Synth Infiltrator is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
How it works : Synth Infiltrator
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Improvise doesn’t change Synth Infiltrator’s mana cost or mana value, and it can’t reduce Synth Infiltrator’s cost below
.
No other card is named in this ruling.
- #2· Wizards of the Coast
Except for being a Synth artifact creature in addition to its other types, Synth Infiltrator copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the copied creature has
in its mana cost, X is 0.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the copied creature is a token, Synth Infiltrator copies the original characteristics of that token as stated by the effect that created that token, with the noted exceptions.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the copied creature is copying something else, then Synth Infiltrator enters the battlefield as whatever that creature copied, with the noted exceptions.
No other card is named in this ruling.
- #6· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when Synth Infiltrator enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the copied creature will also work.
No other card is named in this ruling.
- #7· Wizards of the Coast
You can choose not to have Synth Infiltrator enter the battlefield as a copy of another creature. If you do, it will probably die due to having 0 toughness. (This is probably not the kind of innovation the Institute would approve of.)
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Sharuum the Hegemon + Synth Infiltrator
- 1Cast Synth Infiltrator by paying
, choosing to have it enter the battlefield as a copy of Sharuum the Hegemon.
- 2Put Synth Infiltrator into your graveyard due to the legend rule.
- 3Synth Infiltrator's enters-the-battlefield ability triggers, returning itself from your graveyard to the battlefield as a copy of Sharuum the Hegemon.
- 4Repeat from step 2.
Princess Yue + Wormfang Newt + Synth Infiltrator
- 1Cast Synth Infiltrator by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
- 2Put Synth Infiltrator into your graveyard due to the legend rule.
- 3When Synth Infiltrator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Newt, gaining its abilities.
- 4When Synth Infiltrator enters, its first ability triggers, exiling it.
- 5When Synth Infiltrator leaves the battlefield, its second ability triggers, returning Synth Infiltrator from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
- 6Repeat from step 2.
Princess Yue + Wormfang Turtle + Synth Infiltrator
- 1Cast Synth Infiltrator by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
- 2Put Synth Infiltrator into your graveyard due to the legend rule.
- 3When Synth Infiltrator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
- 4When Synth Infiltrator enters, its first ability triggers, exiling it.
- 5When Synth Infiltrator leaves the battlefield, its second ability triggers, returning Synth Infiltrator from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
- 6Repeat from step 2.
Princess Yue + Astral Dragon + Synth Infiltrator
- 1Cast Synth Infiltrator by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
- 2Put Synth Infiltrator into your graveyard due to the legend rule.
- 3When Synth Infiltrator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Astral Dragon, gaining its abilities.
- 4When Synth Infiltrator enters, it triggers, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types.
- 5Put all but one of the Synth Infiltrators into your graveyard due to the legend rule.
- 6The Synth Infiltrator tokens each trigger. Resolve a trigger, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types.
- 7Repeat from step 5.
Kiki-Jiki, Mirror Breaker + Synth Infiltrator
- 1Activate Kiki-Jiki by tapping it, creating a token copy of Synth Infiltrator that has haste. Choose to have Synth Infiltrator enter as a copy of Kiki-Jiki.
- 2Put the oldest Kiki-Jiki into the graveyard due to the legend rule.
- 3Repeat step 1 using the Synth Infiltrator token instead.
Felidar Guardian + Synth Infiltrator
- 1Cast Synth Infiltrator by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian
- 2When Synth Infiltrator enters the battlefield, it triggers, blinking Felidar Guardian.
- 3When Felidar Guardian enters the battlefield, it triggers, blinking Synth Infiltrator. Choose to have Synth Infiltrator enter the battlefield as a copy of Felidar Guardian.
- 4Repeat from step 2.
Technomancer + Ashnod's Altar + Synth Infiltrator
- 1Cast Technomancer by paying
.
- 2When Technomancer enters, it triggers, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer.
- 3When Synth Infiltrator enters, it triggers. Holding priority, activate Ashnod's Altar by sacrificing Synth Infiltrator.
- 4Resolve the Synth Infiltrator trigger, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer.
- 5Repeat from step 3.
Technomancer + Krark-Clan Ironworks + Synth Infiltrator
- 1Cast Technomancer by paying
.
- 2When Technomancer enters, it triggers, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer.
- 3When Synth Infiltrator enters, it triggers. Holding priority, activate Krark-Clan Ironworks by sacrificing Synth Infiltrator.
- 4Resolve the Synth Infiltrator trigger, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer.
- 5Repeat from step 3.
Legal formats
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Meta decks with Synth Infiltrator
No archived Top 8 deck with this card yet.














