Trickbind is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
How it works : Trickbind
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
No other card is named in this ruling.
- #2· Wizards of the Coast
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
No other card is named in this ruling.
- #4· Wizards of the Coast
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
No other card is named in this ruling.
- #5· Wizards of the Coast
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
No other card is named in this ruling.
- #6· Wizards of the Coast
Players may turn face-down creatures face up while a spell with split second is on the stack.
No other card is named in this ruling.
- #7· Wizards of the Coast
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
No other card is named in this ruling.
- #8· Wizards of the Coast
If Trickbind counters an activated ability of a permanent, no activated abilities of that permanent can be activated for the remainder of the turn. This includes activated abilities other than the one that was countered, as well as any mana abilities that permanent may have. Other abilities of that permanent, including triggered abilities and static abilities, are unaffected.
No other card is named in this ruling.
- #9· Wizards of the Coast
Trickbind can’t counter or prevent paying the morph cost to turn a face-down creature face up, since that action doesn’t use the stack.
No other card is named in this ruling.
- #10· Wizards of the Coast
Trickbind can be used to counter the flanking triggered ability.
No other card is named in this ruling.
- #11· Wizards of the Coast
Trickbind can be used to counter the echo triggered ability. If so, the echo ability won’t trigger again so the echo cost is never paid.
No other card is named in this ruling.
- #12· Wizards of the Coast
Trickbind can be used to counter the suspend “remove a counter” ability. If so, the counter won’t get removed, but the ability will trigger again as normal later on. Trickbind can also be used to counter the suspend “play this card” ability. If so, the card stays exiled (the ability won’t trigger again). Using suspend to exile a card in your hand is neither an activated nor a triggered ability, so it can’t be countered this way.
No other card is named in this ruling.
- #13· Wizards of the Coast
Trickbind can be used to counter the madness triggered ability. The affected card will remain exiled.
No other card is named in this ruling.
- #14· Wizards of the Coast
Trickbind can be used to counter the storm triggered ability. Doing so prevents the copies from being created, but doesn’t counter the original storm spell.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Lethal Vapors + Teferi's Protection + Trickbind
- 1Cast Lethal Vapors by paying
.
- 2Activate Lethal Vapors an arbitrarily large number of times.
- 3Maintaining priority, cast Trickbind by paying
, countering one of those triggers and preventing Lethal Vapors from being activated again until end of turn.
- 4Cast Teferi's Protection by paying
: until your next turn your life total can't change and you have protection from everything.
- 5Allow all the activated abilities from Lethal Vapors to resolve, skipping an arbitrarily large number of turns.
Isochron Scepter + Lithoform Engine + Trickbind + Final Fortune
- 1Cast Isochron Scepter by paying
.
- 2Isochron Scepter enters the battlefield, triggering its imprint ability.
- 3Holding priority, activate Lithoform Engine's first ability by paying
and tapping it, copying Isochron Scepter's trigger.
- 4Resolve both Isochron Scepter triggers, exiling Trickbind and Final Fortune from your hand.
- 5Activate Isochron Scepter by paying
and tapping it, casting a copy of Final Fortune without paying its mana cost.
- 6Resolve Final Fortune, causing you to take an extra turn after this one.
- 7Move to your next turn.
- 8At the beginning of the end step during your extra turn, Final Fortune triggers.
Tawnos, Urza's Apprentice + Isochron Scepter + Trickbind + Final Fortune
- 1Cast Isochron Scepter by paying
.
- 2Isochron Scepter enters the battlefield, triggering its imprint ability.
- 3Holding priority, activate Tawnos by paying
and tapping it, copying Isochron Scepter's trigger.
- 4Resolve both Isochron Scepter triggers, exiling Trickbind and Final Fortune from your hand.
- 5Activate Isochron Scepter by paying
and tapping it, casting a copy of Final Fortune without paying its mana cost.
- 6Resolve Final Fortune, causing you to take an extra turn after this one.
- 7Move to your next turn.
- 8At the beginning of the end step during your extra turn, Final Fortune triggers.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Trickbind
No archived Top 8 deck with this card yet.










