Trickster Mage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
,
, Discard a card: You may tap or untap target artifact, creature, or land.
Complete guide
Trickster Mage is a versatile blue Spellshaper that turns any card in your hand into a flexible utility spell. By discarding a card and paying a small mana cost, this creature allows you to manipulate the state of the battlefield at instant speed. Whether you need to freeze an attacker or reuse one of your own resources, this mage has the tools for the job.
What It Does
Trickster Mage features a classic Spellshaper ability that mimics the effect of a specific utility spell—in this case, a flexible tap or untap effect. For the cost of one blue mana, tapping the mage, and discarding a card, you can choose a target artifact, creature, or land and change its status. The ability is highly flexible because you decide whether to tap or untap the target as the ability resolves.
How It Resolves Step by Step
First, you activate the ability by paying one blue mana, tapping Trickster Mage, and choosing a card from your hand to discard. Second, you choose a legal target: an artifact, creature, or land. Once the ability resolves, you make the final choice to either tap the target if it is untapped, or untap it if it is tapped. If the target is already in the state you want (for example, you choose to tap a creature that is already tapped), the ability simply resolves with no effect.
Common Mistakes
Players often forget that the choice to tap or untap is made upon resolution, not when the ability is put on the stack. Additionally, remember that you cannot target enchantments or planeswalkers unless they are also creatures or artifacts. Since the ability requires tapping Trickster Mage, it is susceptible to summoning sickness; you cannot use its ability the turn it enters the battlefield unless it has haste.
When to Play It
Trickster Mage is best utilized in decks that benefit from 'discard outlets' or require specific timing to disrupt opponents. It is excellent for tapping down an opponent's largest creature during their beginning of combat step or untapping your own powerful utility creatures to use their abilities twice in one turn cycle.
Interaction examples
You can use Ornithopter of Paradise to produce one mana, then activate Trickster Mage by discarding a card to untap the Ornithopter of Paradise. This allows you to tap the Thopter a second time for another mana, effectively converting a card in your hand into extra mana production.
If an opponent is preparing to attack with Faerie Mastermind, you can activate Trickster Mage's ability during their beginning of combat step. By choosing to tap the Faerie Mastermind, you remove its ability to be declared as an attacker, effectively neutralizing the threat for that turn.
During your opponent's upkeep, you can activate Trickster Mage to tap one of their lands. This can prevent them from having the specific color or amount of mana needed to cast a spell during their main phase, forcing them to use the mana immediately or lose it as the step ends.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Trickster Mage
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Time Vault + Trickster Mage
- 1Activate Trickster Mage by paying
, tapping it, and discard a card, untap Time Vault.
- 2Activate Time Vault by tapping it, causing you to take an extra turn after this one.
- 3Repeat each turn.
Legal formats
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Meta decks with Trickster Mage
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Faerie Mastermind