The Thing is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Trample At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. Whenever The Thing attacks, you may pay. When you do, double the number of each kind of counter on any number of target permanents you control.
How it works : The Thing
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
The Thing + Resourceful Defense + Sage of Hours
Infinite turnsLock
- 1Declare The Thing as an attacker. Its second ability triggers, causing you to pay
to double the number of +1/+1 counters on a creature you control.
- 2Activate Resourceful Defense by paying
, moving five +1/+1 counters from a creature to Sage of Hours.
- 3Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- 4Repeat each turn.
#2
The Thing + Agatha's Soul Cauldron + Sage of Hours + Brush with Death
Infinite turnsLock
- 1Cast Brush with Death with buyback by paying
, returning it to your hand.
- 2At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- 3Declare The Thing as an attacker. Its second ability triggers, causing you to pay
to double the number of +1/+1 counters on it.
- 4Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- 5Repeat each turn.
#3
The Thing + Agatha's Soul Cauldron + Sage of Hours + Mind Peel
Infinite turnsLock
- 1Cast Mind Peel with buyback by paying
, returning it to your hand.
- 2At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- 3Declare The Thing as an attacker. Its second ability triggers, causing you to pay
to double the number of +1/+1 counters on it.
- 4Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- 5Repeat each turn.
#4
The Thing + Agatha's Soul Cauldron + Sage of Hours + Change of Heart
Infinite turnsLock
- 1Cast Change of Heart with buyback by paying
, returning it to your hand.
- 2At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- 3Declare The Thing as an attacker. Its second ability triggers, causing you to pay
to double the number of +1/+1 counters on it.
- 4Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- 5Repeat each turn.
#5
The Thing + Agatha's Soul Cauldron + Sage of Hours + Seething Anger
Infinite turnsLock
- 1Cast Seething Anger with buyback by paying
, returning it to your hand.
- 2At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- 3Declare The Thing as an attacker. Its second ability triggers, causing you to pay
to double the number of +1/+1 counters on it.
- 4Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- 5Repeat each turn.
#6
The Thing + Agatha's Soul Cauldron + Sage of Hours + Searing Touch
Infinite turnsLock
- 1Cast Searing Touch with buyback by paying
, returning it to your hand.
- 2At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- 3Declare The Thing as an attacker. Its second ability triggers, causing you to pay
to double the number of +1/+1 counters on it.
- 4Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- 5Repeat each turn.
#7
The Thing + Agatha's Soul Cauldron + Sage of Hours + Haze of Rage
Infinite turnsLock
- 1Cast Haze of Rage with buyback by paying
, returning it to your hand.
- 2At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- 3Declare The Thing as an attacker. Its second ability triggers, causing you to pay
to double the number of +1/+1 counters on it.
- 4Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- 5Repeat each turn.
#8
The Thing + Agatha's Soul Cauldron + Sage of Hours + Imps' Taunt
Infinite turnsLock
- 1Cast Imps' Taunt with buyback by paying
, returning it to your hand.
- 2At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- 3Declare The Thing as an attacker. Its second ability triggers, causing you to pay
to double the number of +1/+1 counters on it.
- 4Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- 5Repeat each turn.
03
Interactions with other cards
These cards' text mentions The Thing.
04
Legal formats
historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
Commentaires
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Meta decks with The Thing
No archived Top 8 deck with this card yet.















