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Rules guide · Legendary Creature

The Keeper of KaldraHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Unknown Event· June 29, 2024
Carte Magic The Keeper of Kaldra

The Keeper of Kaldra is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When The Keeper of Kaldra enters the battlefield, if it's the first time this ability has resolved this game, add Helm of Kaldra, Shield of Kaldra, and Sword of Kaldra as your companions. (You can pay {3} to put one into your hand from outside the game, once each. Use tokens to represent those cards.) Creatures you control named Kaldra have hexproof.

Complete guide

The Keeper of Kaldra brings the legendary arsenal of Kaldra right to your fingertips without needing to pack them in your main deck. This legendary Human Warrior acts as a beacon for the three missing pieces of the avatar, granting you a special companion mechanic to fetch them from outside the game. Once the warrior assembles the pieces, it ensures the resulting avatar is protected from your opponent's spells.

Assembling the Companions

When The Keeper of Kaldra enters the battlefield, it triggers a unique ability that designates three specific cards—Helm of Kaldra, Shield of Kaldra, and Sword of Kaldra—as your companions. Unlike the standard Companion keyword found on cards like Lurrus, these are added mid-game and reside outside the game. You must use tokens to represent them. This effect only works the first time the ability resolves in a game; subsequent triggers or new copies of the Keeper won't add more sets of equipment.

Retrieving the Gear

Once the ability has resolved, you have access to three separate companion 'slots' in the command zone. At any time you could cast a sorcery, you may pay {3} to move one of these tokens into your hand. This is a special action that does not use the stack and cannot be responded to. You can do this once for each of the three different pieces, effectively allowing you to 'draw' them for three mana each whenever you need them.

The Power of Kaldra

Beyond fetching equipment, The Keeper of Kaldra provides a static buff: all creatures you control named 'Kaldra' have hexproof. This is particularly relevant when you use the activated ability of the Helm of Kaldra to create the legendary 4/4 Kaldra creature token. With the Keeper on the board, your avatar cannot be targeted by spells or abilities your opponents control, making your indestructible, trampling, first-striking threat even harder to remove.

Strategic Timing

Because the entry ability only grants the companions the first time it resolves, you don't need to worry about protecting the Keeper just to keep the companions available. Once the ability resolves, the companions are linked to you for the rest of the game, even if the Keeper leaves the battlefield. However, you will want the Keeper present once you actually summon the Kaldra token to ensure it receives hexproof.

Interaction examples

The Doubled Summoning

If you control Roaming Throne with 'Human' or 'Warrior' chosen, The Keeper of Kaldra's entry ability triggers twice. The first instance resolves and adds the three Kaldra pieces as your companions. When the second instance tries to resolve, it checks if it is the first time the ability has resolved this game. Since one instance already resolved, the second trigger does nothing.

Smooth Mana Curve

After playing The Keeper of Kaldra on turn three, you can follow up with Solemn Simulacrum on turn four to fetch a basic land. This ramp is vital because assembling the Kaldra avatar is mana-intensive. You will need to pay {3} to put a piece in your hand, then pay its casting cost, and eventually pay to equip them or activate the Helm's token-generation ability.

Protecting the Avatar

Once you have all three Kaldra equipments attached to a creature (or have used the Helm of Kaldra to create a Kaldra token), your opponent may try to use a removal spell like Path to Exile on the token. If The Keeper of Kaldra is on the battlefield, the Kaldra token has hexproof and is an illegal target for that spell.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : The Keeper of Kaldra

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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