Together Forever is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.): Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Complete guide
Together Forever is a versatile enchantment that helps your creatures grow while providing a safety net against removal. By combining the support mechanic with a powerful recursion ability, this card ensures your board presence remains resilient throughout the game.
What It Does
When Together Forever enters the battlefield, you perform the support 2 action, placing a +1/+1 counter on up to two target creatures. Its second ability allows you to pay one mana to target a creature that already has a counter on it. This creates a delayed triggered ability: if that creature dies during the current turn, it returns to your hand instead of staying in the graveyard.
Resolving the Ability Step by Step
First, you must choose a target creature that currently has at least one counter on it (of any type, not just +1/+1 counters) and pay the {1} activation cost. As the ability resolves, it checks again if the creature has a counter; if it does, the 'shield' is applied. If the creature later loses its counters but dies within the same turn, the ability still triggers and returns the card to your hand. Note that if a creature's toughness reaches 0 due to -1/-1 counters while it has no other counters, it dies before you have the chance to activate this ability.
Common Mistakes
A frequent error is trying to support the same creature twice; the support action requires two different targets if you want to place two counters. Additionally, players often forget that the activated ability only targets creatures that currently have counters. You cannot activate it on a 'naked' creature in anticipation of a counter being placed later; the counter must be present at the moment of activation and resolution.
When to Play It
Together Forever is most effective in decks that utilize +1/+1 counters as a core strategy. It serves as excellent insurance against board wipes or targeted removal. By leaving a few mana open, you can effectively 'save' your most important creatures, allowing you to cast them again on your next turn and trigger their 'enters the battlefield' abilities once more.
Interaction examples
While Ghostly Prison discourages your opponents from attacking, Together Forever ensures that any creatures you use to block can be returned to your hand if they perish in combat. You can support your blockers when the enchantment enters, then use the activated ability on a blocked creature to ensure it returns to your hand after it deals and receives combat damage.
Authority of the Consuls slows down your opponent's offense by making their creatures enter tapped. You can use this extra time to build up your own forces. If an opponent uses a spell to destroy one of your creatures that was boosted by Together Forever's support ability, you can respond by paying {1} to ensure that creature returns to your hand, maintaining your long-term card advantage.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Together Forever
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Together Forever's activated ability checks whether the target creature has a counter on it as the ability is activated and as the ability resolves. If the creature loses its counters later in the turn, the delayed triggered ability will still return it to its owner's hand when it dies.
No other card is named in this ruling.
- #2· Wizards of the Coast
Support can target a creature another player controls.
No other card is named in this ruling.
- #3· Wizards of the Coast
You can't put more than one +1/+1 counter on any one target using the support action.
No other card is named in this ruling.
- #4· Wizards of the Coast
If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell's targets become illegal, that spell doesn't resolve.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a creature without counters receives enough -1/-1 counters to reduce its toughness to 0 or less, Together Forever's ability can't be activated before state-based actions put that creature into its owner's graveyard.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Together Forever + Ashnod's Altar
- 1Cast the artifact creature by paying
, causing it to enter the battlefield with a +1/+1 counter on it.
- 2Activate Together Forever by paying
, targeting the artifact creature.
- 3Activate Ashnod's Altar by sacrificing the artifact creature, adding
.
- 4When the creature dies, Together Forever triggers, returning the artifact creature from your graveyard to your hand.
- 5Repeat.
Zabaz, the Glimmerwasp + Together Forever + Ashnod's Altar
- 1Activate Together Forever by paying
, targeting Zabaz.
- 2Activate Ashnod's Altar by sacrificing Zabaz, adding
.
- 3Zabaz dies, triggering its modular ability and Together Forever.
- 4Resolve the Zabaz trigger, moving its +1/+1 counters onto another artifact creature.
- 5Resolve the Together Forever trigger, returning Zabaz from your graveyard to your hand.
- 6Cast Zabaz by paying
, which enters with a +1/+1 counter on it.
- 7Repeat.
Together Forever + Ashnod's Altar + Arcbound Worker
- 1Activate Together Forever by paying
, targeting Arcbound Worker.
- 2Activate Ashnod's Altar by sacrificing Acrbound Worker, adding
.
- 3Arcbound Worker dies, triggering its modular ability and Together Forever.
- 4Resolve the Arcbound Worker trigger, moving its +1/+1 counters onto another artifact creature.
- 5Resolve the Together Forever trigger, returning Arcbound Worker from your graveyard to your hand.
- 6Cast Arcbound Worker by paying
, which enters with a +1/+1 counter on it.
- 7Repeat.
Together Forever + Krark-Clan Ironworks
- 1Cast the artifact creature by paying
, causing it to enter the battlefield with a +1/+1 counter on it.
- 2Activate Together Forever by paying
, targeting the artifact creature.
- 3Activate Krark-Clan Ironworks by sacrificing the artifact creature, adding
.
- 4When the creature dies, Together Forever triggers, returning the artifact creature from your graveyard to your hand.
- 5Repeat.
Together Forever + Foundry Inspector + Ashnod's Altar + Walking Ballista
- 1Cast Walking Ballista by paying
, causing it to enter the battlefield with a +1/+1 counter on it.
- 2Activate Together Forever by paying
, targeting Walking Ballista.
- 3Activate Ashnod's Altar by sacrificing Walking Ballista, adding
.
- 4When Walking Ballista dies, Together Forever triggers, returning Walking Ballista from your graveyard to your hand.
- 5Repeat.
Together Forever + Ashnod's Altar + Hangarback Walker + Foundry Inspector
- 1Cast Hangarback Walker by paying
, causing it to enter the battlefield with a +1/+1 counter on it.
- 2Activate Together Forever by paying
, targeting Hangarback Walker.
- 3Activate Ashnod's Altar by sacrificing Hangarback Walker, adding
.
- 4When Hangarback Walker dies, Together Forever triggers, returning Hangarback Walker from your graveyard to your hand.
- 5Repeat.
Together Forever + Foundry Inspector + Walking Ballista + Krark-Clan Ironworks
- 1Cast Walking Ballista by paying
due to Foundry Inspector, causing it to enter the battlefield with a +1/+1 counter on it.
- 2Activate Together Forever by paying
, targeting Walking Ballista.
- 3Activate Krark-Clan Ironworks by sacrificing Walking Ballista, adding
.
- 4When Walking Ballista dies, Together Forever triggers, returning Walking Ballista from your graveyard to your hand.
- 5Repeat.
Together Forever + Hangarback Walker + Foundry Inspector + Krark-Clan Ironworks
- 1Cast Hangarback Walker by paying
due to Foundry Inspector, causing it to enter the battlefield with a +1/+1 counter on it.
- 2Activate Together Forever by paying
, targeting Hangarback Walker.
- 3Activate Krark-Clan Ironworks by sacrificing Hangarback Walker, adding
.
- 4When Hangarback Walker dies, Together Forever triggers, returning Hangarback Walker from your graveyard to your hand.
- 5Repeat.
Legal formats
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Meta decks with Together Forever
No archived Top 8 deck with this card yet.



Ghostly Prison
Authority of the Consuls





