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Rules guide · Enchantment

Toddler's RageHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mystery Booster 2· August 2, 2024
Carte Magic Toddler's Rage

Toddler's Rage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)

Complete guide

Toddler's Rage is a unique Red Aura that brings a literal temper tantrum to the battlefield. With the speed of Flash and the aggressive Tantrum mechanic, it turns any small creature into a surprising threat that punishes blockers just as much as attackers.

What It Does

Toddler's Rage is a 2-mana Aura that grants a creature +2/+1 and the keyword 'Tantrum'. Because it has Flash, you can cast it at any time you could cast an Instant, allowing you to surprise an opponent during the declare blockers step.

How Tantrum Works

Tantrum is a keyword that functions like Trample, but for blocking. When the enchanted creature blocks, it deals lethal damage to the creature it is blocking, and any remaining excess damage is dealt directly to that creature's controller. This turns your defense into an offensive weapon.

When to Play It

The best time to use Toddler's Rage is during combat after blockers are declared. If you are attacking and your opponent doesn't block, Flash it in for extra damage. If you are defending, use it to ensure your blocker not only kills their attacker but also chips away at their life total.

Common Mistakes

A common mistake is forgetting that Tantrum only applies if the creature is blocking. If your creature is the one attacking, it does not gain Trample from this card; it only receives the +2/+1 stat boost. Also, remember that lethal damage must be assigned to the attacker before excess damage can carry over to the opponent.

Interaction examples

Defensive Burst with Impact Tremors

If you have Impact Tremors on the field and you play a creature, you deal 1 damage to your opponent. When your opponent later attacks with a 1/1 creature, you can Flash in Toddler's Rage on your 1/1 blocker. Your creature becomes a 3/2 with Tantrum. It assigns 1 lethal damage to the attacker and the remaining 2 damage hits the opponent's life total directly.

Graveyard Recurrence with Underworld Breach

If Toddler's Rage is in your graveyard, you can cast Underworld Breach to give it Escape. You can then pay its mana cost and exile three cards to Flash it back onto the battlefield during your opponent's turn. This allows you to reuse the power boost and Tantrum mechanic even after the original Aura has been destroyed or the enchanted creature has died.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Toddler's Rage

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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