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Rules guide · Enchantment

Swift ReconfigurationHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Neon Dynasty Commander· February 18, 2022
Carte Magic Swift Reconfiguration

Swift Reconfiguration is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

How it works : Swift Reconfiguration

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The permanent keeps all of its abilities. Notably, if Swift Reconfiguration enchants a Vehicle, that Vehicle gains crew 5 in addition to any crew abilities it already had.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the enchanted permanent was attacking or blocking (or being attacked if it's a planeswalker) when Swift Reconfiguration becomes attached to it, that permanent is removed from combat.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Swift Reconfiguration becomes attached to a creature that is also a planeswalker, that permanent loses its planeswalker type. Its controller may still activate its loyalty abilities as normal, but it can't be attacked and damage dealt to it doesn't remove loyalty counters.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If Swift Reconfiguration becomes attached to a creature that is also an Equipment, that permanent becomes a Vehicle and loses the Equipment subtype. If it is attached to a creature, it becomes unattached from that creature.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Devoted Druid
+Swift Reconfiguration
#1

Devoted Druid + Swift Reconfiguration

Infinite green mana
  1. 1Activate Devoted Druid's first ability by tapping it, adding {G}.
  2. 2Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping itself.
  3. 3Repeat.
Swift Reconfiguration
+Barrenton Medic
#2

Swift Reconfiguration + Barrenton Medic

Prevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
  1. 1Whenever damage would be dealt to you or a permanent you control, activate Barrenton Medic's first ability by tapping it, preventing the next 1 damage dealt to that target.
  2. 2Activate Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping it.
  3. 3Repeat as necessary.
Synod Artificer
+Swift Reconfiguration
+Thran Dynamo
#3

Synod Artificer + Swift Reconfiguration + Thran Dynamo

Infinite colorless manaInfinite untap of noncreature artifacts you control
  1. 1Activate Thran Dynamo by tapping it, adding {C}{C}{C}.
  2. 2Activate Synod Artificer's second ability by paying {2} and tapping it, untapping itself and Thran Dynamo.
  3. 3Repeat.
Synod Artificer
+Swift Reconfiguration
+Chromatic Orrery
#4

Synod Artificer + Swift Reconfiguration + Chromatic Orrery

Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggers
  1. 1Activate Chromatic Orrery's first ability by tapping it, adding {5}.
  2. 2Activate Synod Artificer's second ability by paying {2} and tapping it, untapping itself and Chromatic Orrery.
  3. 3Repeat.
  4. 4Once you have infinite mana, you may instead activate Chromatic Orrery's second ability to draw infinite cards.
Synod Artificer
+Swift Reconfiguration
+Mana Vault
#5

Synod Artificer + Swift Reconfiguration + Mana Vault

Infinite colorless manaInfinite untap of noncreature artifacts you control
  1. 1Activate Mana Vault by tapping it, adding {C}{C}{C}.
  2. 2Activate Synod Artificer's second ability by paying {2} and tapping it, untapping itself and Mana Vault.
  3. 3Repeat.
Synod Artificer
+Swift Reconfiguration
+Gilded Lotus
#6

Synod Artificer + Swift Reconfiguration + Gilded Lotus

Infinite colored manaInfinite untap of noncreature artifacts you control
  1. 1Activate Gilded Lotus by tapping it, adding three mana of any color.
  2. 2Activate Synod Artificer's second ability by paying {2} and tapping it, untapping itself and Gilded Lotus.
  3. 3Repeat.
Astral Dragon
+Swift Reconfiguration
+Lithoform Engine
#7

Astral Dragon + Swift Reconfiguration + Lithoform Engine

Infinite copies of noncreature permanents you controlInfinite creature tokensInfinite creature ETB
  1. 1Cast Astral Dragon by paying {6}{U}{U}.
  2. 2When Astral Dragon enters the battlefield, its ability triggers.
  3. 3Holding priority, cast Swift Reconfiguration by paying {W}, attaching it to Astral Dragon and causing Astral Dragon to become a Vehicle artifact with no other card types.
  4. 4Activate Lithoform Engine's first ability by paying {2} and tapping it, copying Astral Dragon's trigger from step 2, targeting Astral Dragon.
  5. 5Resolve the copy of Astral Dragon's ability, creating two token copies of Astral Dragon that are 3/3 Dragons in addition to their other types.
  6. 6When the Astral Dragon tokens enter the battlefield, their abilities trigger, targeting the nontoken Astral Dragon.
  7. 7Resolve the first Astral Dragon token's trigger, creating two token copies of Astral Dragon that are 3/3 Dragons in addition to their other types.
  8. 8Repeat from step 6.
Astral Dragon
+Swift Reconfiguration
+Strionic Resonator
#8

Astral Dragon + Swift Reconfiguration + Strionic Resonator

Infinite copies of noncreature permanents you controlInfinite creature tokensInfinite creature ETB
  1. 1Cast Astral Dragon by paying {6}{U}{U}.
  2. 2When Astral Dragon enters the battlefield, its ability triggers.
  3. 3Holding priority, cast Swift Reconfiguration by paying {W}, attaching it to Astral Dragon and causing Astral Dragon to become a Vehicle artifact with no other card types.
  4. 4Activate Strionic Resonator by paying {2} and tapping it, copying Astral Dragon's trigger from step 2, targeting Astral Dragon.
  5. 5Resolve the copy of Astral Dragon's ability, creating two token copies of Astral Dragon that are 3/3 Dragons in addition to their other types.
  6. 6When the Astral Dragon tokens enter the battlefield, their abilities trigger, targeting the nontoken Astral Dragon.
  7. 7Resolve the first Astral Dragon token's trigger, creating two token copies of Astral Dragon that are 3/3 Dragons in addition to their other types.
  8. 8Repeat from step 6.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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