Tetravus is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.
Complete guide
Tetravus is a classic artifact creature that showcases the versatility of +1/+1 counters and token generation. As a flying Construct, it offers a modular approach to your board state, allowing you to split its power into multiple bodies or consolidate it back into one large threat.
What It Does
Tetravus enters the battlefield with three +1/+1 counters, making it a 4/4 flyer for six mana. Its unique utility lies in its two upkeep abilities: one allows you to convert any number of its +1/+1 counters into 1/1 flying Tetravite tokens, and the other allows you to exile those specific tokens to return the counters to Tetravus. Notably, these tokens possess a rare protection: they cannot be enchanted.
How It Resolves Step by Step
At the start of your upkeep, both of Tetravus's abilities trigger simultaneously. Since you control both, you choose the order they are placed on the stack. If you choose to return tokens first, that ability resolves, increasing Tetravus's size. Then, the second ability resolves, allowing you to create new tokens if desired. You can convert any +1/+1 counters on Tetravus, regardless of how they were placed there, but you can only reclaim tokens created by that specific Tetravus instance.
Common Mistakes
A frequent error is assuming you can reclaim any Tetravite tokens. If you control two different Tetravus cards, each can only 'reclaim' the tokens it specifically created. Additionally, players often forget that the tokens cannot be enchanted; if you attempt to cast an Aura on a Tetravite, the spell will be illegal or the Aura will fall off. Finally, remember that if Tetravus leaves the battlefield, any existing Tetravite tokens remain on the board but can no longer be converted back into counters.
When to Play It
Tetravus is ideal for strategies that benefit from having multiple creatures or artifact triggers. By splitting into four bodies (Tetravus and three tokens), you can bypass single-target removal or provide multiple blockers. Alternatively, keeping it as a single 4/4 flyer is better for aggressive pressure against opponents with limited air defense.
Interaction examples
During your upkeep, you choose to remove all three +1/+1 counters from Tetravus. This creates three 1/1 colorless Tetravite artifact creature tokens with flying. You now have four flying creatures (a 1/1 Tetravus and three 1/1 tokens) to attack or block with.
If an opponent plays Meteor Golem to destroy your Tetravus while it has no counters (because you turned them into tokens), only the 1/1 Tetravus body is destroyed. The three Tetravite tokens remain on the battlefield as independent 1/1 flyers, preserving your board presence.
While Psychosis Crawler scales with your hand size, Tetravus provides a flexible physical board presence. If you need to defend against multiple small attackers that Psychosis Crawler cannot block alone, you can use Tetravus's upkeep trigger to split into four separate blockers, ensuring you survive to draw more cards and trigger the Crawler's life-loss ability.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Tetravus
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
This card now has two upkeep-triggered abilities. Its controller chooses the order they are put on the stack, and thus the order in which they resolve each upkeep.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the Tetravus is destroyed when the Tetravites are off the card, they are not destroyed, they are just orphaned.
No other card is named in this ruling.
- #3· Wizards of the Coast
Any +1/+1 counter which is on this card can be turned into a Tetravite token. It does not care where the +1/+1 counter came from.
No other card is named in this ruling.
- #4· Wizards of the Coast
Only Tetravites from this specific Tetravus may be used for the ability. Ones from a different Tetravus can't.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Tetravus + Sage of Hours + Cathars' Crusade
- 1At the beginning of your upkeep, Tetravus' first and second abilities trigger.
- 2Resolve Tetravus' second ability, choosing not to exile any tokens.
- 3Resolve Tetravus' first ability, causing you to remove five +1/+1 counters from Tetravus to create five 1/1 Tetravite creature tokens.
- 4The Tetravites enter the battlefield, triggering Cathars' Crusade five times, putting five +1/+1 counters on each creature you control.
- 5Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- 6Repeat each turn.
Tetravus + Time Sieve + Doubling Season
- 1At the beginning of your upkeep, Tetravus triggers twice.
- 2If Tetravus has fewer than four +1/+1 counters on it, follow these steps; otherwise, skip to step 7.
- 3Resolve the token making ability, removing all +1/+1 counters from Tetravus and creating twice that many Tetravite tokens.
- 4Resolve the token exiling ability, exiling those tokens and putting twice that many +1/+1 counters on Tetravus.
- 5Move to your next turn.
- 6At the beginning of your upkeep, Tetravus triggers twice.
- 7Resolve the token making ability, removing at least four +1/+1 counters and creating at least eight Tetravite tokens.
- 8Activate Time Sieve by sacrificing five Tetravite tokens, granting you an extra turn after this one.
Legal formats
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Read next
Meta decks with Tetravus
No archived Top 8 deck with this card yet.



Meteor Golem
Psychosis Crawler


