Tower Winder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
Complete guide
Tower Winder is a versatile two-mana Snake that provides exceptional defensive utility while ensuring your mana base is consistent. By fetching one of the most important lands in Commander directly to your hand, it serves as both a blocker and a tutor. Whether you need to stop a flyer or fix your colors, this creature is a reliable utility piece for green decks.
A Defensive Powerhouse
Tower Winder combines two of the most effective defensive keywords: reach and deathtouch. Reach allows it to block creatures with flying, while deathtouch ensures that any amount of damage it deals to a creature is enough to destroy it. This makes Tower Winder a massive deterrent for opponents, as it can trade with even the largest dragons or angels for just two mana.
Searching for the Tower
When Tower Winder enters the battlefield, its triggered ability goes on the stack. You can look through your library, your graveyard, or both for a card specifically named Command Tower. You must reveal the card to all players before putting it into your hand. Importantly, you only shuffle your library if you chose to look through your library during the search; if you only retrieve the card from your graveyard, no shuffle is required.
Strategic Timing
Because this creature provides a land upon entry, it is best played early to ensure you hit your land drops. However, its deathtouch and reach make it a relevant draw in the late game to stall an opponent's air attack. Since it can pull Command Tower from the graveyard, it also provides great value if your land was previously destroyed or discarded.
Common Pitfalls
Note that Tower Winder's ability can only find a card named Command Tower. You cannot use it to find other lands like Forest or utility lands. Additionally, the ability is an 'enters' trigger; if Tower Winder is countered as a spell, the ability never triggers and you do not get to search.
Interaction examples
If your opponent attacks with Birds of Paradise (perhaps boosted by an effect), Tower Winder can use reach to block it. Because Tower Winder has deathtouch, the Birds of Paradise will be destroyed regardless of its toughness.
On turn one, you play Llanowar Elves. On turn two, you use the mana from a land and the Elves to cast Tower Winder. When it enters, you search your library for Command Tower and put it into your hand, ensuring you have the mana needed for your Commander on turn three.
If your Command Tower was destroyed and is in your graveyard, playing Tower Winder allows you to choose to search your graveyard. You reveal the Command Tower from your graveyard and put it into your hand. Since you did not search your library, you do not need to shuffle.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Tower Winder
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Tower Winder + Kheru Goldkeeper + Six + Command Tower
- 1Cast Tower Winder from your graveyard by paying
and discarding Command Tower
- 2Kheru Goldkeeper triggers, creating a Treasure token.
- 3When Tower Winder enters, it triggers, returning Command Tower from your graveyard to your hand.
- 4Kheru Goldkeeper triggers, creating a Treasure token.
- 5Activate Altar of Dementia by sacrificing Tower Winder.
- 6Activate two Treasures by tapping and sacrificing them, adding
.
- 7Repeat.
Tower Winder + Kheru Goldkeeper + Six + Command Tower
- 1Cast Tower Winder from your graveyard by paying
and discarding Command Tower
- 2Kheru Goldkeeper triggers, creating a Treasure token.
- 3When Tower Winder enters, it triggers, returning Command Tower from your graveyard to your hand.
- 4Kheru Goldkeeper triggers, creating a Treasure token.
- 5Activate Phyrexian Altar by sacrificing Tower Winder.
- 6Activate two Treasures by tapping and sacrificing them, adding
.
- 7Repeat.
Tower Winder + Kheru Goldkeeper + Six + Command Tower
- 1Cast Tower Winder from your graveyard by paying
and discarding Command Tower
- 2Kheru Goldkeeper triggers, creating a Treasure token.
- 3When Tower Winder enters, it triggers, returning Command Tower from your graveyard to your hand.
- 4Kheru Goldkeeper triggers, creating a Treasure token.
- 5Activate Ashnod's Altar by sacrificing Tower Winder.
- 6Activate two Treasures by tapping and sacrificing them, adding
.
- 7Repeat.
Tower Winder + Kheru Goldkeeper + Six + Command Tower
- 1Cast Tower Winder from your graveyard by paying
and discarding Command Tower
- 2Kheru Goldkeeper triggers, creating a Treasure token.
- 3When Tower Winder enters, it triggers, returning Command Tower from your graveyard to your hand.
- 4Kheru Goldkeeper triggers, creating a Treasure token.
- 5Activate Umbral Collar Zealot by sacrificing Tower Winder.
- 6Activate two Treasures by tapping and sacrificing them, adding
.
- 7Repeat.
Tower Winder + Kheru Goldkeeper + Six + Command Tower
- 1Cast Tower Winder from your graveyard by paying
and discarding Command Tower
- 2Kheru Goldkeeper triggers, creating a Treasure token.
- 3When Tower Winder enters, it triggers, returning Command Tower from your graveyard to your hand.
- 4Kheru Goldkeeper triggers, creating a Treasure token.
- 5Activate Carrion Feeder by sacrificing Tower Winder.
- 6Activate two Treasures by tapping and sacrificing them, adding
.
- 7Repeat.
Tower Winder + Kheru Goldkeeper + Six + Command Tower
- 1Cast Tower Winder from your graveyard by paying
and discarding Command Tower
- 2Kheru Goldkeeper triggers, creating a Treasure token.
- 3When Tower Winder enters, it triggers, returning Command Tower from your graveyard to your hand.
- 4Kheru Goldkeeper triggers, creating a Treasure token.
- 5Activate Viscera Seer by sacrificing Tower Winder.
- 6Activate two Treasures by tapping and sacrificing them, adding
.
- 7Repeat.
Tower Winder + Kheru Goldkeeper + Six + Command Tower
- 1Cast Tower Winder from your graveyard by paying
and discarding Command Tower
- 2Kheru Goldkeeper triggers, creating a Treasure token.
- 3When Tower Winder enters, it triggers, returning Command Tower from your graveyard to your hand.
- 4Kheru Goldkeeper triggers, creating a Treasure token.
- 5Activate Woe Strider by sacrificing Tower Winder.
- 6Activate two Treasures by tapping and sacrificing them, adding
.
- 7Repeat.
Tower Winder + Kheru Goldkeeper + Six + Command Tower
- 1Cast Tower Winder from your graveyard by paying
and discarding Command Tower
- 2Kheru Goldkeeper triggers, creating a Treasure token.
- 3When Tower Winder enters, it and Blasting Station trigger.
- 4Resolve the Blasting Station trigger, untapping it.
- 5Resolve the Tower Winder trigger, returning Command Tower from your graveyard to your hand.
- 6Kheru Goldkeeper triggers, creating a Treasure token.
- 7Activate Blasting Station by tapping it and sacrificing Tower Winder.
- 8Activate two Treasures by tapping and sacrificing them, adding
.
Related cards and tokens
Legal formats
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Meta decks with Tower Winder
No archived Top 8 deck with this card yet.



Tower Winder
Birds of Paradise
Llanowar Elves
Command Tower

