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Rules guide · Legendary Creature

The NecrobloomHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Modern Horizons 3· June 14, 2024
Carte Magic The Necrobloom

The Necrobloom is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead. Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

Complete guide

The Necrobloom is a powerful Abzan engine that turns every land drop into a growing army while providing incredible graveyard recursion. By granting land cards in your graveyard dredge 2, it ensures you never miss a land drop while simultaneously fueling your graveyard for future plays.

Landfall and Diversity

The Necrobloom features a Landfall ability that tracks how many uniquely named lands you control. Whenever a land enters the battlefield under your control, the ability checks your land names. If you have fewer than seven different names, you create a 0/1 green Plant creature token. However, if you control seven or more lands with different names, you create a 2/2 black Zombie creature token instead. Note that if multiple lands enter at the same time, the game checks your land count for each trigger separately; if a land entering brings your total unique names to seven, all subsequent triggers from that event will result in Zombies.

Harnessing Dredge 2

While The Necrobloom is on the battlefield, every land card in your graveyard gains dredge 2. This is a replacement effect that you can use whenever you would draw a card. Instead of drawing, you return a land card from your graveyard to your hand and mill exactly two cards. You cannot use dredge if you have fewer than two cards in your library. Because each draw in a multi-draw effect happens sequentially, you can even use dredge to return a land, mill two cards, and then use a second dredge ability on a card you just milled to replace the next draw.

Common Pitfalls

A common mistake is thinking that dredge works with any card-to-hand effect. Dredge only replaces an action specifically called a 'draw.' If an effect tells you to 'put a card into your hand' or 'reveal the top card and put it into your hand,' dredge cannot be used. Additionally, remember that having multiple lands with the same name (like three copies of Forest) only counts as one name toward your goal of seven. You need seven distinct names, such as Forest, Plains, Swamp, Command Tower, and so on, to start generating Zombies.

When to Play It

The Necrobloom is best deployed in the mid-game once you have established a graveyard or are ready to reach the seven-land threshold. Since it is a legendary creature, it serves as an excellent commander for decks focused on 'Lands Matter' strategies. Use it when you have ways to draw extra cards, as each draw represents a potential land recovery and mill trigger to keep your engine running.

Interaction examples

Automated Army Building

When Solemn Simulacrum enters the battlefield, you search for a basic land and put it onto the battlefield. This triggers The Necrobloom's landfall. If this land is your sixth unique name, you get a 0/1 Plant. When Solemn Simulacrum later dies, you may draw a card. You can choose to replace this draw by using The Necrobloom's granted dredge 2 to return the land you just played (if it reached the graveyard) or any other land to your hand, milling two cards in the process.

Recursive Recovery

If The Necrobloom is on the battlefield and you have a land in your graveyard, you can cast Eternal Witness to return a key non-land card to your hand. On your next turn, during your draw step, you can use The Necrobloom's ability to dredge a land back to your hand. This mills two cards, potentially putting more targets into your graveyard for Eternal Witness or other recursion spells to find later.

Generating the Horde

Imagine you control six lands with different names. You play a seventh land with a new name (e.g., a basic Forest). The Necrobloom's landfall ability triggers. Upon resolution, the game checks and sees you now control seven lands with different names. Instead of creating a 0/1 Plant, you create a 2/2 black Zombie creature token. If you then play a spell that puts two more uniquely named lands into play, you will create two more 2/2 Zombie tokens.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : The Necrobloom

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Dredge can replace any card draw, not just the one during your draw step. One card draw can't be replaced by multiple dredge abilities.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You can't attempt to use a dredge ability if you don't have enough cards in your library.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If you control multiple lands with the same name, only one of those lands will count toward the seven or more required to create a Zombie. For example, if you control four lands named Forest, two named Plains, and one named Swamp, you control three lands with different names.

    Card named in this ruling

  7. #7· Wizards of the Coast

    If you're drawing multiple cards, each draw is performed one at a time. For example, if you're instructed to draw two cards and you replace the first draw with a dredge ability, another card with a dredge ability (including one that was put into your graveyard by the first dredge ability) may be used to replace the second draw.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any action until you've put that card into your hand and put the top cards of your library into your graveyard.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If multiple lands enter the battlefield under your control simultaneously, all of those lands are counted. For example, if you sacrifice seven lands while resolving Scapeshift and search your library for seven lands with different names, you'll create seven Zombie tokens.

