← MTG Rules

Rules guide · Legendary Enchantment Creature

The Karst, EnchantedHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Unknown Event· June 29, 2024
Carte Magic The Karst, Enchanted

The Karst, Enchanted is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{3}{U}, {T}, Sacrifice another creature: Search your library for up to four cards that don't share a mana value, power, toughness, or card type with each other. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Complete guide

The Karst, Enchanted is a powerful value engine that challenges both your deckbuilding and your opponent's decision-making. By sacrificing a creature, you can tutor for multiple cards, though your opponent gets to decide which ones you actually get to keep. This Elemental allows for complex strategic plays that can set up your graveyard or refill your hand.

Unpacking the Search Criteria

When you activate The Karst, Enchanted, you must select up to four cards from your library. The restriction is strict: every card you pick must be unique across four categories compared to all others picked. This means no two cards can share a mana value, no two can share a power, no two can share a toughness, and no two can share a card type. If a card doesn't have a power or toughness (like a Sorcery), it doesn't share those traits with a creature that does.

The Selection Process

First, pay the mana, tap the creature, and sacrifice another creature to put the ability on the stack. Upon resolution, you search your library and reveal the chosen cards. You then choose an opponent to look at them. That opponent chooses two of those cards to go to the graveyard, while you put the remaining two into your hand. If you searched for fewer than two cards, all of them will go to the graveyard because the opponent must choose 'two' if able.

Common Pitfalls

A common mistake is forgetting that 'card type' refers to types like Artifact, Creature, Instant, or Land. If you choose an Artifact Creature, it cannot be paired with another Artifact OR another Creature. Another mistake is choosing fewer than four cards; unless your library is nearly empty, you should always pick four to ensure you actually receive two cards in your hand.

Strategic Timing

Because this ability requires tapping and sacrificing, it is best used when you have a creature with a 'dies' trigger or one that has already served its purpose. Activating this on your opponent's end step is ideal, as it allows you to untap with two new cards and full mana to cast them.

Interaction examples

Maximizing Death Triggers

You activate The Karst, Enchanted by sacrificing Solemn Simulacrum. The Simulacrum's 'dies' trigger goes on the stack above the activation, allowing you to draw a card first. Then, you search for four unique cards. Even if your opponent puts your best picks in the graveyard, you have successfully replaced your sacrificed creature with three new cards in hand.

Graveyard Retrieval Loop

If you search for Eternal Witness as one of your four cards, you create a 'lose-lose' situation for your opponent. If they let you keep the Witness, you can play it to return one of the two cards they put into the graveyard to your hand. If they put the Witness in the graveyard, they must let you keep two other powerful threats.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : The Karst, Enchanted

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with The Karst, Enchanted

No archived Top 8 deck with this card yet.

Explore the meta
Official source