Tempted by the Oriq is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Complete guide
Tempted by the Oriq is a powerful blue sorcery that allows you to shift the tides of battle by seizing your opponents' most efficient assets. By targeting small but impactful permanents, you can dismantle an opponent's strategy while simultaneously building your own board state. This card is particularly devastating in multiplayer games where you can potentially gain control of multiple permanents at once.
What It Does
Tempted by the Oriq allows you to gain control of up to one target creature or planeswalker with mana value 3 or less for each opponent you have. The control-changing effect is indefinite, meaning you keep the stolen permanents for as long as they remain on the battlefield, even if Tempted by the Oriq leaves your graveyard or the turn ends.
How It Resolves Step by Step
When you cast the spell, you first choose your targets based on the number of opponents you have; you can select zero or one target per opponent. Each target must be a creature or planeswalker controlled by that specific opponent with a mana value of 3 or less. Upon resolution, you gain control of all legal targets simultaneously. If a target becomes illegal before resolution (for example, if its mana value increases or it leaves the battlefield), you simply won't gain control of that specific permanent, but you will still gain control of any other legal targets.
Common Mistakes
A frequent oversight involves 'summoning sickness.' Unless the creature you steal has haste, you cannot attack with it or use any of its abilities with the tap symbol in the cost on the turn you gain control of it. Additionally, remember that mana value is determined by the mana cost printed on the card; 'X' in a mana cost is considered 0 for permanents on the battlefield.
When to Play It
The best time to cast this sorcery is when your opponents have established 'utility' creatures or low-cost planeswalkers that provide incremental value. In formats like Commander, this can be used to steal powerful commanders with low mana costs, effectively removing a threat and gaining a resource in one move.
Interaction examples
If you are playing a duel against one opponent, you can target one creature or planeswalker they control with mana value 3 or less. Once the spell resolves, that permanent moves to your side of the battlefield indefinitely.
While Fabricate searches for artifacts, you might use it to find a mana-fixing artifact to ensure you have the triple blue mana required to cast Tempted by the Oriq. Once you have the resources, you can cast Tempted by the Oriq to steal an opponent's early-game blocker, clearing the way for your own attacks.
If your opponents have played several low-cost threats to empty their hands, you can use Tempted by the Oriq to steal their best creatures. Afterward, you can cast Windfall to force everyone to discard their remaining cards and draw fresh hands, leaving your opponents with no cards and no board presence while you hold their former creatures.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Tempted by the Oriq
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Tempted by the Oriq’s control-changing effect lasts indefinitely.
No other card is named in this ruling.
- #2· Wizards of the Coast
Unless it has haste, you will not able to attack with a creature or activate its abilities that have
in the cost on the turn you gain control of it.
No other card is named in this ruling.
Legal formats
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Meta decks with Tempted by the Oriq
No archived Top 8 deck with this card yet.



Fabricate
Windfall