Unite the Coalition is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
How it works : Unite the Coalition
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you choose any mode more than once, you choose the relative order of each of those modes.
No other card is named in this ruling.
- #3· Wizards of the Coast
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until Unite the Coalition is done resolving.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Unite the Coalition is copied, the effect that creates the copy may allow you to choose new targets, but you can’t choose new modes.
No other card is named in this ruling.
- #5· Wizards of the Coast
Phased-out permanents are treated as though they don’t exist. They can’t be the targets of spells or abilities, their static abilities have no effect on the game, their triggered abilities can’t trigger, they can’t attack or block, and so on.
No other card is named in this ruling.
- #6· Wizards of the Coast
As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they’ll phase in still attached to that permanent.
No other card is named in this ruling.
- #7· Wizards of the Coast
Permanents phase back in during their controller’s untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of
during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
No other card is named in this ruling.
- #8· Wizards of the Coast
An attacking or blocking creature that phases out is removed from combat.
No other card is named in this ruling.
- #9· Wizards of the Coast
Phasing out doesn’t cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won’t cause any “enters the battlefield” abilities to trigger.
No other card is named in this ruling.
- #10· Wizards of the Coast
Any continuous effects with a “for as long as” duration ignore phased-out objects. If ignoring those objects causes the effect’s conditions to no longer be met, the duration will expire.
No other card is named in this ruling.
- #11· Wizards of the Coast
Choices made for permanents as they entered the battlefield are remembered when they phase in.
No other card is named in this ruling.
Legal formats
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Meta decks with Unite the Coalition
No archived Top 8 deck with this card yet.




