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Rules guide · Enchantment

Verdant HavenHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Magic 2015· July 18, 2014
Carte Magic Verdant Haven

Verdant Haven is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

How it works : Verdant Haven

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the land targeted by Verdant Haven is an illegal target when Verdan Haven tries to resolve, Verdant Haven won't resolve. It won't enter the battlefield and its enters-the-battlefield ability won't trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Arbor Elf
+Verdant Haven
+Freed from the Real
#1

Arbor Elf + Verdant Haven + Freed from the Real

Infinite colored mana
  1. 1Activate Arbor Elf by tapping it, untapping the enchanted forest.
  2. 2Activate the Forest by tapping it, adding {U}{G}.
  3. 3Activate Freed from the Real by paying {U}, untapping Arbor Elf.
  4. 4Repeat.
Arbor Elf
+Verdant Haven
+Pemmin's Aura
#2

Arbor Elf + Verdant Haven + Pemmin's Aura

Infinite colored mana
  1. 1Activate Arbor Elf by tapping it, untapping the enchanted forest.
  2. 2Activate the Forest by tapping it, adding {U}{G}.
  3. 3Activate Pemmin's Aura by paying {U}, untapping Arbor Elf.
  4. 4Repeat.
Marath, Will of the Wild
+Earthcraft
+Verdant Haven
#3

Marath, Will of the Wild + Earthcraft + Verdant Haven

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Activate the enchanted land by tapping it, adding {1}.
  2. 2Verdant Haven triggers, adding an additional {1}.
  3. 3Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
  4. 4Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
  5. 5Repeat until Marath has no more +1/+1 counters.
  6. 6Marath dies due to having 0 toughness and goes to the command zone.
  7. 7Cast Marath by paying {R}{G}{W} plus commander tax, leaving zero mana unspent.
  8. 8Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
03

Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderdueltlr
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Meta decks with Verdant Haven

No archived Top 8 deck with this card yet.

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Official source