Thranduil, Sindarin Liege // Silvan Rally is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Other Elves you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.)
How it works : Thranduil, Sindarin Liege // Silvan Rally
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").
No other card is named in this ruling.
- #2· Wizards of the Coast
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
Card named in this ruling
- #3· Wizards of the Coast
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
No other card is named in this ruling.
- #4· Wizards of the Coast
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
No other card is named in this ruling.
- #5· Wizards of the Coast
Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (as a result, you can have those abilities resolve in the order of your choosing).
No other card is named in this ruling.
- #6· Wizards of the Coast
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
No other card is named in this ruling.
- #7· Wizards of the Coast
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
No other card is named in this ruling.
- #8· Wizards of the Coast
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.
No other card is named in this ruling.
- #9· Wizards of the Coast
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
No other card is named in this ruling.
- #10· Wizards of the Coast
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
No other card is named in this ruling.
- #11· Wizards of the Coast
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
No other card is named in this ruling.
- #12· Wizards of the Coast
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
No other card is named in this ruling.
- #13· Wizards of the Coast
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
No other card is named in this ruling.
- #14· Wizards of the Coast
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
No other card is named in this ruling.
- #15· Wizards of the Coast
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kodama of the East Tree + Simic Growth Chamber + Thranduil, Sindarin Liege // Silvan Rally
- 1Play Simic Growth Chamber.
- 2When Simic Growth Chamber enters the battlefield, it, Thranduil, Sindarin Liege, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 5Resolve the Thranduil, Sindarin Liege trigger, creating a token.
- 6When the token enters the battlefield, Kodama of the East Tree triggers, putting Simic Growth Chamber from your hand onto the battlefield.
- 7When Simic Growth Chamber enters the battlefield, it and Thranduil, Sindarin Liege trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Guildless Commons + Thranduil, Sindarin Liege // Silvan Rally
- 1Play Guildless Commons.
- 2When Guildless Commons enters the battlefield, it, Thranduil, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Guildless Commons trigger, returning it from the battlefield to your hand.
- 5Resolve the Thranduil trigger, creating a token.
- 6When the token enters the battlefield, Kodama of the East Tree triggers, putting Guildless Commons from your hand onto the battlefield.
- 7When Guildless Commons enters the battlefield, it and Thranduil trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Oboro, Palace in the Clouds + Thranduil, Sindarin Liege // Silvan Rally
- 1Play Oboro, Palace in the Clouds.
- 2When Oboro, Palace in the Clouds enters the battlefield, it, Thranduil, Sindarin Liege, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Oboro, Palace in the Clouds trigger, returning it from the battlefield to your hand.
- 5Resolve the Thranduil, Sindarin Liege trigger, creating a token.
- 6When the token enters the battlefield, Kodama of the East Tree triggers, putting Oboro, Palace in the Clouds from your hand onto the battlefield.
- 7When Oboro, Palace in the Clouds enters the battlefield, it and Thranduil, Sindarin Liege trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Arid Archway + Thranduil, Sindarin Liege // Silvan Rally
- 1Play Arid Archway.
- 2When Arid Archway enters the battlefield, it, Thranduil, Sindarin Liege, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- 5Resolve the Thranduil, Sindarin Liege trigger, creating a token.
- 6When the token enters the battlefield, Kodama of the East Tree triggers, putting Arid Archway from your hand onto the battlefield.
- 7When Arid Archway enters the battlefield, it and Thranduil, Sindarin Liege trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Golgari Rot Farm + Thranduil, Sindarin Liege // Silvan Rally
- 1Play Golgari Rot Farm.
- 2When Golgari Rot Farm enters the battlefield, it, Thranduil, Sindarin Liege, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- 5Resolve the Thranduil, Sindarin Liege trigger, creating a token.
- 6When the token enters the battlefield, Kodama of the East Tree triggers, putting Golgari Rot Farm from your hand onto the battlefield.
- 7When Golgari Rot Farm enters the battlefield, it and Thranduil, Sindarin Liege trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Dimir Aqueduct + Thranduil, Sindarin Liege // Silvan Rally
- 1Play Dimir Aqueduct.
- 2When Dimir Aqueduct enters the battlefield, it, Thranduil, Sindarin Liege, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand.
- 5Resolve the Thranduil, Sindarin Liege trigger, creating a token.
- 6When the token enters the battlefield, Kodama of the East Tree triggers, putting Dimir Aqueduct from your hand onto the battlefield.
- 7When Dimir Aqueduct enters the battlefield, it and Thranduil, Sindarin Liege trigger.
- 8Repeat from step 4.
Perilous Forays + Tireless Provisioner + Thranduil, Sindarin Liege // Silvan Rally
- 1Activate Perilous Forays by paying
and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
- 2When the land enters the battlefield Tireless Provisioner and Thranduil, Sindarin Liege trigger.
- 3Resolve the Tireless Provisioner trigger, creating a Treasure token.
- 4Activate the Treasure by tapping and sacrificing it, adding
.
- 5Resolve the Thranduil, Sindarin Liege trigger, creating a creature token.
- 6Repeat.
Perilous Forays + Nissa, Resurgent Animist + Thranduil, Sindarin Liege // Silvan Rally
- 1Activate Perilous Forays by paying
and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
- 2When the land enters the battlefield Nissa and Thranduil, Sindarin Liege trigger.
- 3Resolve the Nissa trigger, adding
.
- 4Resolve the Thranduil, Sindarin Liege trigger, creating a creature token.
- 5Repeat.
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