← MTG Rules

Rules guide · Legendary Creature

Tesak, Judith's HellhoundHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Murders at Karlov Manor Commander· February 9, 2024
Carte Magic Tesak, Judith's Hellhound

Tesak, Judith's Hellhound is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak attacks, add {R} for each attacking creature.

Complete guide

Tesak, Judith's Hellhound is a powerful legendary Elemental Dog that acts as a central hub for counter-based strategies and aggressive Dog-tribal decks. By granting haste and generating massive amounts of mana, Tesak ensures your pack is always ready for a fight. Whether you are leading a kennel of hounds or a team of modified creatures, this Hellhound brings the heat to any battlefield.

Unleashing the Pack

Tesak features the Unleash keyword, which allows it to enter the battlefield with a +1/+1 counter at the cost of being unable to block. More importantly, it grants this same keyword to every other Dog you control. When a creature with Unleash enters, you choose whether to place the counter or not; this decision happens as the creature enters and cannot be responded to by opponents. Remember, if a creature has any +1/+1 counter on it—even if it didn't come from Unleash—it loses the ability to block.

Speed and Mana Generation

Tesak provides two distinct advantages for aggressive playstyles. First, it grants haste to every creature you control that has a counter on it, which includes +1/+1 counters, keyword counters, or even unique counters like divinity counters. Second, whenever Tesak attacks, it triggers a mana-generating ability. You add one Red mana for each attacking creature you currently control. This includes Tesak itself and any other creatures that were declared as attackers during the same step.

Common Pitfalls

A common mistake is forgetting how the mana generation scales. The ability checks the number of attacking creatures at the moment the trigger resolves, not when Tesak is declared as an attacker. If an opponent destroys one of your attacking creatures in response to the trigger, you will receive less mana. Additionally, putting a counter on a creature that has already been declared as a blocker will not remove it from combat; the 'can't block' restriction only prevents the declaration of a block.

Strategic Timing

Because Tesak grants haste to creatures with counters, it is highly effective to play it while you already have a board of creatures that entered earlier in the turn with counters. The mana generated by Tesak is added during the Declare Attackers step, meaning you must spend it during the combat phase (such as on combat tricks or activated abilities) or during your second main phase, as the mana will disappear when the current phase ends.

Interaction examples

Doubling the Dog's Bounty

If you control Roaming Throne and chose 'Dog' as it entered, Tesak's mana-generating ability will trigger twice whenever it attacks. If you attack with just these two creatures, the first trigger will check the board, see two attackers, and add two Red mana. The second trigger will then do the same, resulting in a total of four Red mana added to your mana pool.

Gaining Instant Haste

While Solemn Simulacrum is not a Dog and does not have Unleash, Tesak grants haste to any creature you control with a counter. If you use an external effect to place a +1/+1 counter on Solemn Simulacrum the turn it enters, Tesak's static ability will immediately grant it haste, allowing the Golem to attack alongside the Hellhound and contribute to the mana generation trigger.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tesak, Judith's Hellhound

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The unleash ability applies no matter where the creature is entering the battlefield from.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Count the number of attacking creatures when Tesak, Judith's Hellhound's last ability resolves, including Tesak itself if it's still on the battlefield, to determine how much mana to add.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Tesak, Judith's Hellhound
+Hellkite Charger
#1

Tesak, Judith's Hellhound + Hellkite Charger

Infinite combat damageInfinite combat phases
  1. 1Declare Tesak, Hellkite Charger and at least five other creatures you control as attackers.
  2. 2Tesak and Hellkite Charger trigger.
  3. 3Resolve the Tesak trigger, adding at least seven {R}.
  4. 4Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
  5. 5Repeat each combat phase.
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
+Combat Celebrant
+Tesak, Judith's Hellhound
#2

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Combat Celebrant + Tesak, Judith's Hellhound

Infinite combat phasesInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Reflection of KIki-Jiki by paying {1} and tapping it, creating a token copy of Combat Celebrant with haste.
  2. 2Declare Tesak and Combat Celebrant token as attackers, choosing to exert Combat Celebrant as it attacks.
  3. 3When you attack, Tesak and the Combat Celebrant token trigger.
  4. 4Resolve the token's trigger, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  5. 5Resolve Tesak's trigger, adding mana.
  6. 6Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Tesak, Judith's Hellhound

No archived Top 8 deck with this card yet.

Explore the meta
Official source