    Card named in this ruling

  10. #10· Wizards of the Coast

    If an effect puts a card into your hand without specifically using the word "draw," you're not drawing a card. Dredge can't replace this event.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Gitrog Monster
+The Necrobloom
#1

The Gitrog Monster + The Necrobloom

Infinite self-millNear-infinite self-discard triggers
  1. 1Proceed to your cleanup step, and discard a land and any other card(s) as needed down to your maximum hand size.
  2. 2The Gitrog Monster triggers, causing you to mill two cards and return a land from your graveyard to your hand.
  3. 3Repeat, as you will still be over your maximum hand size and will be required to discard again.
Kodama of the East Tree
+Golgari Rot Farm
+The Necrobloom
#2

Kodama of the East Tree + Golgari Rot Farm + The Necrobloom

Infinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Play Golgari Rot Farm.
  2. 2When Golgari Rot Farm enters the battlefield, it, The Necrobloom, and Kodama of the East Tree trigger.
  3. 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
  4. 4Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
  5. 5Resolve the The Necrobloom trigger, creating a token.
  6. 6When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield.
  7. 7When Golgari Rot Farm enters the battlefield, it and The Necrobloom trigger.
  8. 8Repeat from step 4.
Kodama of the East Tree
+Selesnya Sanctuary
+The Necrobloom
#3

Kodama of the East Tree + Selesnya Sanctuary + The Necrobloom

Infinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Play Selesnya Sanctuary.
  2. 2When Selesnya Sanctuary enters the battlefield, it, The Necrobloom, and Kodama of the East Tree trigger.
  3. 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
  4. 4Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
  5. 5Resolve the The Necrobloom trigger, creating a token.
  6. 6When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
  7. 7When Selesnya Sanctuary enters the battlefield, it and The Necrobloom trigger.
  8. 8Repeat from step 4.
Kodama of the East Tree
+Orzhov Basilica
+The Necrobloom
#4

Kodama of the East Tree + Orzhov Basilica + The Necrobloom

Infinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Play Orzhov Basilica.
  2. 2When Orzhov Basilica enters the battlefield, it, The Necrobloom, and Kodama of the East Tree trigger.
  3. 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
  4. 4Resolve the Orzhov Basilica trigger, returning it from the battlefield to your hand.
  5. 5Resolve the The Necrobloom trigger, creating a token.
  6. 6When the token enters the battlefield, Kodama triggers, putting Orzhov Basilica from your hand onto the battlefield.
  7. 7When Orzhov Basilica enters the battlefield, it and The Necrobloom trigger.
  8. 8Repeat from step 4.
The Necrobloom
+Fluctuator
#5

The Necrobloom + Fluctuator

Infinite self-millNear-infinite self-discard triggers
  1. 1Activate the land's cycling ability by paying {0} due to Fluctuator and discarding it, causing you to mill two cards and return the land from your graveyard to your hand due to the land's dredge ability.
  2. 2Repeat.
Perilous Forays
+Tireless Provisioner
+The Necrobloom
#6

Perilous Forays + Tireless Provisioner + The Necrobloom

Put all lands with a basic land type from your library onto the battlefield tapped
  1. 1Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
  2. 2When the land enters the battlefield Tireless Provisioner and The Necrobloom trigger.
  3. 3Resolve the Tireless Provisioner trigger, creating a Treasure token.
  4. 4Activate the Treasure by tapping and sacrificing it, adding {1}.
  5. 5Resolve the The Necrobloom trigger, creating a creature token.
  6. 6Repeat.
Perilous Forays
+Lotus Cobra
+The Necrobloom
#7

Perilous Forays + Lotus Cobra + The Necrobloom

Put all lands with a basic land type from your library onto the battlefield tapped
  1. 1Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
  2. 2When the land enters the battlefield Lotus Cobra and The Necrobloom trigger.
  3. 3Resolve the Lotus Cobra trigger, adding {1}.
  4. 4Resolve the The Necrobloom trigger, creating a creature token.
  5. 5Repeat.
The Necrobloom
+Bone Miser
#8

The Necrobloom + Bone Miser

Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
  1. 1Activate the cycling card's cycling ability by paying its cycling cost and discarding it.
  2. 2Bone Miser's second ability triggers, adding {B}{B}.
  3. 3Resolve the cycling ability, causing you to mill two cards and return the cycling card from your graveyard to your hand due to its dredge ability.
  4. 4Repeat.
  5. 5If the cycling land has a cycling cost that can be paid using {B} or less, this combo nets near-infinite black mana.

Related cards and tokens

03

Legal formats

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Official source