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Rules guide · Legendary Artifact

The CelestusHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Innistrad: Midnight Hunt· September 24, 2021
Carte Magic The Celestus

The Celestus is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

How it works : The Celestus

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Locust God
+The Celestus
+Aphetto Alchemist
+Intruder Alarm
#1

The Locust God + The Celestus + Aphetto Alchemist + Intruder Alarm

Infinite card drawInfinite draw triggersInfinite lootingNear-infinite creature tokens
  1. 1Activate all mana-producing creatures you control by tapping them, adding at least {4}.
  2. 2Activate The Celestus by paying {3} and tapping it, changing it from day to night or from night to day.
  3. 3The Celestus triggers, causing you to gain 1 life and loot.
  4. 4The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
  5. 5The Insect enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  6. 6Activate Aphetto Alchemist by tapping it, untapping The Celestus.
  7. 7Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with The Celestus

No archived Top 8 deck with this card yet.

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Official source