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Rules guide · Sorcery

Tempt with ReflectionsHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander 2013· November 1, 2013
Carte Magic Tempt with Reflections

Tempt with Reflections is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Complete guide

Tempt with Reflections is a powerful political tool that forces your opponents to choose between their own greed and your eventual dominance. This blue sorcery offers a tempting trade: everyone can have a copy of your best creature, but the more people who accept, the more copies you get in return.

How the Tempting Offer Works

When you cast Tempt with Reflections, you choose a target creature you control. Upon resolution, you first create a copy of that creature. Then, in turn order starting with the player to your left, each opponent chooses whether or not to take the 'tempting offer.' If an opponent accepts, they create a token copy of that creature. Finally, you create an additional token for every single opponent who decided to participate. If all opponents decline, you still walk away with your initial token.

The Importance of Targeting

Because this spell requires a target, it follows the standard rules for targeting. If the creature you chose is no longer on the battlefield or has gained protection from blue or Hexproof by the time the spell tries to resolve, the entire spell fails (fizzles). In this case, no one—not even you—gets any tokens, and the tempting offer never occurs.

Entering the Battlefield

All tokens created by this spell enter the battlefield with the base characteristics of the original creature. They do not copy counters, Auras, or temporary stat buffs. However, if the creature has an 'enters the battlefield' ability, all those abilities will trigger once the spell finishes resolving. The active player (usually you) puts their triggers on the stack first, followed by each other player in turn order, meaning the last player's triggers will resolve first.

Strategic Considerations

Accepting the offer is often a trap for your opponents. Because you receive a bonus copy for every opponent who accepts, you will always end up with the most tokens. If three opponents accept, you will end up with four new creatures (your initial one plus three bonus ones), while each opponent only receives one. Use this to overwhelm the board when you have a creature with powerful static effects or enter-the-battlefield triggers.

Interaction examples

Self-Replication

If you target a simple creature token (represented by a Copy token), you will first create one new Copy token. If an opponent accepts the offer, they create one Copy token, and you then create one additional Copy token. You now have two new tokens to their one.

The Empty Hand Strategy

While Tempt with Reflections doesn't directly interact with cards like Windfall, the political pressure is similar. If you use Tempt with Reflections to copy a creature that grants card draw on entry, and your opponents accept, you might draw enough cards to make a follow-up Windfall devastating for everyone else who just filled their hands.

Searching for Value

If you target a creature that has an 'enters the battlefield' ability similar to Fabricate (searching for an item), and three opponents accept, you will get four total search triggers. Even though your opponents each get one search, your four searches allow you to tutor for a game-winning combination of artifacts that outweighs their singular advantage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tempt with Reflections

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making their decision.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for you a number of times equal to the number of opponents who accepted.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the creature you control is an illegal target when Tempt with Reflections tries to resolve, it won’t resolve and none of its effects will happen. No copies will be created.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the target creature has an enters-the-battlefield triggered ability, the abilities of all the copies will trigger as Tempt with Reflections resolves. All of those abilities will be put on the stack after Tempt with Reflections finishes resolving. Abilities controlled by the active player will be put on the stack first (in an order of their choice), followed by abilities controlled by each other player in turn order. The last ability to be put on the stack will resolve first, and so on.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The tokens copy exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). They don’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

    Card named in this ruling

  6. #6· Wizards of the Coast

    If the copied creature has {X} in its mana cost, X is considered to be zero.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If the copied creature is copying something else (for example, if the copied creature is a Clone), then the tokens enter the battlefield as whatever that creature copied.

    Card named in this ruling

  8. #8· Wizards of the Coast

    If the copied creature is a token, the tokens created by Tempt with Reflections copy the original characteristics of that token as stated by the effect that put the token onto the battlefield.

    Card named in this ruling

  9. #9· Wizards of the Coast

    Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the copied creature will also work.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Brudiclad, Telchor Engineer
+Combat Celebrant
+Tempt with Reflections
#1

Brudiclad, Telchor Engineer + Combat Celebrant + Tempt with Reflections

Infinite combat phasesInfinite damage
  1. 1Cast Tempt with Reflections by paying {3}{U}, creating a token copy of Combat Celebrant.
  2. 2At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Combat Celebrant token.
  3. 3Declare one of the Combat Celebrant copy as an attacker, choosing to exert it as it attacks.
  4. 4The Combat Celebrant copy triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  5. 5Repeat from step 2.
Brudiclad, Telchor Engineer
+Timestream Navigator
+Tempt with Reflections
#2

Brudiclad, Telchor Engineer + Timestream Navigator + Tempt with Reflections

Infinite turnsLock
  1. 1Cast Tempt with Reflections by paying {4}{U}, creating a token copy of Timestream Navigator.
  2. 2At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Timestream Navigator token.
  3. 3Activate Timestream Navigator by paying {2}{U}{U} and tapping it and putting it onto the bottom of your library, causing you to take an extra turn after this one.
  4. 4Move to your next turn.
  5. 5Repeat from step 2.

Related cards and tokens

03

Legal formats

legacyvintagepennycommanderoathbreakerduel
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