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Uninvited Geist // Unimpeded TrespasserHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Shadows over Innistrad· April 8, 2016
Carte Magic Uninvited Geist // Unimpeded Trespasser

Uninvited Geist // Unimpeded Trespasser is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Skulk (This creature can't be blocked by creatures with greater power.) When this creature deals combat damage to a player, transform it. This creature can't be blocked.

Complete guide

Sneak through the shadows and phase through walls with Uninvited Geist, a double-faced Spirit that rewards your stealth. This card represents a classic Innistrad transformation from a elusive prowler into a completely unstoppable force. Understanding how its evasion changes upon transformation is key to mastering its gameplay.

Understanding Skulk and Transformation

Uninvited Geist starts with the skulk keyword, which means it cannot be blocked by any creature with a power greater than its own. Since its base power is 2, only creatures with 0, 1, or 2 power can legally block it. When it successfully deals combat damage to a player, a triggered ability is put onto the stack that causes it to transform into Unimpeded Trespasser. Once transformed, it loses skulk but gains a more powerful ability: it simply can't be blocked by any creatures at all.

How it Resolves Step by Step

First, you declare Uninvited Geist as an attacker. Your opponent can only declare blockers that have power 2 or less. If it goes unblocked, it deals damage to the player during the combat damage step. This triggers the transformation ability. The ability goes on the stack, and when it resolves, you flip the card over to its back face, Unimpeded Trespasser. Note that because this happens after damage is dealt, the transformation won't affect the combat that just occurred, but it sets you up for an unblockable attack on your next turn.

Common Mistakes

A common mistake involves power modifiers. Skulk only checks power at the moment blockers are declared. If you increase the power of Uninvited Geist after it has been legally blocked, it remains blocked. Similarly, if your opponent reduces their blocker's power after blockers are declared, it doesn't undo the block. Also, remember that if the Geist has 0 or less power (perhaps due to a debuff), it will likely be unblockable, but because it deals 0 damage, its transformation ability will not trigger.

When to Play It

Uninvited Geist is best used when you can ensure it connects with the opponent's life total early. It is a fantastic target for equipment or spells that don't increase power until after blockers are declared, or for effects that double triggered abilities. Because it is a Spirit on both sides, it benefits from tribal synergies throughout the entire match.

Interaction examples

Bypassing the Golem

You attack with Uninvited Geist (power 2). Your opponent controls Solemn Simulacrum (power 2). Because the Golem's power is not greater than the Geist's power, the opponent can legally block. If the opponent had a creature with 3 power instead, they would be unable to block the Geist due to skulk.

Doubling the Haunting

With Roaming Throne on the battlefield naming 'Spirit', Uninvited Geist's triggered ability will trigger twice when it deals combat damage to a player. The first instance of the ability will transform Uninvited Geist into Unimpeded Trespasser. The second instance will then attempt to transform it again, turning it back into Uninvited Geist. You must be careful with doubling effects if you want to keep the unblockable side!

Representing the Card

If you are playing in a tournament and do not have opaque sleeves, you must use Shadows Over Innistrad Checklist 1 to represent your Uninvited Geist in your library and hand. You mark the 'Uninvited Geist' box on the checklist card and keep the actual double-faced card in a clear sleeve or nearby to swap in whenever the card is on the battlefield.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Uninvited Geist // Unimpeded Trespasser

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

pioneermodernlegacyvintagecommanderoathbreakerdueltlr
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