The Capitoline Triad is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Those Who Came Before — This spell costsless to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
How it works : The Capitoline Triad
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a card in your graveyard has
in its mana cost, X is 0 for the purpose of determining its mana value.
No other card is named in this ruling.
- #2· Wizards of the Coast
The ability of the emblem created by The Capitoline Triad overwrites all previous effects that set the power and toughness of creatures you control to specific values. Other effects that set these characteristics to specific values that start to apply after the emblem is created will overwrite this effect.
No other card is named in this ruling.
- #3· Wizards of the Coast
Effects that modify a creature’s power and/or toughness without setting it will apply to creatures you control no matter when they started to take effect. The same is true for counters that change a creature’s power and/or toughness.
No other card is named in this ruling.
- #4· Wizards of the Coast
A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
No other card is named in this ruling.
- #5· Wizards of the Coast
Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
No other card is named in this ruling.
- #6· Wizards of the Coast
An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
No other card is named in this ruling.
- #7· Wizards of the Coast
The Capitoline Triad’s mana value doesn’t change no matter how many historic cards are in your graveyard.
No other card is named in this ruling.
- #8· Wizards of the Coast
The first step of casting a spell is to move it to the stack. If this causes the number of historic cards in your graveyard to change (probably because you are casting The Capitoline Triad from your graveyard), that new number will be used to determine the cost reduction.
No other card is named in this ruling.
- #9· Wizards of the Coast
Once you determine the cost to cast The Capitoline Triad, you may activate mana abilities to pay that cost. If the number of historic cards in your graveyard changes while activating mana abilities, the cost to cast The Capitoline Triad remains what you previously determined.
No other card is named in this ruling.
- #10· Wizards of the Coast
Once you announce you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to remove historic cards from your graveyard.
No other card is named in this ruling.
- #11· Wizards of the Coast
Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
No other card is named in this ruling.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with The Capitoline Triad
No archived Top 8 deck with this card yet.




