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Rules guide · Legendary Artifact

U.S.S. Enterprise-C, Time-TossedHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Star Trek Commander· November 13, 2026
Carte Magic U.S.S. Enterprise-C, Time-Tossed

U.S.S. Enterprise-C, Time-Tossed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

When U.S.S. Enterprise-C enters or dies, you may discard your hand. If you do, draw a card for each card discarded this way. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.) 3+ | Flying

Complete guide

The U.S.S. Enterprise-C, Time-Tossed is a unique legendary Spacecraft that rewards you for cycling through your deck. It utilizes the Station mechanic to transform from a stationary artifact into a high-flying creature. This card is perfect for players who want to refresh their hand while building a powerful aerial threat.

A Tactical Hand Refresh

The U.S.S. Enterprise-C features a powerful triggered ability that occurs both when it enters the battlefield and when it dies. You have the option to discard your entire hand; if you choose to do so, you immediately draw a number of cards equal to the number of cards you discarded. This is an all-or-nothing effect, meaning you cannot choose to discard only part of your hand.

Understanding the Station Mechanic

Station allows you to power up your Spacecraft by tapping another creature you control as a sorcery. When you do, the Enterprise-C gains charge counters equal to that creature's power. If the Enterprise-C has three or more charge counters, it becomes an artifact creature with flying. Note that once it reaches the 3+ threshold, it remains a creature as long as it has those counters.

Timing and State Changes

A common mistake is trying to activate Station on your opponent's turn; remember that you can only 'Station' during your main phase when the stack is empty. Additionally, because the card drawing trigger happens when it 'enters or dies,' you can potentially cycle your hand twice with a single card. If the Enterprise-C is a creature and dies, the trigger still functions perfectly.

Interaction examples

Value Engine Synergy

You cast Solemn Simulacrum to fetch a land. On your next turn, you cast U.S.S. Enterprise-C, Time-Tossed and choose to discard your hand to draw new cards. During your main phase, you use the Station ability, tapping Solemn Simulacrum. Since the Golem has 2 power, the Enterprise-C now has 2 charge counters. Later, if the Enterprise-C dies, you can discard your hand again to redraw, while Solemn Simulacrum's own death trigger provides even more card draw.

Managing Your Hand Size

With The One Ring on the battlefield, you may have accumulated a large hand but also high burden counters. If you need to find a specific answer, casting U.S.S. Enterprise-C allows you to discard a stagnant hand filled by The One Ring's activated ability and draw a fresh grip of the same size. This helps you dig deeper into your library without waiting for your next upkeep.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : U.S.S. Enterprise-C, Time-Tossed

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagecommanderoathbreakerduel
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