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Rules guide · Legendary Creature

Torens, Fist of the AngelsHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Innistrad Remastered· January 24, 2025
Carte Magic Torens, Fist of the Angels

Torens, Fist of the Angels is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

Complete guide

Torens, Fist of the Angels is a powerhouse for aggressive Selesnya decks that love to go wide with creatures. By rewarding you for casting creature spells, he builds an army of students who learn the ways of war through the training mechanic. This legendary Human Cleric ensures your board state grows exponentially in both quantity and quality.

Building the Ranks

Torens has a triggered ability that triggers whenever you cast a creature spell. It is important to note that this happens when the spell is cast, not when the creature enters the battlefield. Even if your creature spell is countered, you will still receive a 1/1 green and white Human Soldier creature token with training.

The Art of Training

Training is an attacking trigger. For it to trigger, Torens (or his Human Soldier tokens) must be declared as an attacker at the same time as at least one other creature with higher power. If you attack with Torens while his power is 2, you must also attack with a creature that has a power of 3 or greater to get a +1/+1 counter. Once the ability triggers, it doesn't matter what happens to the larger creature; the training creature will still get its counter during resolution.

Strategic Timing

Because Torens triggers on the cast, you should prioritize playing your creatures during your main phase before combat. This allows the newly created Human Soldier tokens to potentially attack if they have haste, or at least be ready for the next turn. Remember, training only checks power at the moment attackers are declared; buffing a creature's power with a spell after the 'declare attackers' step will not retroactively trigger training.

Interaction examples

Instant Army Generation

With Torens on the battlefield, you cast Sakura-Tribe Elder. Torens's ability triggers immediately and goes on the stack. You resolve the trigger first, creating a 1/1 Human Soldier token with training. Then, the Sakura-Tribe Elder resolves and enters the battlefield. You now have two new creatures for the price of one.

Training Chain Reaction

Imagine you have Torens (2/2) and a Human Soldier token (1/1) on the field, and you just played Solemn Simulacrum (2/2). You declare all three as attackers. The Human Soldier's training ability triggers because Torens (power 2) is greater than the token (power 1). However, Torens's training does not trigger because no attacking creature has a power greater than 2. The token becomes a 2/2, catching up to its mentors.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Torens, Fist of the Angels

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Torens, Fist of the Angels
+Earthcraft
+Whitemane Lion
#1

Torens, Fist of the Angels + Earthcraft + Whitemane Lion

Infinite creature ETBInfinite creature LTBInfinite storm countInfinite tapped creature tokens
  1. 1Activate a basic Plains by tapping it, adding {W}.
  2. 2Cast Whitemane Lion by paying {1}{W}.
  3. 3Torens triggers, creating a 1/1 Human Warrior creature token.
  4. 4When Whitemane Lion enters the battlefield, it triggers.
  5. 5Holding priority, activate Earthcraft by tapping Whitemane Lion, untapping the Plains.
  6. 6Resolve the Whitemane Lion trigger, returning it to your hand from the battlefield.
  7. 7Activate the Plains by tapping it, adding {W}.
  8. 8Activate Earthcraft by tapping the Human Soldier token, untapping the Plains.
Torens, Fist of the Angels
+Earthcraft
+Kor Skyfisher
#2

Torens, Fist of the Angels + Earthcraft + Kor Skyfisher

Infinite creature ETBInfinite creature LTBInfinite storm countInfinite tapped creature tokens
  1. 1Activate a basic Plains by tapping it, adding {W}.
  2. 2Cast Kor Skyfisher by paying {1}{W}.
  3. 3Torens triggers, creating a 1/1 Human Warrior creature token.
  4. 4When Kor Skyfisher enters the battlefield, it triggers.
  5. 5Holding priority, activate Earthcraft by tapping Kor Skyfisher, untapping the Plains.
  6. 6Resolve the Kor Skyfisher trigger, returning it to your hand from the battlefield.
  7. 7Activate the Plains by tapping it, adding {W}.
  8. 8Activate Earthcraft by tapping the Human Soldier token, untapping the Plains.
Shrieking Drake
+Phyrexian Altar
+Torens, Fist of the Angels
#3

