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Rules guide · Legendary Creature

Toggo, Goblin WeaponsmithHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Commander Legends· November 20, 2020
Carte Magic Toggo, Goblin Weaponsmith

Toggo, Goblin Weaponsmith is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. Partner (You can have two commanders if both have partner.)

How it works : Toggo, Goblin Weaponsmith

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The creature equipped by Rock is the source of the activated ability, not Rock or Toggo. For example, if the equipped creature is blue, you could activate the ability choosing a creature with protection from artifacts or protection from red as the target.

    Card named in this ruling

  7. #7· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Kodama of the East Tree
+Toggo, Goblin Weaponsmith
+Gruul Turf
#1

Kodama of the East Tree + Toggo, Goblin Weaponsmith + Gruul Turf

Infinite artifact tokensInfinite landfall triggersInfinite Rock tokens
  1. 1Play Gruul Turf.
  2. 2When Gruul Turf enters the battlefield, it, Toggo, and Kodama of the East Tree trigger.
  3. 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
  4. 4Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
  5. 5Resolve the Toggo trigger, creating a token.
  6. 6When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
  7. 7When Gruul Turf enters the battlefield, it and Toggo trigger.
  8. 8Repeat from step 4.
Kodama of the East Tree
+Toggo, Goblin Weaponsmith
+Guildless Commons
#2

Kodama of the East Tree + Toggo, Goblin Weaponsmith + Guildless Commons

Infinite artifact tokensInfinite landfall triggersInfinite Rock tokens
  1. 1Play Guildless Commons.
  2. 2When Guildless Commons enters the battlefield, it, Toggo, and Kodama of the East Tree trigger.
  3. 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
  4. 4Resolve the Guildless Commons trigger, returning it from the battlefield to your hand.
  5. 5Resolve the Toggo trigger, creating a token.
  6. 6When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield.
  7. 7When Guildless Commons enters the battlefield, it and Toggo trigger.
  8. 8Repeat from step 4.
Kodama of the East Tree
+Toggo, Goblin Weaponsmith
+Arid Archway
#3

Kodama of the East Tree + Toggo, Goblin Weaponsmith + Arid Archway

Infinite artifact tokensInfinite landfall triggersInfinite Rock tokens
  1. 1Play Arid Archway.
  2. 2When Arid Archway enters the battlefield, it, Toggo, and Kodama of the East Tree trigger.
  3. 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
  4. 4Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
  5. 5Resolve the Toggo trigger, creating a token.
  6. 6When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
  7. 7When Arid Archway enters the battlefield, it and Toggo trigger.
  8. 8Repeat from step 4.
Kodama of the East Tree
+Toggo, Goblin Weaponsmith
+Living Twister
#4

Kodama of the East Tree + Toggo, Goblin Weaponsmith + Living Twister

Infinite landfall triggersInfinite Rock tokens
  1. 1Play a basic Forest card from your hand.
  2. 2Kodama and Toggo trigger.
  3. 3Resolve the Kodama trigger, choosing to put nothing onto the battlefield from your hand.
  4. 4Holding priority, activate the basic Forest by tapping it, adding {G}.
  5. 5Resolve the Toggo trigger, creating a Rock equipment artifact token.
  6. 6When the Rock token enters the battlefield, Kodama triggers.
  7. 7Holding priority, activate Living Twister's second ability by paying {G}, returning the Forest from the battlefield to your hand.
  8. 8Resolve the Kodama trigger, putting the Forest onto the battlefield from your hand.
Kodama of the East Tree
+Toggo, Goblin Weaponsmith
+Simic Growth Chamber
#5

Kodama of the East Tree + Toggo, Goblin Weaponsmith + Simic Growth Chamber

Infinite artifact tokensInfinite landfall triggersInfinite Rock tokens
  1. 1Play Simic Growth Chamber.
  2. 2When Simic Growth Chamber enters the battlefield, it, Toggo, and Kodama of the East Tree trigger.
  3. 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
  4. 4Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
  5. 5Resolve the Toggo trigger, creating a token.
  6. 6When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield.
  7. 7When Simic Growth Chamber enters the battlefield, it and Toggo trigger.
  8. 8Repeat from step 4.
Kodama of the East Tree
+Toggo, Goblin Weaponsmith
+Izzet Boilerworks
#6

Kodama of the East Tree + Toggo, Goblin Weaponsmith + Izzet Boilerworks

Infinite artifact tokensInfinite landfall triggersInfinite Rock tokens
  1. 1Play Izzet Boilerworks.
  2. 2When Izzet Boilerworks enters the battlefield, it, Toggo, and Kodama of the East Tree trigger.
  3. 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
  4. 4Resolve the Izzet Boilerworks trigger, returning it from the battlefield to your hand.
  5. 5Resolve the Toggo trigger, creating a token.
  6. 6When the token enters the battlefield, Kodama triggers, putting Izzet Boilerworks from your hand onto the battlefield.
  7. 7When Izzet Boilerworks enters the battlefield, it and Toggo trigger.
  8. 8Repeat from step 4.
Kodama of the East Tree
+Toggo, Goblin Weaponsmith
+Cloudstone Curio
#7

Kodama of the East Tree + Toggo, Goblin Weaponsmith + Cloudstone Curio

Infinite landfall triggersInfinite mana lands you control can produceInfinite Rock tokens
  1. 1Play a nonartifact land card.
  2. 2The land enters the battlefield, triggering Kodama of the East Tree, Toggo, and Cloudstone Curio.
  3. 3In response, activate any untapped lands you control by tapping them, adding mana.
  4. 4Resolve the Cloudstone Curio trigger, returning another nonartifact land from the battlefield to your hand.
  5. 5Resolve the Kodama of the East Tree trigger, putting the land you returned from your hand onto the battlefield.
  6. 6When the land enters the battlefield, Toggo and Cloudstone Curio trigger.
  7. 7Resolve the Cloudstone Curio trigger, returning a nonartifact land from the battlefield to your hand.
  8. 8Resolve a Toggo trigger, creating a Rock artifact token.
Kodama of the East Tree
+Ghost Town
+Toggo, Goblin Weaponsmith
+Evolving Wilds
#8

Kodama of the East Tree + Ghost Town + Toggo, Goblin Weaponsmith + Evolving Wilds

Infinite Rock tokensInfinite artifact tokensInfinite colorless manaInfinite landfall triggers
  1. 1Fetch a land using Evolving Wilds.
  2. 2When the fetched land enters, Toggo and Kodama trigger.
  3. 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. 4When Ghost Town enters, Kodama and Toggo trigger.
  5. 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. 6Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. 7Resolve the Toggo from step 4, creating a token.
  8. 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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