Tethered Griffin is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying When you control no enchantments, sacrifice this creature.
How it works : Tethered Griffin
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The ability will trigger if you don’t control an enchantment, even for a brief moment during the resolution of another spell or ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
Only checks if you control no enchantments at the time it triggers. It does not check again on resolution. Gaining control of an enchantment before then will not save the Griffin.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Assault Suit + Tethered Griffin
- 1If needed, give control of Tethered Griffin to an opponent who controls no enchantments.
- 2When Tethered Griffin's controller controls no enchantments, Tethered Griffin triggers, causing them to sacrifice it.
- 3However, Tethered Griffin cannot be sacrificed due to Assault Suit.
- 4Tethered Griffin triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Jon Irenicus, Shattered One + Tethered Griffin
- 1At the beginning of your end step, Jon Irenicus triggers, giving control of Tethered Griffin to an opponent who controls no enchantments.
- 2When Tethered Griffin's controller controls no enchantments, Tethered Griffin triggers, causing them to sacrifice it.
- 3However, Tethered Griffin cannot be sacrificed due to its ability.
- 4Tethered Griffin triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Legal formats
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Meta decks with Tethered Griffin
No archived Top 8 deck with this card yet.