Shrieking Drake + Phyrexian Altar + Torens, Fist of the Angels

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Cast Shrieking Drake by paying {U}.
  2. 2Torens triggers, creating a creature token.
  3. 3When Shrieking Drake enters the battlefield, it triggers, returning itself from the battlefield to your hand.
  4. 4Activate Phyrexian Altar by sacrificing the creature token, adding {U}.
  5. 5Repeat.
Torens, Fist of the Angels
+Shrieking Drake
+Krark-Clan Ironworks
+Mycosynth Lattice
#4

Torens, Fist of the Angels + Shrieking Drake + Krark-Clan Ironworks + Mycosynth Lattice

Infinite colored manaInfinite colorless manaInfinite creature tokensInfinite death triggers
  1. 1Cast Shrieking Drake for {1}.
  2. 2Torens triggers, creating a 1/1 Human Soldier creature token.
  3. 3Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
  4. 4Activate Krark-Clan Ironworks by sacrificing the Human Soldier token, adding {2}.
  5. 5Repeat.
Arahbo, the First Fang
+Whitemane Lion
+Phyrexian Altar
+Torens, Fist of the Angels
#5

Arahbo, the First Fang + Whitemane Lion + Phyrexian Altar + Torens, Fist of the Angels

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Whitemane Lion by paying {1}{W}.
  2. 2Torens triggers, creating a 1/1 Human Soldier creature token.
  3. 3When Whitemane Lion enters the battlefield, it and Arahbo trigger.
  4. 4Resolve the Whitemane Lion trigger, returning it from the battlefield to your hand.
  5. 5Resolve the Arahbo trigger, creating a 1/1 Cat creature token.
  6. 6Activate Phyrexian Altar twice by sacrificing the Cat and Human Soldier, adding {1}{W}.
  7. 7Repeat.
Havengul Lich
+Grimgrin, Corpse-Born
+Song of Freyalise
+Torens, Fist of the Angels
#6

Havengul Lich + Grimgrin, Corpse-Born + Song of Freyalise + Torens, Fist of the Angels

Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Grimgrin's ability from Song of Freyalise by tapping Grimgrin, adding one mana.
  2. 2Activate Grimgrin by sacrificing the creature castable for one mana, untapping Grimgrin and putting a +1/+1 counter on it.
  3. 3Activate Grimgrin's ability from Song of Freyalise by tapping Grimgrin, adding one mana.
  4. 4Activate Havengul Lich by paying {1}, allowing you to cast the creature castable for one mana from your graveyard this turn.
  5. 5Cast that creature spell from your graveyard by paying it mana cost.
  6. 6When you cast that creature or when it enters, Torens triggers, creating a creature token.
  7. 7Activate Grimgrin by sacrificing the creature token, untapping Grimgrin and putting a +1/+1 counter on it.
  8. 8Repeat.
Havengul Lich
+Grimgrin, Corpse-Born
+Torens, Fist of the Angels
+Paradise Mantle
#7

Havengul Lich + Grimgrin, Corpse-Born + Torens, Fist of the Angels + Paradise Mantle

Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Grimgrin's ability from Paradise Mantle by tapping Grimgrin, adding one mana.
  2. 2Activate Grimgrin by sacrificing the creature castable for one mana, untapping Grimgrin and putting a +1/+1 counter on it.
  3. 3Activate Grimgrin's ability from Paradise Mantle by tapping Grimgrin, adding one mana.
  4. 4Activate Havengul Lich by paying {1}, allowing you to cast the creature castable for one mana from your graveyard this turn.
  5. 5Cast that creature spell from your graveyard by paying it mana cost.
  6. 6When you cast that creature or when it enters, Torens triggers, creating a creature token.
  7. 7Activate Grimgrin by sacrificing the creature token, untapping Grimgrin and putting a +1/+1 counter on it.
  8. 8Repeat.
Torens, Fist of the Angels
+Shrieking Drake
+Ashnod's Altar
+Mycosynth Lattice
#8

Torens, Fist of the Angels + Shrieking Drake + Ashnod's Altar + Mycosynth Lattice

Infinite colored manaInfinite colorless manaInfinite creature tokensInfinite death triggers
  1. 1Cast Shrieking Drake for {1}.
  2. 2Torens triggers, creating a 1/1 Human Soldier creature token.
  3. 3Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
  4. 4Activate Ashnod's Altar by sacrificing the Human Soldier token, adding {2}.
  5. 5Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Official source