell that is removed from the stack and put into its owner's graveyard this way, you draw one card. Note that Swift Silence does not counter itself, as it is already resolving and not an 'other' spell.

Common Mistakes

A frequent error is forgetting that Swift Silence only draws cards for spells it successfully counters. If a spell on the stack has 'This spell can't be countered,' Swift Silence will try to counter it and fail; the spell remains on the stack to resolve later, and you do not draw a card for that specific spell. Additionally, since it counters 'all other spells,' it will also counter your own spells if they are still on the stack.

When to Play It

The best time to use Swift Silence is during a complex stack interaction or a 'counter war.' It is particularly effective in multiplayer games like Commander where multiple players might respond to the same effect. By waiting until the stack is full, you maximize your card draw and ensure your opponents lose all their invested mana and cards.

Interaction examples

Stopping a Counter War

Player A casts a powerful creature. Player B casts Force of Will to counter it. In response, you cast Swift Silence. Swift Silence resolves, countering both the creature spell and Force of Will. Because two spells were countered, you draw two cards, and the stack is now empty.

Shutting Down a Game-Ender

An opponent casts Akroma's Will to give their creatures protection and double strike for a lethal attack. While the spell is on the stack, you cast Swift Silence. Swift Silence resolves, countering Akroma's Will before it can grant any keywords. You draw one card, and your opponent's creatures remain vulnerable during combat.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Swift Silence

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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Meta decks with Swift Silence

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